Comments
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those games use it with other criterias, the ping differential will never be as high as bhvr allows it to be
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I literally said "why would I, a killer with 35ms, not get hits that a killer with 80ms would've gotten" it is detrimental for me and everyone with a good ping, that missed hit could be 2 more minutes of chase
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There is only one way out of basement. You can't run opposite side of the killer, Survivor gets unhooked, huntress throws hatchet/draculahellfire/deathslinger shoots/nemesis whip/bubba chainsaws/pyramid head torments/trickster knives/pinhead original pins/artist crows/vecna throws damn to them to shred through the…
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fine but they didnt mention it in the patchnotes so i just reported as a bug
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go in custom and try yourself, this clip is one case, i tested many in custom on different maps, also i did not expose my hitbox, thats not how nemesis tentacle work
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That was the mending status
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You cannot crouch behind any window anymore, tried in custom in all the realms
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You are completely wrong on everything, you got 100% of your message wrong. There is no "validation favor" or "interrupt favor" you made both of these terms up. The killer has what's called "Attacker advantage" on this game, as explained by BHVR themselves on this blog post…
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You get robbed because that's not what happened, you saw a hit but it simply wasn't for the server the survivor had already dropped a pallet. No, middle east players are connected to frankfur probably
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as a 35-40 ping killer I wouldn't want to lose hit you would get, thank you
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i absolutely hate when people have opinion like I really can't stand it why can't everyone be like me?? How come in a game with hundreds of thousands of players they are not all the same and all satisfied by the same things?? People these days I swear…
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I mean, if people are giving up SO MUCH then the design of the killer is very bad and needs a rework anyway (?). Hopefully without gutting completely that kille, but I think doing it one time is fine as long as they don't get too comfortable with it. I've been saying this since Skull Merchant 1.0, they told me that the…
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Old Skull Merchant was weak and whatever, but they can't keep a killer with a 80% killrate in the game. They didn't have time for a full rework and decided to put the killer "on hold" for now so that there are no outliers in their stats. I think this was the best way of doing it. Either that or a Killswitch.
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From someone who always run reassurance, every single game since ptb, it never worked that way in basement, it was always range
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open the game settings and choose 120fps
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Too many deadzones can spawn
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Slopes make some killers unviable and some too strong.
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Sometimes the middle can spawn no fillers and that makes traversing the map while in chase not a viable option, forcing survivors to stay at the same loops and holding W if hit (very boring for both sides). The map having slopes make some killers unviable and some too strong
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That's nonsense, for the lacking of transparency overwatch 2 achieved the most disliked game on steam. Your analogy made no sense that's why nobody got it. Stop acting know-it-all, step down from your pedestal and accept that a game with no players is a dead game and not being transparent as a game company can hurt your…
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They do owe us more clearness and transparency what are you talking about? We are as important as the devs to make the game work, no players = dead game.
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If you read my post history I say that I'm fine nerfing the vaults, I just find the lack of communication and their priorities very weird
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I'm just not used to posting here much, I'm mostly fine with the game and when I'm not I want to share feedback.
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My bad, I meant 180s, just fixed that. The dead hard curving was confirmed to be a bug since the start of the PTB. Yes, that's exactly what I'm talking about, I'm asking what the decision making behind what game breaking mechanic can stay and wich is I am totally fine with them fixing broken stuff, the post is about…
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r/whoooosh
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Nurse is not OP I see many people with a severe case of skill issues complaining about nurse being OP. You just need to dodge their blinks, if you dodge their blinks or you never get found, nurse is the worst killer in the game, she gets completely countered
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This was clearly a bug/desync issue
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Then just fix the fact that they have different distances? High ping is the best perk in the game, literally
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Oh ok, thank you! That took a little while.
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I'm not talking about flashlight, I talked about the stun time
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My point is that you still have options to 180 even without hugging using the method I mentioned above, and that's really unfair. I'm pretty sure console Blights can't do 180 flicks without hugging a wall too.
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That's not an external modification (it's just a mouse)...? What's default flicking then?
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Very committed and long time Bligh main here, and I have to say, as much as I love doing it, Blight flicking is not fair for a couple reasons. First of all, it makes most of the tiles unplayable for survivors, especially when running Blighted Crow. Secondly, it put PC players and "richer" (I don't mean rich people, just…
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Some leaks says that DLSS implementation will be an almost completely automated process, so :)
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Both Felix and Blight were taken by the entity in India
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I was on 42ms of ping, this happened 1 week ago