The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Rawrbot5k

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Rawrbot5k
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  • Because that's all we got, do gens or run. Yall complained about hiding, so we run or we do gens.
  • Killers get orange glyph debuf after hooking the same survivor within 60 seconds of being unhooked.
  • Necro post but this is still relevant in 2024. Alter totem regression to be like spiders instead of restarting it from 0.
  • When i say high mmr, i generally refer to high skill. MMR has 0 meaning and hasn't since they tried to "optimize wait times"
  • Ugh, if they would be more transparent we'd all benefit. SMH…
  • Oof so the game is just overall tipping killer sided even at the high mmr… So do you think the Dev's are purposefully tilting the scales that direction?
  • Start of the match they bee line toward a survivor, get the down, hook and reveal. Most likely they'll go for the nearest survivor. Once you see the auras you know who is who unless they are all playing the same survivor with the same skin the outlines are pretty discernable. Also thanks to aura reveal they know who is…
  • Assuming there's a locker nearby. Also assuming they aren't near a hook when they go down, or it's not a pyramid head.
  • Because only one person can be OoO? So one out of 3 people get the benefit?
  • Bro, if you're staring at a chainsaw billy who just mowed down 2 of your buddies are you going to run at them waving your arms saying KILL ME!? Bring back OG hatch spawn rules.
  • You mean the last 2 survivors after watching 2 players get immediately tunneled out of the game at 5 gens? Because back in the day we had a solution with the hatch spawning early (although locked) to end the game quickly. But killers mains cried about people bringing keys and just escaping at 3 or 4 completed gens. What's…
  • Or, hear me out, we don't have one sided events. Maybe send the event to ptb for testing and feedback. Hmmm
  • All in all this mode has lost some of its flavor, I played a drac game with no scratch marks in bat form yeeeessh wolf with scent is nice but it became a chase the floating ball instead of chasing the survivor. It's just a cobbled together mode without much forethought.
  • You mean where tier 3 meyers has no terror radius? The mode where you can't see healing progress, mend progress, recovery bar progress, gen progress etc etc etc. We get no info, can't go for any type of last minute hail mary saves, just do gens, get downed/unhooked/healed and do more gens? At least they're faster to keep…
  • Just another killer sided mode. Get the challenges done and never play it again.
  • Tunneling in 2v8 is ridiculous, in 1v4 there is a penalty that the rest of the survivors could leave them on hook and just do gens. However 2v8 doesn't have this built in penalty. And I've seen them run clear across the map to move the hooked survivor back and forth. "Strategy" or abusing the system designed to prevent…
  • The issue is good XYZ Killer players will dominate the solo queue survivor pool. The constant early aura reveals, and pincer dual killer teams just straight wreck most surivors and after a few death hooks even the best 4 man squad can't take 2 killers period which tends to happen after the first 2-4 gens get completed.…
  • I've only seen the skiddish survivors that run at the first sign of a heartbeat. So I can't concur on that one.
  • What else are survivors supposed to do? They only have one objective to get out and that's gens? "Gen rush so ill be toxic as a response?" Are you serious? HOW DARE SURVIVORS DO THE ONLY OBJECTIVE THEY HAVE!!! Like… bruh…
  • I just had a match while being chased, 2 gens got done several gens got kicked and i got hatcheted. I was revealed over and over for most a solid 3 minute run. It's too much when EVERY unhooked survivor gets revealed especially when they are unhooking/healing a freshly unhooked survivor.
  • It's not an issue of getting into a new chase, its prioritizing the freshly unhooked players that's the issue. For new survivor players it creates a wildly unfun experience and for veteran players its just annoying and poor sportsmanship in a limited mode.
  • The killers get infinite aura read for the first half of the game, they aren't weak. The event is largely killer sided and EVERYONE agrees. If you think preventing tunneling is a bad thing then YOU are part of the reason people are asking for anti tunnel mechanics…
  • Cages spawns are predictable if you pay attention, basically the opposite side of the map to where you were downed near other survivors. The aura reading is far too strong period. I would love to hear an argument saying it isn't.
  • The thing that needs to be "kill switched" is the amount of aura read. OMFG. If i get "sniped" after getting off hook because a gen gets done and i immediately go down where is the enjoyment there? Getting saved just to get immediately downed… If you don't want to call it tunneling we need a new word apparently. Every 5…
  • If you're the first one to get downed, you will be the first one to die. As soon as I get unhooked, and they start healing a gen gets popped, auras revealed of the people healing me and boom a hatchet, a huntress or a billy just appear. It has happened 4 out of the last 5 games I've played. People saying "tunneling" isn't…
  • I don't know what 2v8 you've been playing…
  • Behaviour hasn't cared about survivor gameplay since they nerfed self care. They don't want survivors to survive, it's DEAD by daylight not survive the night. This game mode IS killer sided, tunneling DOES happen and yes they expect us to smile and nod like it's not another killer event. There is no immunity to tunneling…
  • Eventually is the problem, it either comes or it doesn't and if it takes 5 minutes to hook someone then what's the incentive to play if that happens regularly and it's happening more and more.
  • Yeah all those combos you mentioned have been nerfed into the ground. Also, oh no teabagging? Does that trigger you? Like getting hit on hook over and over? Come on every killer main that trolls the forums knows the truth. The game is killer sided unless the 4 survivors are talking to each other. But then that removes an…
  • That's why there's 400% bp for survivors. Honestly like Idk why they thought actually balancing this mode would be a bad thing.
  • After a few games as survivor this mode just isn't fun… It's more of the same and if enjoyable was what they were going for they missed the mark survivor side as usual.
  • Possible way to amend the queue times. Killer players choose at the same time. RNG Priority pick first, so person A. gets to pick first, then person B. gets whats left. Then the next game person B. may or may not get priority picking up to the RNG gods. At least it will make game queues go faster for popular picks. I…
  • Yeeah almost like this is another game mode tilted killer side XD
  • I did say straight up, i didnt mention add ons. So… if you're going to try and tear down what i said might want to stick to what i said.
  • This! "Just pick up the item" If you can remember exactly where it was dropped if it was even you who dropped it. "You get notified when they see your aura" Wonderful now i get to hunt for the item that SOMEONE dropped SOMEWHERE in the area. Not to mention smaller indoor maps like lerys/hawkins make this combo…
  • So you haven't noticed a pattern of gameplay distinct to each console? I sure have lol.
  • There are other ways and perks that allow you to escape losing los, scratch marks, off the record etc. that put distance between the two of you. So yes, no bloodlust 115% is trash, play a game of scratch mirror meyers and just chase with no blood lust.
  • It also prevents the killer from building blood thirst. So he's stuck at the stock 115% if he uses his power at all. With perks survivors can out run him all day every day. SO he's still an M1 killer because as is his abilities just annoy and slow the game down but don't actually give him any advantage in the actual taking…
  • Downside is you cant down someone by shocking. So the opportunity to get away is still there. Spam shocking is annoying but does nothing really. Which is my whole point.
  • Same that's why I'm like ######### do yall want me to do?! I can't even understand half of them. 4 or 5 steps to each and then do this 3 times in one match. smh
  • You do know that he could spam his shock but can't immediately attack after shocking right?
  • None of you read the big ole OR in the original post. If his shock had a hinder, like you know getting hit with a stun gun, OR if he didn't slow down while charging, OR if his base move speed was slightly higher.
  • Any word on this? It''s Been a month.
  • Exactly, it's really frustrating when it happens and you know if they do it once it's likely happening over and over with that person. 5 minute penalty not really a deterrent, if people are going to DC etc. they are going to keep doing it. I'd rather just not be paired with people like that and an avoid list seems like a…
    in Avoid List Comment by Rawrbot5k April 16
  • Combine chase music with the occasional sound occlusion on certain maps and i go from being muffled and underwater to blaringly loud. There has to be a better way for all of us suffering with early onset hearing loss from things like wildly varying volumes of explosion sfx/loud music etc. in games.
  • Can't see anything as killer on the corn maps. Too bright, the color distinction for aura reading perks is non existent for anyone with even slight colorblindness. Playing as Dredge when his power turns everything black and white its so bright my eyes start burning.
  • With the amount of hook camping and tunneling, it really is. It used to be new killers mainly now it's every tier. "It's a viable strat" "It's part of the game" Bring back hatch spawning before endgame. That was a "viable" strat till killers complained and completely changed a core mechanic.
  • i literally did this twice with two traps in the same game, no luck. When i went to reset it changed its orientation that might break it.
  • Just now, roughly a 5 minute match. SWF, Gen rushing, lit totem went down before I made one gen sweep. Like what the actual hell... How many years has this game been out with a key component being this janky at this stage? When I started I NEVER saw this kind of off balance crap but then again the community is dying out…
  • "Necro posting" if DBD's forums were worth a damn in terms of organization it would probably be easier to avoid and "I wouldn't aim to do it again" like you're some kind of authority. Love the veiled threats. Also this game is dead anyway 0 developer interest I.E. matchmaking, new items, nah mostly just pumping out skins.…
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