The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Yes there is. Basically, when you PRESS m1 instead of lunging, you immediately attack on the next frame. So if you are right under a pallet and the survivor is going to drop it, "pressing" m1, will often let you hit them. The way lunges work, is you lunge for 0.9 seconds THEN you attack. So if you are lunging through a…
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And this is where it begins. I'm not saying to care about comp, i'm saying that the people who are as good as those who play comp show that this game has significant balance issues at the top level.
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That's not how regression works. Regression works as 0.25 charges per second base. Survivors add 1 charge per second. Meaning to regress a gen 80% which has 72 charges on it. It would take 288 seconds. In 2v8. Regression is at 300% base which still makes it take 96 seconds. Nowhere near "25 seconds"
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Never watched a comp game have you? Keep in mind when i say these things i say them from the PoV of the OTHER 30 killers that aren't the top ones. You'll never see a trapper win a comp match, or a legion for example.
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She doesn't have high kill rates at high MMR though. Back when they were providing the data split between "top mmr" and "all matches" she still was often in the lowest kill rate killer. Here is the last time i found them showing "all mmr" vs "high mmr" She's at the average mark. 1% above the desired "60% kill rate" Which…
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That would be more akin to DBDs old matchmaking system that was about grades though, which is more about playtime than actual skill based MMR.
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But it is here anyway. And the consequences of those decisions has born fruit.
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If MMR didn't exist, i might consider agreeing with you. But DBD is not really good as a party game either, have you tried playing it with a large group of friends who are just messing around? The novelty wears off pretty quick. If you want a horror party game, games like TCM, F13, Deceit and hell, even identity V are much…
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But she is CONSISTENTLY the lowest kill rate killer in the game. You can't say that is people who play her 5-10 times and then never play her again. That would mean that this game has a constant influx of new players all the time, which i doubt is true.
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The big secret was that the old version was fine and not really that good of a perk to begin with because there were much better tracking perks like nowhere to hide in the game.
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The data disagrees with you on a "mediocre nurse" because a "mediocre nurse" by definition would be an "average" nurse, and the data shows her having significantly lower win rates than most killers when looking at that. Even when they release "high mmr" data, she's usually in the middle at most.
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There was literally a thread about this yesterday, so i'll just copy/paste what i said in there. Every time this thread comes up, i ask a simple question. Should the game be balanced around top tier players, or average level players? In my opinion, multiplayer games should always be balanced around what the highest level…
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I mean, i don't think it is a party game, party games don't have MMR. The game became competitive the day they patched that in.
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This right here. This game fundamentally has a problem and has had a problem for a while, playing survivor is boring, because at the end of the day, the game is just holding m1 on a generator for 90 seconds. When you really think about what DBD is, it is a game about player agency. Survivors have an objective, to escape,…
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Everytime this thread comes up, i ask a simple question. Should the game be balanced around top tier players, or average level players? In my opinion, multiplayer games should always be balanced around what the highest level players are capable of doing, while still making sure the game is fun for the average skill…
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Prestige is not the same as MMR. Also nobody said anything about "360" so it is clear to me that you probably aren't at the level where this is really easy to do, at the higher MMR, survivors regularly dodge the blight, and are able to use many loops where you literally cannot use his power. After the removal of hug tech,…
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In average MMR? Sure. Play against top tier survivors and dodging the rush is extremely easy after the nerfs.
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Because you can actually turn at a decent rate, meaning that his power is actually usable for something outside of mobility.
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Pig dash, you leave the loop to counter it when she crouches. Freddy guarantees a hit at many loops if you run into the thing, or if you run around it, so the best choice is to leave the loop as he is setting his trap because he slows down. Dredge is not a 50/50, the best thing to do is to leave the loop because he is…
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Yeah but he needs a rework for different reasons.
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Again, i ask you, how is "leave the loop" unhealthy for the game and means she needs a complete rework when: Hag Freddy Pig Artist Dredge Knight Exist. Do all of these killers need complete reworks too?
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I see, so we balance around average, solo queue megheads and also top tier high mmr nurse mains with 5k hours. Got it.
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The previous one we just had was completely fine, had plenty of counterplay. Sure some of it was a "leave the loop" type of thing, but we have like 10 killers already where you counter them by "leaving the loop" so what makes her special there? Her 3 genning was completely gutted because you can just work gens inside the…
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Yeah, history has shown reworks don't do too well. Before they killed her SM was mostly fine. The problem was survivors refusing to play against her, and just killing themselves immediately. Her kill rate was only what it was because everyone gave up against her, when actually playing out a match, the game didn't go much…
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This was exactly the purpose of their changes They intentionally made her the worst killer so that nobody would play her until they rework her and they don't care about her kill rate. This is why i will not be buying anymore DLC until they fix it, because i think this "idea" of intentionally making something bad for people…
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What a surprise. When you punish hooking, killers don't hook.
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Survivor mains want devs to balance around solo queue, and when killers get teammates they want them to balance around the killers being organized and in discord together? So which is it, do we balance around solo queue average player? Or are we balancing around a well organized team playing with discord?
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Right, but my point is, you don't want to play that version. You'll play it for like 3 games and realize just how awful it is, and never touch it again. Just watch a video on old DBD to see how broken so many things were, BNPs that just finished the gen immediately Moris that didn't need a hook to be used Killer shack…
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I'm gonna quote someone from blizzard, and this time its actually true. You think you do, but you don't.
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The 4 minute timer is still a permanent pressure. Unless a survivor is right nearby (which if they are, then they aren't working on gens, and you are being given more time by the survivors), you are still probably going to get about 30 seconds at minimum of pressure on that timer, which when you factor in that hooking a…
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I got some news for you though, MMR was used for matchmaking purposes for events, but they don't modify your MMR.
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Then at that point what is left? Killers probably find the next thing you hate, or they just give up if it doesn't exist. They need to stop punishing people for doing the "bad thing" and start rewarding killers for doing the "good thing" while making the "bad thing" not possible from a gameplay perspective. But instead…
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I'm not saying getting "shift+w" for 60 seconds is a skill issue, its literally the math around it. I'm saying that, mathematically, if the survivor shift+w to a corner of the map, a chase should last a minimum of 60 seconds (which includes the time it takes to pick them up, walk to a hook, and hook them). A chase, at…
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Because they must. Did you miss the part where i said after a survivor has been downed it still takes almost 20 seconds to hook them? If the survivor does nothing but run in a straight line from start of chase to end of chase and shift +w to the furthest corner of the map, do you know how much time is spent? You probably…
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You mean the ones where they nerfed: Call of Brine Corrupt Intervention Dead Man's Switch (arguably a side-grade) Deadlock Eruption Grim Embrace Hex: Ruin Overcharge Pop Goes the Weasel Scourge Hook: Pain Resonance Thanatophobia Tinkerer While leaving us with amazing perks like…. merciless storm. Again, what patch notes?…
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Hooking a survivor can be countered by these things: Pallet Saves Flashlights Sparklers/Flashbang items Sabotaging hooks And the following perks: Boil Over Breakout Decisive Strike Flashbang Flip-Flop Power Struggle Saboteur Survivors gain benefits directly related to being hooked, or unhooking others with these perks:…
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I mean, that is easily accounted for with multiple factors, teammates unhooking them out of spite for raging, and the 4% mechanic. Think of it this way. Lets say hypothetically 25% of skull merchant's kills are based on people rage quitting (We don't know if that is the case, but it doesn't really matter too much as we are…
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These games do that though. Punishing AFK is easy, they literally already have AFK detection in the game in terms of crows, punishing griefing is also easy. Its pretty easy to see if someone has 3 chases in a game that each last 3 seconds. Or if both of their hits happen in the exact same spot. And yes, someone can be bad…
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Camping is not punished in CoD or any other games with strategies that may be considered "toxic" what are you talking about? What these games punish is griefing, like intentionally feeding, assisting the enemy team, going afk, etc.
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Other games do it just fine and harshly punish people who afk or throw games. What makes DBD so special that it wouldn't work here?
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I think fundamentally the entire game needs to be rehauled from an objective point of view. Basically i would massively nerf, or completely rework every single gen defense perk, and then buff killers basekit gen defense and then make tunneling and camping impossible while punishing survivors for getting hooked (beyond just…
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People would stop doing it pretty quick after their first like 12 hour ban. But i would still be curious, why would you defend people actively griefing the game? Why can't we punish people for doing it? It doesn't affect player counts in say DotA, and in DotA games can last well over an hour. So if someone is in a match…
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It should be bannable, up to permanent if it is done often enough. This level of griefing is severely punished in every other multiplayer game, and i don't see why they can't ban for it. If anything, i'd like to see it impossible to die on hook on purpose, and then ban people for throwing matches as that would be a bit…
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Can someone tell me why survivors need 20 second chance perks? Is looping the killer really that hard? With gen rushing being at a game breaking high do they really need more second chances? Sprint burst, finish gen, OTR, finish gen, Dead hard, Finish gen, predrop a god pallet, finish gen, lose the killer, unbreakable,…
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While i disagree, i at least understand items. Why hide offerings? 99% of the time offerings are just for Bloodpoints or a map. And the map isn't exactly a secret as soon as someone loads in. The ones that affect gameplay that are meant to be hidden ARE hidden already.
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Items are significantly less important than a killer's power. Additionally, the game is a 1v4, the 1 SHOULD get advantages over the 4, otherwise the game wouldn't be fair.
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Because anytime they made a killer have a power that is not anti-loop, survivors also complained. This is why they nerfed and reworked: Pinhead box (his current power isn't the best because you have to play him like nurse, and even then you only gain a very very slight amount of distance) Sadako Pig (although recently she…
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Yeah, lets nerf lethal and give killers even more of a reason to stack 4 slowdown perks.
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The difference there is that survivors have 16 perks, and killers have 4. If the killer takes 1 perk, it should nullify something that survivors can bring because they have vastly more things they can bring.
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Ah, didn't catch that for some reason.