PieMan

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PieMan
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  • Okay, thank you all for the heads-up and sorry for seeming like an idiot, but eh.
  • @Milo So, per game, the survivors can only get a max of five while the killer could get a max of seven if everyone uses an offering?
  • @Milo I don't remember the map, but we had only done one of the themed generators and the other four were normal, the rest of my team completely overlooked the other two themed ones. However, by the end of the match we were only rewarded with one Margarita instead of three. I made this post because I didn't know if we…
  • Are you referring to the Margaritas/Chops, Bloodpoints, or both?
  • I'm with @Lowbei on this, it's pretty safe to assume that a killer will have NOED, so just break the totems. It's pretty safe to assume killers like Freddy, Pig, and Wraith will all have it. And hey, if they don't have NOED at least you got some points for clearing the totems. Besides, this killer might not have relied on…
  • I know this is a little out of place, but people are still going to want to play with their friends and want to bully the killer and then if a change to SWF would be made a big part of the community will backlash. Why not just back out if you think the survivors you're going up against are SWF? If they all load in at the…
  • If there even were rewards, how much should it be and should it even be shards?
  • Yeah, but there has been almost no word of it since, or at least from what I've heard.
  • Well, there's that, yeah, which should be tamed a bit.
  • I personally think everyone should have their physics done. There are some character's hair that don't move or clothing that might normally move around not. Kate is pretty much one of the only ones that has proper physics. And about that bunny Feng, that'd be adorable.
  • I'm a main Dwight on the survivor side and I really want his fedora. Other than that I've just been on the grind for outfits like the Wax Warlock and the Kitty Huntress. After that I'll just start getting other good lookin' stuff. And I would like to sway this question your way too @Khalednazari , what have you bought/want…
  • I know this is out of the blue due to what's discussed above, but survivors are also getting some pretty cool buffs. Perks like Calm Spirit are completely going to counter Doctor and even Clown depending on if you actually see a survivor. Although I'm not sure if they mentioned that the killer would still get an alert at…
  • They said today in the stream that they were thinking of changing the cooldowns of the exhaustion perks and maybe even making some of them recharge faster than others. So Sprint Burst, if they actually do this, will more than likely have the longest cooldown with perks like Dead Hard and Balanced Landing being less. (I…
  • I would love to see this implemented. It's about time our killers, especially the original three, get some love. Their mori's right now are kinda boring, but new ones could be made up; like Trapper slamming a survivor's head in a bear trap or Wraith putting their head in the bell and giving it a good ol' "Bong"!
  • Yeah, balance is key and this might ultimately give killers a lot more power. Killers are supposed to be intimidating to the survivors and be a bit more powerful, but with the right moves the survivors can persevere and escape. These changes right now sound good to me, as I said in the beginning of this post, but I do see…
  • You're absolutely right with that statement. I know this game isn't meant to be realistic, but when you're exhausted and you're running you're going to want to take a break, which is kind of what this nerf/rework is doing. It's making it more realistic and not as dependable to survivors which is going to change the meta,…
  • I know, but certain add-ons have truly been annoying going against, like BNPs. A SWF group can easily bring in four and screw over the killer, although that's very situational. On the upside, we can't truly say how bad this is because, well, we haven't directly tested them ourselves. Honestly, I feel this game is biased…
  • I can see what you're both saying @Krueger1428 and @Gunmech04 but with the exhaustion nerf/rework they're kind of changing the play style and strategy of the game. You have to decide when you should use certain actions, but they even said they may cut down on the time it takes to recharge and even brought up the…
  • @Gunmech04 why do you think they're not gonna be worth anything?
  • You're right about that, but at 19:45 and about 20:30 they discuss more about how they want to look into it and change them up a bit.
  • Their idea of it is to make it a syringe that has a one time use and then you'll have to go find a new med-kit. However, they did say anything that you can use instantaneously is extremely powerful and they're looking into them.
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