Comments
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would the Amulet be 2.5s or less than that? I feel like the speed debuff should be completely removed from it tbh , as the cooldown alone is a major downside.
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Better change would be to make her cooldown take 10 seconds to recharge by default ( if fully used up and obviously less than that if less of it is used ) and if a Spirit player runs a duration add-on, it goes back to 15 seconds and not any longer. And rework ALL recharge add-ons except for Teacup and maybe Uchiwa. What…
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every time? That wouldn’t be bad!
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thank you so much! Again, sorry if i caused any disturbance to you! Take care :)
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This bug post is referring to how the husk functions in terms of how its Terror Radius SHOULD affect TR-related perks. It normally would retain the heartbeat and the auditory TR ( for survs ) but it hasn’t been functioning the way it’s supposed to and just emits no terror radius at all. The other one affects Spirit only (…
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@JocelynAwakens Any update on whether this bug will be ever be fixed? Or has this bug become an intended feature for Spirit? it has been months since it was reported. i mean no disturbance to any of the mods on here.
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Hopefully some buffs to the underwhelming green add-ons of Spirit and maybe reverting how duration add-ons affect the overall power recharge timer. P.S: LOADS and LOADS of bugs fixed hopefully… :(
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OMG YES!!
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i read the both add-ons’ descriptions in-game and it’s as follows: Clock tower gear → reduces the cooldown of shapeshift ( how often you can use the shape shift ability ) traveler’s hat → how fast you transform into other forms. that’s what i understood from the wording.
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oh! Thank you!! If that’s the case then yeah, pretty negligible sadly…
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i’m pretty sure it’s the clock tower gear add-on that you’re referring to and not the traveler’s hat one.
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Tiffany hands down ( IMO )
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Agree. Also make an iri for him that allows placed biopods to automatically tag survivors in view. Would be a really good iri
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omg this!!!!! And if survivor players complain ( like they normally do lmao ) just make it so that he can do what he normally does in his power without the insta down for the first blood fury activation. Subsequent power activations will allow him to insta down like normal. He’d be soo goood, he wouldn’t be reliant on…
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Do you have one for Spirit that would also be really useful? Even if it’s an Iri i wouldn’t mind heheh I have three but idk how useful they’d be considering the downside: being able to stay in phase-walk indefinitely at the cost of having the phase-walk M/S tremendously decreased from %176 M/S to below %150% M/S or making…
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@sizzlingmario4 can you post this on the post’s description? : “when in phase-walk and within a certain range of a survivor, sounds don’t fluctuate in intensity / directionality meaning the audio becomes monaural. Can you please look into this? I think it affects both consoles and pc. Also, while you’re at it, can you…
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@Blueberry i want some of her add-ons buffed and some qol changes like : 1- The chase music starts dying down when reaching halfway through the power activation part where she does the twitchy hands thing and as a result, by the time she fully charges her power, the chase music is gone. I hope i conveyed what i wanted to…
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tbh it’s BHVR and the community’s fault. Had they opted to make the game hook-oriented, none of this madness would have taken place.
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Omg so like Kintsugi teacup would increase her haunting speed from 176% to 191% AND would fully replenish the power upon successful hits?! That would be so gooood
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Everything i agree with except for the proposed power activation charge speed, and should be given an overall faster power recovery speed at base without having to run a recovery add-on. She needs duration and recovery to keep up in chase and for map traversal. It really sucks that duration add-ons increase the power…
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Omg this! I really wish they’d removed the speed debuff but oh well. If they do decide buffing or reworking it, i hope it turns out actually good and not the “ inflicts x status effect or make survivors scream bullshit”
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No. Improve on the heartbeat icon and make it have that “haze” effect as if it’s a lullaby and have it grow bigger or smaller in size the closer or further she is with a tiny arrow that points to the general direction she’s in that isn’t precise, This is all. People without a hearing impairment already have this info when…
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Happy anniversary Gann! Here’s to many more 🤗
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you should post this in the “bug reporting” section of the forums. I hope this gets addressed because from the sound of it, it doesn’t sound pleasant at all. I mean i main Spirit so i have no idea how blight works 100% but when the sounds don’t work properly which is most of the time….i know the feeling. anyway hope you…
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1- Spirit’s furin add-on should be omnidirectional. Her directional whooshing noise should be really vague for healthy and survivors equipped with iron will. Injured survivors hear the whooshing noise the same as it is now. 2- revert the changes made to duration add-ons and replace MDR’s downside with something else as…
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I’m sure it isn’t device-related as i can hear the tiniest details/sounds in other games with ease but this game? The sounds are hot garbage. I’m surprised that the sounds are good for you but happy for you that the sounds work smoothly for you, btw did you go into the game’s files and changed/modified the sounds by any…
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Did i forget to mention that if you perform a lunge attack or if it’s not an instant hit ( meaning delayed hit ) that the add-on wouldn’t work and would instead deplete the entire power gauge regardless of how much of it you used? That would balance it out and it definitely wouldn’t be alchemist ring’s level of strength.
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Yeah i get you it’s so sad really, there would be addons that would be fun and interesting to run if it weren’t for the players who use them for toxic reasons🙄
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Agreed
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So another downside to the add-on would be to apply deep wound every single time a survivor is injured before being able to be downed the next time they are hit? So basically two downsides one being depleting the whole power if Spirit fails to land a hit IMMEDIATELY or lunges and the other applying deep wound every time an…
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But wouldn’t Spirit players use the stand still trick since there’d be no audio cue for when she enters phase? ( there’s a way to know that she’s phasing tho by looking at how her animations jerkily change stances. )
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Anyway, What about your Furin change idea? I didn’t honestly get it. But about buffing the amulet, sure it would be stronger than it currently is but the long ass cooldown would still be there so that balances it out )
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I mean i do like the extra 3.5 seconds of duration the amulet gives but if the speed debuff was outright removed i would be okay with reducing the total duration to 2s instead of the current one ( still would like the 3.5 seconds but oh well ) and it would be pair nicely with the yellow duration or MDR but my gosh the…
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Spirit can’t be compared to Blight as she doesn’t get downs as fast as he can. She doesn’t recharge her power as quickly as he does. She has to stop to charge her power whereas blight just rushes at a survivors not losing any distance and bumping into an obstacle then getting a hit quickly. He moves at old MDR movement…
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You mean make it silent when Spirit starts phasing within a 20-meter radius of a survivor? Wouldn’t that be basically old Spirit that everyone complained about? I’d personally be fine with with it but just pointing that out. at least make it decrease the range at which the directional audio is heard so Spirit can get…
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you know what, how about making the downside be about depleting the power bar fully if Spirit fails to hit a survivor IMMEDIATELY post-phase or if she lunges? That would make it a high risk, high reward add-on and make it an iridescent. it would require you to be very precise in your phases and not just short bursting…
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sadly running the Furin add-on would be a waste as it still lets survivors know you’re approaching them directionally when you enter a 24-meter radius of a survivor. So it basically goes from being omnidirectional to directional. What a dumb addon sigb
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I don’t think reducing her movement speed is a good idea as it’s already slow as it is. Look at the speed debuff the purple amulet gives, it makes Spirit really really bad. We’re trying to make her 176% more viabke and usefu. but thanks for your input :) P.S: remember that Spirit has a constant pinpoint accurate…
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Not necessarily but in my case I’m confident that i’m pretty good with Spirit. I won’t be gaslit into thinking that i’m doing something wrong with Spirit when the problem lies with the constant nerfs to her and sound bugs. 🤷🏼♀️
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Um what’s so funny? Make me laugh as well i need one 😪
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Who are you to tell me how to play Spirit when i’ve been playing her exclusively since late 2019? This isn’t a case of me playing bad, it’s just Spirit doesn’t have enough to keep up with all the nerfs and compensation she didn’t get in return.
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It still isn’t enough. Her map presence sucks without duration addons and considering those got unjustly nerfed, i’d say what i proposed is only fair.
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i’m just going to have to agree to disagree. In my opinion the comparison you made makes no sense as survivors are extremely strong when played well whereas Spirit even if played well has limits and restrictions and gives way too much information.
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It’s absurd how pinpoint accurate the directional phasing noise is for survivors and bug-free whereas Spirit has to listen unbelievably hard just to be able to hear the quietest noises…
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The 176% doesn’t mean anything when survivors just keep holding forward not to mention you have to account for the hit recovery time as well as the headstart a survivor gets when they are hit AND the activation part of her power. You’re over exaggerating her strengths, she is no where near as good as she once was.
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Why aren’t you acknowledging how bad the 25 second cooldown is or the 15 second cooldown when half of the power bar is used?
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I disagree. It’s the least she could receive in compensation considering what they did to her addons especially the amulet my god is it awful now sigh…
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I’m glad you agree. Also that would look weird xD but i’m not a nurse main so i can’t say much about her.
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I don’t agree in the slightest. She needs those changes to be able to keep up in chase and overall map pressure. They’ve taken so much from her that i what I’m proposing is the least she could get. I suggested some QOL changes a while back but even then people got mad and said that’d she didn’t need them. It’s honestly…