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We need a Match Replay function.
This would do wonders for finding cheaters, it would be really nice to be able to go back and check if that person really is faster than they should be, or if they are just very good. It would also be nice to be able to go back and check your own play from the other side's perspective to see where you made mistakes and how…
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New Skull Merchant is... weird.
I actually kind of like the big reward for rotations, but slowing you down to 4.4 again when you have your tracker out is stupid, on top of that it promotes a really braindead boring playstyle of just spam rotating all your drones on the off chance you can get the Haste. On top of that, it's very odd that you actually…
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Rat Poison for Chucky NEEDS to be reworked.
This addon is an entire perk, on top of that it's one of the best aura reading tools in the entire game. It's blatantly unfair, please rework it and remove the aura reading entirely, there's 0 excuse for an addon being stronger than perks.
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Why will you guys not listen to us about Skull Merchant?
These changes are all just so unbelievably bad, I don't understand…. Now again her playstyle is just "Put drone at loop, spam rotate button, do nothing else" WHY WON'T YOU LISTEN?!?? PLEASE just remove the Hinder and Stealth Mode that's it, why WHY won't you listen to the countless amount of feedback from actual Skull…
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Blight in 2v8 is certainly a choice...
Idk why you would choose him of all killers, sort of just confirms he's the favorite of the devs. Unless you drastically reduce how many rushes he gets he's going to make 2v8 a nightmare.
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Please reconsider the Skully nerfs, and nerfs she actually needs from a P100 SM enjoyer.
I get that she's hated, and I do think 2 changes would help and they would be nerfs, however the changes we see now will quite literally make her impossible to win as. A single scan line on Drones is insane on its own, but the Haste removal is what actually kills her. She's an M1 killer with no way to down a Survivor other…
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Skull Merchant, the new Freddy.
A killer that people hate playing against gutted and left to rot. These nerfs are unreasonably harsh, she's a B+ killer at most and her high kill rate is exclusively because people give up against her. Holy ######### just delete her at this point guys. EDIT: As a Skull Merchant enjoyer myself, here's how you make her less…
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With the new Nemesis buffs please remove his drag "tech"
It was needed when he was weak, but his new buffs make him very strong, and so this "tech" should be fixed so he actually has counterplay. With his new T3 range dodging tentacle is damn near impossible if the Nemesis knows how to drag.
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Blight is just miserable to go against.
To this day I don't understand how people complain about killers like Skull Merchant or Clown being boring when Blight exists. Every game plays out the exact same with 0 variety. The entire match is completely in the Blight players' hands. Nothing you do as a Survivor matters, if the Blight is even just decent you…
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Survivor BP Bonus for 2v8 needs to be 400% again. Killer Queues are horrible.
Title says it all, Killer Queues no joke take upwards of 20 minutes. 20. MINUTES. 400% Survivor BP would help.
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New UI is awful.
The UI needed no changes and yet it was changed and now it's hideous and awkward to navigate. Why was this even changed in the first place?
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MFT needs another Rework.
Let's be real, this perk is still problematic. It's useless 90% of the time and then it just randomly gives a huge advantage against certain killers and otherwise is really only usable with Dead Hard. However, I believe I have come up with a decent solution that gives it a real identity and solves this issue. Activates…
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As a Killer main please remove the remote Pallet Break.
The Remote hooking is very nice, but the remote pallet break incentivizes a very boring and unfun playstyle with 0 counterplay.
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The Sabo change needs to be reverted ASAP
Idk how this even got through, it's so damn broken and unfun. Sabo in itself is already super unfun to play against but now if they have an Alex's toolbox there's 0 counterplay to it. Please revert this, there was no need for a Sabo buff at all in the first place and now it's genuinely ruining the game.
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Please move the challenge notification at the end of match up.
I just want to be able to type and see end game chat, please.
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It's time to remove map offerings, at the very least from alternate Game Modes.
Firstly they shouldn't even exist, but secondly why can they be brought in different modes like Chaos Shuffle? Getting sent to Badham then spawning in with Beast of Prey, I'm all Ears, Dissolution, and Unrelenting, yeah that's not a game I'm going to have fun with and I would rather just DC because it's just going to be…
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Faster Sabo speed.... greaatttttttttt
Sabo is easily the most unfun mechanic in the game and forces you to hard tunnel the person doing it. Why would you buff it?
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Pain Res Nerf = Good Pop Nerf = Bad, other Regression perks are all bad.
Pain Res will still be extremely good, 20% of MAXIMUM progress is absolutely massive, and it will still be a very strong perk and let's be real, it did need this 5% nerf, especially taking into consideration the 50% buff that normal kicks got. However, the Pop nerf is just not it chief, 20% of CURRENT progress is basically…
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Please roll back this update, it's a mess.
Serious the rubberbanding, the weird vaulting, de-syncs, and general jank is a huge problem. Idk how this update went live because it feels like I'm playing an Alpha with how janky it is.
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No way we actually got a 5 second DS back right?
This perk is already extremely powerful at 3 seconds, there's a reason it's still used consistently. Now we're just going to see the oh so fun playstyle of "I got unhooked and I'm going to body block the killer to force them to tunnel me since I have OTR and DS" Great….
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Why are lobby names so tiny now?
It's very hard to read names.
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Please fix Crouch "Tech" as fast as possible.
It's just so unfun and it's already been stated to be unintended. Nothing is more frustrating than missing with a Demo Shred because someone knows how to abuse broken hitboxes. It makes me want to afk when it happens.
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Skull Merchant sometimes doesn't set up a drone after you hook someone
Platform: PC For some reason, and quite reliably too, after you hook a Survivor and go to put a drone down, no matter how far you are from hook the Drone simply won't be put down. You'll gain undetectable, the ability will go on Cooldown, and the animation plays for both you and anyone looking at you, but no Drone appears.
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How is Badham allowed to exist in its current state?
It is insanely Survivor sided. It's an instant loss as an M1 killer. Extremely OP main building, OP buildings from Haddonfield, tons of pallets that are all extremely strong or God pallets, OP vaults, very safe gen placements, the school for some reason has no hooks in it meaning if Basement doesn't spawn there it's…
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New Billy is still very fun to play against, except for Lo-Pro Chain
This addon is just very problematic and turns one of the few things that are strong against Billy into something completely unsafe. Maybe if it incurred an overheat on the Chainsaw for 10-15 seconds after getting a hit after breaking a pallet it would feel a bit better to play against. But as it stands now it's just a very…
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Lery's seems to be doubling up on everything.
When someone brought the map offering it spawned 2 basements and there were pallets EVERYWHERE. No jokes, 5 pallets within 8 meters in a corner which is definitely not intended, I do not remember Lery's having this many pallets. It seemed to be spawning things everywhere they could spawn. In the center area there were also…
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PTB Pyramid Head Chase theme was sooo much better than what we have now.
His current theme isn't bad by any means, but man I recently watched MintSkull's video about chase themes and that PTB version is insanely good. How this isn't what we have right now is a mystery to me. Please go listen to it yourself if you haven't heard it. It fits him perfectly, in every way, and fits Silent Hill…
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Skull Merchant, Ghost Face, and Myers sort of break the new game mode.
Skull Merchant because 1. Tracking completely negates the entire point of the game mode but the main issue is 2, her drones are impossible to see, meaning you're going to be getting scanned constantly even outside of chase. Like why am I being jump scared by Drones, their whole counterplay is they're very clearly visible.…
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Some changes to weak/meme perks to make them more interesting and/or be actually useful.
Bloodhound Complete Rework: Injured Survivors that leave your Terror Radius have their aura shown to you for 5/6/7 seconds. This effect has a 30 second cooldown. Better Together Remove the aura reading when a survivor is downed and replace it with "You see the aura of all other Survivors while repairing a Generator, this…
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Ultimate Weapon and FTP + Buckle Up needs to be nerfed ASAP
Ultimate Weapon not getting changed for a long time is horrible, it needs to be nerfed, no counterplay on the Survivor side, not even using Distortion will save you, you have to use Calm Spirit which is a detrimental perk to use most of the time. It requires a 2 second animation for the killer to activate for a…
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Nurse, Blight, and Chucky.
These are the only 3 killers I ever get. 9/10 of my games are 1 of these 3 unfun to play against killers. Can we please get some sort of system in place to prevent getting the same killers over and over and over again.
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Why are Map Offerings still in the game?
They're only used to either send the Killer to an extremely Survivor sided map like the Game, Eyrie, or Badham, or used by the Killer to do some annoying gimmick build, Map Offerings add nothing but irritation to the game, please remove them already.
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Background Player removes skill expression of Flashlights
It used to be getting a save was impressive. You had to position just right and time it near perfect for when the killer picked up. Now you can just hide 10 meters away with ease and sprint and blind with no problem, it's actually more surprising when someone misses a save with Background Player on. It's a perk like STBFL,…
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So can we give Blight an actual nerf please?
He's still OP, now he's just S- instead of S+. Any why the hell did Adrenaline Vial get buffed? I just don't get it man, Sadako shows hints of being strong and gets gutted into the dirt, but BHVRs favorite Golden boi Blight can literally never not be the 2nd strongest killer in the game apparently. And if Nurse didn't…
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Please nerf Ultimate Weapon ASAP I know it's on the list, but push it forward I beg of you.
It has the same problem as Windows of Opportunity except cranked up to 100, it literally plays the game for you. 0 time wasted finding Survivors means it's nearly impossible to lose tbh, and it only incentives tunneling even more since you can just tell by the sound of the scream who it is. The fact that Calm Spirit, a…
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Surge needs a buff to 10-12% regression to make up for the gen damage changes.
At first I thought it wouldn't be a big deal, but after playing a Slinger game, 2 of my Pain res charges were completely wasted because you would be surprised how quickly Surge + Pain Res stacks up gen regression kicks. Surge feels unusable unless you don't use another regression perk sadly. A buff to make it feel more…
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Anything being disabled as long as the Knight and Nowhere to Hide is not okay.
I get that people don't like Knight, but that doesn't excuse him being disabled for this long. It's just not okay in the slightest. No matter what it is nothing should be disabled for this long. Imagine if this was Adrenaline or Sprint Burst, do you know how mad Survivor players would be? Just because Killer players would…
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So Survivors, which killer do you actually ENJOY facing?
Sometimes it feels like no matter who I play a Survivor either gets upset in end game chat or gives up. I think the killer I have had the least amount of push back on is Oni, but even then I've had people (only like 2 but still) complain that "You're only using his power for downs learn to chase" which is just wild…
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Survivors giving up against Skull Merchant is a huge problem, it's time to revert the rework.
I mained Skull Merchant before her rework and it wasn't this bad then. 4/5 games have someone who either DCs, leading to everyone else DCing, or gives up on first hook, or doesn't even give a chase and instantly runs to a hook and points at it. It is genuinely impossible to play Skull Merchant because of how much people…
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Alright Survivors I just made a trade deal with some Survivors post game. Would you accept?
They said they would be willing to trade every Exhaustion perk in the game being removed in exchange for Skull Merchant bring removed. Seems like a fair deal to me, and I play a lot of Skull Merchant, would other Survivors accept this trade deal? We Receive: Easier chases and less annoyance with perks like Background…
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Oak offerings and hooks being destroyed when someone is sacrificed need to go.
Both are highly problematic. I just had a game as Oni where I had to slug the last survivor near the exit gate and they ended up DCing because they thought I was BMing but I did it because the other 3 Survivors I killed were all on that side of the map, so because of that there were no hooks close enough for me to hook…
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As a P80 Skull Merchant main, remove the Hinder when Claw Trapped Survivors get scanned.
Getting a Claw Trap even on an injured Survivor is already a good boon for chasing, as it gives Skull Merchant 4% Haste, Tracking, Broken, Injures, and Deep Wounds, there is absolutely no reason for the Hinder to exist. I feel like this is actually one of the major things people have issue with, because it is overkill.…
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A few small tips for playing against Skull Merchant.
People seem to genuinely hate Skull Merchant and I understood it before with the 3 gen problem but nowadays I really don't understand it at all. So as a P80 Skull Merchant main I want to share a few tips to maybe make it just a bit easier to play against her. Try not to hack drones when Skull Merchant isn't in chase with…
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Blight needs more than just Addon nerfs.
Even with 0 addons he's still an overpowered Killer and I have no idea how he's existed this long in his current state. His addons are all disgustingly OP yes, but even just his base kit is unfair, why does the most mobile killer in the entire game have 4.6 MS? THAT MAKES NO SENSE. Why can the most mobile Killer in the…
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Breakdown needs a major rework.
3 entire minutes for a hook to respawn is just not okay, it creates so many areas where it becomes impossible to hook a Survivor if they're at, and don't even get me started on Breakdown Boil Over Sabo SWF squads... ugh, nothing is more unfun then playing against that #########. It's a fundamentally flawed perk that just…
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A solution to the Tunneling problem and the early Gen Speed problem all in one.
As a Killer main I thought Survivors were exaggerating the Tunneling problem because I don't Tunnel or camp, the only exception is if someone is BMing or they picked someone up with FTP + Buckle Up, because at that point you're kinda asking for it lol, but other than that I will not tunnel, hell I will go out of my way to…
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The Trickster and The Hag are perfect candidates to test 4.5 Killers
Trickster in particular is the perfect example of 4.4 being too slow, but 4.6 being too fast. He's insanely oppressive now and it mostly has to do with his Movespeed, but if you simply revert it to 4.4 he goes back to being too easy to loop and way too susceptible to certain areas just being way too strong against him so…