The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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I preordered deluxe on PS5. I got standard rewards. Oh, bhvr!
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I changed account and it worked.
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The only hurt for the entire team is that it requires the generator to be regressing. It is alrealy less painful than being injured forever. The "nerf" here does not work all the time + there are gen regression limits now and when the gens are done, then simply this invocation is gone. Maybe if the numbers were smaller or…
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I have an idea on how to improve this invocation and any other incoming. The idea of removing charges on the generator is really interesting but IMO it would be better if the side effect would be something that affects those generators. I think this particular effect of no mither seems really harsh and it would be better…
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They are mainly skilled survivors, above 2k hours and some with P100 and they lose to me cuz don't know the map.
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If the killer knows the shortcuts, then survivors are pretty much F'ed up! I play as killer on both variations and gotta say, barely any player knows both maps. And the original was a lot in survivors favour and I could get a lot of 4Ks. PPL simply can't navigate this map!
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I don't get how this is, compared to east, survivor sided? It's simply harder for both sides and I enjoy east more on survivor just as much as on killer!
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I truly hate this map as any killer. To reach one generator and another it's soooooooo rough! I've seen comments saying how chases look like but barely any talk about any pressure. If I ever get 3 or more kills, is due to survivors' incompetence, not my skill.
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if you didn't want to filter, you'd simply ignore it, duh
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why limit urself?
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But you can place victor before hooking and he remains there
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Right, forgot about guard, but victor needs to be killed while hooking nearby then.
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Devs completely ignored luck change.
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1 hr penalty for someone with bad internet is waay to much. 1 day penalty is a total madness already. And what would be the penalty recovery for it to reset? Cuz if one year then this game is dead already.
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does not work when kikller has no way out. it still works upon closing hatch, which should be changed.
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Then at this point I'd suggest the change of an add-on but we have for example car keys which break all the locks that were used when all the generators are completed. Dredge has some weaknesses, yes, and I find this killer unique that you can counter them in many ways. Too long teleport? Car keys add-on. Chase hard? Use…
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This is the mechanic, I'd say. The strategy some don't know about. Lock one and spare another. If you lock all, all will be gone. But idk how it prioritises when it comes to a locked one and the other with survivor inside. If it's annoying, add-on to reduce getting out will help a lot. And I use it many times and never…
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Forgot to mention about the bug Dredge has: meg grunts of pain during teleport
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The thing is that lightborn this way would protect not just wraith but every killer whose weakness to power is flashlight, like nurse, hag or artist and those killers would be even more invincible. The way to effectively escape lightburn is also go left and right next to the survivor. That way survivor needs to switch…
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So the thing is that the slamming is the sign that survivors need to leave the locker areas and this point makes the add-on ineffective, because Dredge might still lose them since they'd be already far away. Now that I write this, I'd say that I could simply remove the slamming in order to raise the effectiveness of this…
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This perk got buffed the way that soloqs are more punished, while the SWFs would feel no difference. Are you nurse main?
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I hope so, the last time I heard anything of was October 2022.
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ahh so ur talking about human killers! i thought it was general non-licensed, but ok
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Otto Stamper is the leader of The Black Vale and Doctor's mentor. His quote to doctor: "information is everything and knowledge is power" Herman (doctor) does not use lery's as the institute but as the place to extract some info (dunno what info). So the eyes or even the Doctor himself might be more related to Otto rather…
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Me too, and dredge is also the pure evil and even more evil cuz myers just kills while dredge consumes them like #########?
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I have the same problem.
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Thx, I'll report it ASAP then.
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So how am I gonna report someone if I have no access to the profile and have no records except in-game report?
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the locker are incosistently located, true true
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only with builds cuz then they work well, like bite the bullet
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Even if you can pick up, the killer knows that and he'd be stupid to leave you on the ground. Plus Iron will offers complete silence. With perma injured it's not that good with 75% cuz you can use even stridor for that. I agree with making you healthy at first.
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And i don't get why they buffed back these days. It made stridor useless as hell. Now it is not gonna be that useful cuz you hear them already, kinda good for new players, but not the experienced ones.
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I was like IW is better than NM cuz you are injured and fully silent and can be healed. NM does not provide such a thing and you cannot heal urself.
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Iron will should've never had multiplied numbers. Now cuz of this they made the numbers down. This means that Stridor will now never be used anymore cuz you always hear them now.
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But the unhooking is already kinda fast. Desperate measures requires more injured survs to work better. I'd definitely run botany at this moment, probably just like 80% of the community at least. It might be a cool counter to save the best for last but it's very situational.
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it has that 2 minutes duration
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It's actually our red herring. No need to be the activated ability perk, since you don't need to stay in a locker for even 15 seconds + it kinda collides with flashbang. The imrpoved red herring I did I find an alternate for Quick & Quiet. It just has a bit more requirements (do a bit of a gen, longer cooldown).
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If there is a loud noise, it is transfered. Quick & Quiet removes the noises, so does negate red herring.
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I you don't mind, can I use this reworked idea in one of my bigger creations? I will share credits, btw.
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Why would killer bodyblock a totem? Also, undying is fine at this moment in my opinion.
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200 perks teach me the creativity while making new fanmade chapters. While reading posts, I try to improve the ideas others make.
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Ok, so all 5 totems (if available) are affected by this hex perk right? Let's assume it's this. I wouldn't actually replace other hex perks with this hex perk (think about NOED e.g.). What I would do is to activate this perk on all available dull totems (just like plaything) once all generators are done. If there are boon…
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M2 on pc is the killer power. In ps4 it's L2.
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Out of all chapters I read so far, this one is decently done. In my opinion The Fallen Angel needs no lullaby actually and you could normally give him 32 meter radius. I see no greater impact with it. Curse from Heaven: Instead of 4 minutes I would give 3 minutes. Survivors can still fight the meter loss, which is 70%…
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You can add some sort of interaction with M2 so that it fills up the meter.
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Cool backstory, ngl. A bit pity you didn't think of the perks but no matter. What's missing about the power is the fact that it's fully passive for the killer. Every killer needs some active power.
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Dunno
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Maybe that would remove Jeryl Sunderson.
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Ok, the power you made is actually creative. I love it, although it needs to be tested obviously. I'd love to see some power trivia so that i could visualise how the power actually works, restrictions the killer faces, other counters survs can use. It's only my request. I didn't read the addons cuz it's hard a bit to read.…
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Ikr, go check assault fury chapter now. There are more perks they added :)