The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Prometheus1092

About

Username
Prometheus1092
Joined
Visits
1,100
Last Active
Roles
Member
Points
117
Badges
9
Posts
398

Comments

  • I hope so, as a killer I don't want to see this perk get used in mass but also as survivor I don't want to give killers another reason to slug. But I think many will want to try it at first at least so I think killers will be slugging until the novelty of using the perk wears off
  • I think people should get used to being slugged because I think it's going to sky rocket when the new perk to share hook states is released
  • TBF I played a match where it bugged me and another survivor... The other survivor was able to move on the spot, point, crouch but couldn't be healed and they couldn't move from that spot. After a while a cage with another survivor spawned in the exact location of the bugged survivor that couldn't move. The killer downed…
  • Maybe but if every solo player didn't do challenges then it would be forcing them to be in a swf which like you said, many people don't want. Part of being solo is you go in as a solo player, you have the choice to work as a team or work solo (which is why so many people hide for the hatch). You might be lucky and get 3…
  • What people don't seem to understand is soloq is individual. Someone might be going for totems or might be going x amount of stuns or achievements. Gens or even escaping isn't always at the top of the priority list for some people depending on when challenge they are going for. In that respect, sorry but if I need to get…
  • Personally, I don't think much of the new perk. From a killer point of view I'm happy with repeatedly tunnel the same east target while the team throws away hook stages on keeping them alive. Or if it does effect me, slug them to bypass the whole perk. From a survivor point of view, it's too risky. I take up a perk slot…
  • I don't think it will have much effect on tunneling. Soloq players are the most selfish players in the game (as a generalisation). I doubt people will give up their hook stage to keep a random players in the game especially when they seem so adamant to get the hatch. It may be useful for swf but if 1 survivor doesn't last…
  • Slugging is a legitimate tactic, if it wasn't there would be no dying state and the Devs would have already got rid of it or made it a reportable offence. By removing slugging entirely it removes a whole tactic and would encourage tunneling even more than now. It is definitely a cheap win, survivors failed to do gens yet…
  • I played against a team of 4 recently that had boil over, sabotage, unbreakable, flash bang, boons among others and they all ran to a specific location on the map with the intention to grief. The only way I could counter it was keep slugging them. If the hatch spawned in this situation it would make this play style very…
  • I think all that would do is make things so that pallet saves, sabo squads, flashlight saves dead zones would force killers to slug so hatch spawns and people rush for it without doing gens. Easily abused. The only issue I see with slugging is the timer is too long and people don't like waiting 4min. So reduce the time…
  • So if all are slugged, 1 gets hatch...the other 3 are left to wait out egc? It might solve the 2 v 1 hiding for hatch situation but I don't think it would solve the slugging situation.
  • How would that work if all are slugged and a couple have perks to revive from dying position? Hatch would spawn and there could be however many survivors reviving running around looking around for the hatch.
  • Ye that's not going to happen and its not taking the game hostage as there is a timer so it does progress the match. It's not like the killer is body blocking you in a corner preventing you from doing gens or dying, that doesn't progress the match and is holding the game hostage. I'm not sure why people can't understand…
  • Im just saying I would happily play bots sometimes, maybe not all the time but on occasions I would like to have an easy going match and still get the BP rewards and do tome challenges. On the odd occasion where people have quit and I'm left with bots I have enjoyed the match. Just saying that if survivors think quitting…
  • It's not fun to spend ages hunting for the survivor but it works both ways, if the survivor doesn't find it fun and is helpless then they have the choice to not hide and get the match over with. They actively choose the unfun way of hiding it out for the hatch so I took pick the unfun way of hunting them down to get the…
  • If it gave achievements, challenges and BP rewards I would play custom games and v bots. Being as I'm getting regular 3/4k I wouldn't say it's due to skill issue lol. Bots don't suicide on hook, or don't rant post match or hide for the hatch in 2 v 1 situations. Like I said it's more casual and I'm not pressured into…
  • Pretty much what I been saying for a long time. If survivors can't do gens it's time to admit defeat and move on to the next game. Hiding out for the hatch just results in killers doing what I do or potentially dragging it out to server end time where both survivors get sacrificed automatically. No hatch means no reason to…
  • The hatch prevents a 4k. That 4k gives a lot more BP than 3k and possibly needed for adept achievements. Hatch results in neutral MMR for the survivor, maybe that's the issue. They are staying neutral in a MMR bracket they don't belong, if they went down then maybe they wouldn't go against brutal killers and they can get…
  • I often do that. I had a match where there I pretty much took out 2 survivors by the time 1 gen was done (they were both trying to go for saves near eachother). I ended up carrying the 3rd survivor around the map to find the 4th. In that situation I won the match hands down so like hell I'm going to allow someone doing…
  • It's supposed to slightly killer sided that's what the devs aim for that's why I said balanced. The map can play a part in making it more survivor sided if it's a survivor sided map but generally it's balanced around swf. Balanced being slightly killer sided.
  • I know you said don't mention swf but from my experience, lower MMR is heavily killer sided as it's got a lot more solo players. Higher MMR with swf players is balanced... Possibly survivor sided but definitely not killer sided
  • What came first chicken or the egg? Personally my experience is I used to go for hooks. But gens go so fast these days I just don't have time to find the survivors, chase them, down them and spread hooks. Since gens pop so fast I have been tunneling at 5 gens. Pressure is on right from the get go so I need to keep up with…
  • Tbh sometimes I prefer going against bots. I don't get repeated flashlight, flash bang, t bag at the gate, 4 person swf that brings the meta setup of perks and add ons, constant negative post match chat from the survivors regardless if they win or lose. Bot matches tend to be more casual so I'm fine if survivors want to…
  • But in 2 v 1 situations the survivors still hide when they basically lost. I had a match tonight where they did 2 gens. 3 gens remaining, 2 survivors remaining.... What did they do? They hid for nearly 30min. So if this situation exists with the hatch being available for last survivor then why not remove it entirely? At…
  • -rep means nothing because people get a -rep just for playing in a way the opposition disagrees with...toxic or not. Tunnel, camp, slug, use noed, more than 2 aura perks, get 4k, use a killer they don't like can result in -rep
  • With so many cheaters getting away with it and not being banned I don't think my 2 seconds of "oops im in your way" would be liable tbh. As it was a matter of like 2 seconds and easily could be dismissed as an accident (lots of survivors get in the way during a chase). I would be more liable for helping the killer tbh but…
  • I stand by my opinion that hatch should go completely. No hatch means no reason for 2 v 1 stand off, no more extra chance at escape (that doesn't even count in win rates) and no reason to drag the match on any longer than needed. Survivors should do gens and escape via gate. Failing that it's match over, they get…
  • Why complain about it when killers can play around it by slugging which gives more time to find the last survivor? Down the 2 then hook the 2. Longer it takes to find the the last survivor is more time the other one is slugged. 🤷‍♂️ No complaints here anyway
  • One way to give incentive to not slug would be to get rid of flashlights, flash bangs and the hatch lol. If a killer can't pick up due to flash bangs ect they will slug. If survivors get steamrolled and hide out for the hatch, killers will slug to get the 4k they rightfully should get in that situation. Slugging is often…
  • Personally I've only started doing it since the 2v1 situation got out of control lol. Before that, it never benefit me to slug.
  • Why are people making out this is a new thing? People slugged for the 4k long ago. Slug the 3rd to find the 4th before hatch can spawn. This has been the way for a long time since survivors started taking the game hostage during 2 v 1 situations
  • I seem to go against swf more than solo these days which would make sense being as they sweat all match then suddenly it all goes wrong right at the end.
  • Ye solo could with more ways to communicate with the team. It could be mics, if that's an issue then just mute but the choice would be nice. I played TCM and i don't like using mics that much but there was 1 guy that was calling everything out so even if there was no communication from the rest of the team, we all knew…
  • Im surprised no one has mentioned a build with noed... 9/10 i have used noed there is at least one complaint of using it. But I have noticed people often don't like double iri Myers with play with your food, trail of torment, tinkerer and corrupt intervention.
  • Lol I never heard of it until now. That creepy llama needs to be in dbd even if it's just lurking in the background of a map somewhere 🤣
  • While there are challenges and adept goals people will always do things like cleanse totems. I know if I'm trying to get a particular challenge done I'm doing the challenge regardless of what anyone else is doing. On 1 hand it's good because gens pop so fast, secondary goals are needed. But on the other hand if half the…
  • A llama... Or an emu. Other than that I'd like to see some mythology figures. Minotaur or medusa. (Not strictly animals but there's some animal in there lol)
  • Pretty much this. Swf teams are crazy, they are like a hive mind lol. Taking on 4 person swf is a sweat fest. Killers need to be able to compete against them so they get buffs. Soloq suffers the worst due to having buffed killers but don't have that swf hive mind teamwork that's needed balance it out which makes it seem…
  • I know people say suicide on hook ruins the game for everyone else but imo that's part of soloq. It's no different than someone trying to do a challenge like look for glyphs or totems instead of doing gens as they can been seen to "ruin the match" for the survivors that are actually trying to do gens and escape. Try…
  • Im curious what the comparison is... Flashlight saves v flash bang saves. Would be interesting stats to compare as flashlight is a hell of a lot easier to avoid than a flash bang. I noticed since flash bangs were kill switched I had very little need for lightborn. The moment flash bang was back it was everywhere.…so back…
  • Impossible to nerf swf enough, swf will always have communication and a level of coordination that soloq will never be able to achieve. If anything soloq should get voice chat or something to at least have the ability to communicate with the team and provide information like swf teams do. I'm all for nerfing swf as I'm a…
  • What people don't realize is swf and solo are leagues apart. If killer is balanced around solo, then swf will steamroll the killer every time and it becomes survivor sided. If killer is balanced around swf then solo seems to the ones that get steamrolled due OP killers that have to be OP to deal with swf teams. At the…
  • This would be handy, so many games I thought things like my challenge was get chased for certain time and I finish the match to find out my challenge was work on gen cooperatively lol
  • The counter to that is the team blocks the chain, that's happened to me and someone got in the way of the chain and took a hit. The counter to many tactics killers use is teamwork. If there was no counter individually or via the team then I would agree with you but sometimes it takes a team to counter. That's why soloq is…
  • The issue is that if there is balance in 1 v 4 soloq then swf teams will over power the killer. If it's balanced around swf then the killer is over powered making it very very difficult for survivors to escape. I don't see a reasonable solution to this, no matter what happens there will always be 1 side that gets the raw…
  • I'm not sure if my MMR is high or not (I assume high based on the frequency I get 3/4k...how many months does someone have to get 3/4k to get in higher MMR? but obviously I have no idea) I did notice a huge influx of swf and players that clearly know the strong areas and weak areas of the maps and fully kitted out with top…
  • But you seem to be saying that the only way a killer can play and not be considered toxic is to run slow down perks and spread hooks. Without slowdowns the gens fly. I'm already forced to run lightborn with the constant flash bangs and flashlights. It removes any variety of perks and playstyles. Regardless of how much or…
  • So the counter to flashbangs is slug as they can't hook... But people don't like slugging so they want a counter to it. Means killers can't hook or slug. What's a killer to do? Basekit counter to slugging is the team, they heal you. If you want to go solo and counter it yourself then yes a perk should be used but it's a…
  • Pretty much like killers have to run lightborn all the time. It hasn't been that bad since flashbangs was killswitched but since they have been activated again lightborn is a must for a lot of killers because it can be nearly impossible to hook people with so many flash bangs and flashlights.
  • Slugging is a result of survivors own making. You want gens done faster and nerf regress perks? Result is killer doesn't have time to pick up, walk to hook and repeat so they slug. You want your flashlights, flashbangs, sabo, pallet saves or anything else that prevents a killer from picking up a survivor after they spent…
Avatar