The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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No to saying who's in swf. The Randoms will be tunneled and camped. Unless they implement a system like Choy suggested.
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I love how Scott's argument for why Pentimeno is fine is also his argument for why dh isn't.
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Predator with PWYF will be nice as Myers.
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Asymmetrical does not mean one side should win more than the other. It means either opponents have separate roles to play. I played alot of Dying Light Be the Zombie b4 DbD came out where there is 1 "Killer" and 4 "Survivors". No one there argued the zombie should win by default because no one wants to play a game where…
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Darn.
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Bloodlust is a bandaid fix to infinites. Now that those don't exist, they can remove the bandaid. Wound healed.
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I, too, care.
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Only way those structures hold their strength is if the killer keeps respecting pallets and survivors greed. Once pallets are gone, the loop is broken to be half it's strength if that. Would be better to just hold w to a loop that still has resources.
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Using main buildings as an example for how looping is still viable is, i hate to say, disingenuous. Killers have no reason to loop there once the generator has been completed in that area. Those buildings are known to be nerfed ie Haddonfield (Best killer map rn).
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Bhvr makes soloq miserable. Wonders why people don't want to stay in trails. State they have no plans to fix this. I'd say a pretty good job so far.
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Why would the killer be outside while the survivor is inside of shack? That's a serious missplay. The survivor has shack pallet and the window to play with while the killer is behind a wall.
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Yeah. I can see which direction they going on the long wall. Can easily cut them off knowing whether they double back or not.
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They've made killer's powers slow down when camping. They should just slow down his shock to give survivors a chance.
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Not gonna happen. Blight main streamers gotta tear thru baby survivors to keep the audience happy.
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Bring coh and exponential if your upset about this playstyle. While I do enjoy using deerstalker, knockout, a nurses calling and infectious fright…okay fin3 I'm sorry :(
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You can swap out unbreakable for ds/otr. You Kobe right infront of killers and they always take the bait. Next thing they know, all the gens have popped. You can even get away with just slippery meat and ask in lobby if everyone can bring luck offerings.
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Didn't we move on from antiloop? Now it's just general multitasking killers. Last 2 killers have 3 different powers. It's not anti loop killers being an issue. More that they add anti loop killers then kill loops in the same breath.
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Those in red ranks belonged there. There would be no severe weak link and so games could be played. People didn't dc as much as they wanted to keep red rank. Waiting for your equal in a competitive setting is justified. 10 mins is fair, streamers can do other things to make content besides steamrolling thru 12 year olds.
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No mither, up the ante and slippery meat with unbreakable is fun. Use a luck offering. No slugging, no sitting on hook until daylight.
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As if. No one in soloq knows how to chain a loop nvm running main structures perfectly. 15 mins ago I had a Haddie drop the corner pallet by the freezer room and then didn't even loop that correctly. She then proceeded to do no gens, leave me to die on hook 2 stages and then left with sole survivor.
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These videos from tatorhead will be irrelevant soon. Look at Decimated Borgo and The Unknowns map for examples of how BHVr are balancing maps now. SwAmp and haddonfield got reworked recently, and while their main buildings were untouched, there are massive dead zones in both maps corners essentially making the map even…
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And yet with all this handholding, I'm still winning 90% of my games.
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Last night I had a hacker and a lag switcher. Great stuff.
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Not at all. Chucky is about mechanical skill while SM is just press button and get major advantage. Some chuckys never miss, the rest just get mowed down. So I assume you have to practice alot like nurse.
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I'll enjoy using this on Pinhead..
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Thats why we usually play Bubba :]
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Slugging is hard countered by Boon: Exponential. Even COH will deny snowball if survivors arnt potatoes.
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Swf are PEOPLE. Nt everyone does callouts. Nt everyone is good at looping. Fun is subjective. 4 people chatting while playing dbd is different to clockwork call out squads. Tbh the most fun I've had in swf was with people who were having fun not sweating.
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I prefer Bubba. But I played alot with him b4 Bubz. I use controller and have no difficulty, so not sure where this is coming from.
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Her and pinhead are pub stompers. But they are both in good spots rn.
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It's a 1/3 reduction? May as well make blight not need to bump, cause "fun".
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Then he's still strong. I also play with him and I'd rather be able to make hard turns on loops than just map traversal for stealth Billy downs.
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Plague is really strong wdym?
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They can keep spiked boots as is if they reduce his bit box. Pc users had no trouble doing 90° turns making looping redundant.
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Idk about their stats. They said low mmr chases are average 1 min while high mmr is 70 seconds. HOW?
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The posts are always dead giveaways to users bias. It's obvious you haven't played Decimated Borgo as survivor. However, now that the fog has cleared(in maps) WoO usage should die down a bit.
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Also make it so you can pallet stun survivors.
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Instant inputs for movement translate to that yes. Survivors have almost no delay in momentum when turning or initiating movement. Same with killer and they can control hits better, think Oni or Blight.
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Its not like Sm mains didn't know their killer was hated. Its a live service game that chances all the time. If you invested your time in a character like that, thats on you.
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Bring Hex: Third seal. Now go have fun.
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Maybe now that stealth has been obliterated, bhvr can make loops a bit more viable. If not then I guess everyone has to be godtier loopers.
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True, but it's getting nerfed. I'm surprised it stayed this long having both effects.
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Not as interesting as patch 6.1.0. I guess I'll try use leverage with sloppy for snowball. Giving 50% bonus to wglf ain't bad either. 6/10.
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Fair trade. It's a deal.
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It's normal now. But it wasn't not long ago. I could have my friends join and they have a good time. Killers would give them hatch knowing they are beginners. That never happens anymore. Unfortunately mmr has made this game far sweatier than it used to be and so best is to watch survivor main content creators and learn how…
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So she can still make you broken for wanting to loop? That and 10% hindered were just not fun.
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I then understood you from the start. I'd call DS a crutch perk as it gives you a second chance to waste time. But that doesn't mean tm will do anything with that time. Same goes for Bloodlust, u can get it and get the down succesfully while no gens pop cause of potatoes. WoO is a crutch cause your not paying attention and…
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I'm struggling to understand your argument for WoO being an autopilot perk then? You can play as killer, not mindgame, get bloodlust and get the down without a braincell needed. Your talking from a Ghostface pov and I Bubba. Our experiences will be vastly different. But if we are talking about sides having braindead…
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I've been getting SM every 3rd match. It's like devs release her stats and now everyone want to play her thinking they will get autowin. Which is usually the case with soloq. I stopped dbd nw and am moving to bg3 for the rest of the night for my mental health. Goofy survivors and try hard killers, it got old fast.
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By that logic, can we remove bloodlust? As it serves the same purpose and was a bandaid to infinites. Now that maps are smaller, brighter and scratchmarks have been made more visible, I see no need in the mechanic.