Reinami

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Reinami
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  • Its one of the best designed structures in the game, because it is a true 50/50 and based on skill. No predropping a god pallet here.
  • All jokes aside, i think they should make a 5th perk slot for both sides, and have that be like an "ultimate" perk that is super strong and are like, build defining, then they can change/tweak some perks we have now to being "ultimate" perks.
  • Achievements that are impossible get changed. Since this achievement would quite literally be impossible, it has been changed already.
  • So do we balance around average players, or high mmr players?
  • I think it totally makes sense. He is claiming that these changes make huntress OP. I'm stating that, the PTB is a horrible judge of balance because MMR and matchmaking doesn't exist on it. Then he said "justify this" so i posted my "justifications for it"
  • How about instead of being snarky you explain it then?
  • The PTB is a horrible judge of balance though because matchmaking/MMR is non-existent on it. I basically go against the babiest of babies when playing on the PTB, as both sides too. I can usually loop the killer for 5 gens (if my teammates actually did the gens) and survivors are lucky to get a single gen done if i play…
  • First of all, that's not actually true, because the duration of the undetectable even with that addon is still less than the cooldown. Secondly, you still haven't answered my question. Do you honestly and truly believe that SM is more powerful than Nurse and that is why her kill rate is 70%?
  • Is english not your first language? Not insulting you, just trying to understand, it might be that the expression of something being: "one of the better" might not be as common to non-english speakers? Anyway, what i'm saying is, Deliverance is one of the best (but not THE best) perks in the game. Such that nearly every…
  • My point is that comp players tend to use the things that are the strongest because it gives them the highest chances of winning. So it stands to reason that if every nearly every single comp game features a player using deliverance, that deliverance is probably strong.
  • Your mmr is showing. Deliverance is one of the better perks in the game. There's a reason someone ALWAYS runs deliverance in comp games.
  • The devs have stated multiple times that kill rate is a proxy for winning. Its precisely WHY mmr counts an escape for the survivor as a win and 0-1 kills as a loss for the killer 2 a draw and 3-4 a win for the killer. What matters here is what mmr thinks is a "win"
  • I think my main point is you want to balance around high level players for many reasons. The main one being that high level players are able to exploit things to their fullest potential. Now, that's not to say you completely ignore the average players. The pig changes they have upcoming are a great example of that. Nerfing…
  • That's not what i'm saying. The devs have actually stated "win rate" is the goal, but kills are defined as what a win or a loss is. Survivors win or lose on their own, to them, the game is effectively a 1v1 + 1v1 + 1v1 + 1v1. So if they die, they individually get a loss, if they escape, they get a win, if they escape…
  • Ok, so we balance around average level players. Where are my nurse buffs then? The devs seem to nerf her every 6 months, and every single time they release data she is the worst, or near the very very bottom with a 50% and sometimes even lower kill rate. When the devs are balancing for a 60% kill rate. So i ask again,…
  • So, do we balance the game around GOOD players? Or do we balance the game around AVERAGE players? Because anytime i mention anything, everyone always says we should balance the game around average level players because that is where most people are. Well, this is the outcome of that balancing philosphy. Now if you want to…
  • Yeah, and then they nerfed 3 genning without making the early game take longer. Nightlight is a poor data. And the killrates that BHVR releases show SM is the best killer in the game and nurse one of the worst. I would take them with a grain of salt.
  • If you are doing it right at the start of the match, assuming it takes around the same time to find a gen that it does the basement. Its unlikely that you'll see more than 1-2 gens done tops (i.E., 1 survivor being chased, 2 on gens, you in basement). And if your team is finishing 2 gens in the 120 seconds it takes for you…
  • To clarify also, i would like to see a situation where the game (dbd, not the map) actually had MORE pallets, but they were all 50/50 mindgamable pallets. Such that, if you don't stun the killer with them, you have a bad time. Pallets like this would be like the ones near the outside gen in the racoon city policy station…
  • Ugh. So you think we should balance around average level players then? Alright well, where are my MASSIVE, and i mean MASSIVE, nurse buffs. Because they nerf her like every 6 months, but her kill rate still is one of the lowest in the game. They should bring back omega blink nurse then, that ought to bring her kill rate…
  • I think its more that they want it to be something that is 1 and done. Also this is a new class of perk, so keep in mind that there will be other effects later. Perhaps they add one that like, resets someone's hook states, or something crazy like that. So they want to make the penalty and investment strong. The idea behind…
  • You can't possibly think SM needs nerfs to fix her 70% "kill rate" right? You can't possibly think she is the best killer in the game, and nurse is one of the worst. Right?
  • The difference there too, at least in the case with pig, is that they are doing this much more intelligently than they have in the past. For pig, they correctly identified why she has such a high kill rate in low skill games, but a low kill rate in high skill games. So they buffed the part of her power that makes her…
  • It definitely depends on usage. For example, trail can last for significantly longer if survivors don't stop the regression. Secondly, because it is removed when the survivor repairs the gen, you as the killer KNOW that a survivor is on that gen. So it gives you more information for a weaker effect.
  • The killer seems to be at war with itself right now. You have to hit the survivor directly to get the hindered, but if you do, they don't get weakened. But using your UVX slows you down, so the hindered really doesn't do anything. Its actually almost that hitting the survivor directly is BAD, especially since it doesn't…
  • The problem isn't the number of pallets, there's actually not many of them anymore. The problem is the number of them that are simply safe pallets that MUST be broken and cannot be mindgamed. Most maps will have aroudn 12-15 pallets. Of those. 1 will be shack 2-3 will be jungle gyms (must be broken) 2-3 will be in a main…
  • While i do think it needs to be tweaked (perhaps it adds 20 charges instead of 15, or instead of just adding 15 charges its like a global BNP that removes 15 charges) but it probably shouldn't leave them broken forever, maybe for some duration, or just remove the broken aspect (can keep the injured) The point is, 15…
  • It's statistics really. The way the game is designed is such that. If you get one kill. The probability that you get another kill is significantly higher than just getting 2 kills. And same for 3 and 4 kills. This basically means that games are usually 4 escapes or 4 (3 kills 1 hatch) kills. So going for 60/40 actually…
  • Tunneling defeats the purpose of mangled. You can't exactly heal while being tunneled.
  • Hey, i'd appreciate at this point if you would please stop tagging me, i'd rather not have to use the block feature as i really don't want to be blocking people in the community. Again, would be happy to continue discussion if you reset and answer my question. Thanks!
  • Oh, so now nurse needs to get her justice? Ok, she'll get her justice when they massively nerf survivors as a whole again. Maybe increase gen times another 15-20 seconds. Obviously i'm being ridiculous on purpose and i don't think that should happen. But the point still stands, nurse is, per the data, one of the worst…
  • They didn't "nerf healing into the ground" they nerfed medkits SELF-HEALING, which were in fact OP.
  • What content exactly are you expecting? Survivors are all just skins and just add perks. I wouldn't even agree that perks are "content" because realistically, they could easily add a half dozen perks every week if they really wanted to since they are really just simple modifiers most of the time. The "content" that…
  • Ok, so now, You have something that is super overpowered in the hands of a high level player, but super underpowered in the hands of a low level player what do you do? You have something that is super overpowered AGAINST low level players but super underpowered AGAINST high level players. What do you do?
  • I'm going to disengage from you at this point since you want to continue arguing against a strawman and not have discussions in good faith. If you would like to reset the conversation and continue talking, you can answer my previous question Should this game be balanced around high level players (top mmr) or average…
  • Yeah, you can, in those exact same games, they harshly do the same punishments for people who: Troll AFK Feed (killing themselves on purpose) Griefing teammates (body blocking?) etc.
  • I think the point is that it "feels bad" like, here i am being told by the game to "stop winning so hard" basically.
  • No gen defense means you are gonna lose most games against any decent team. Also its one of those builds that, as soon as survivors know what you are doing, it is super easy to counter.
  • The answer i always get is: "You can't make people play a game they don't want to" To which my reply is, actually yes you can. Look at games like DotA which SEVERELY punishes leaving games, such that you get 1 free leave PER WEEK. If you leave more than 1 game a WEEK, you start getting punished and punished SEVERELY. And…
  • He is a meme, his power slows down the same as clowns, and yet can't be used unless the person is dreaming and only covers a specific tiny spot that is easy to avoid. He was nerfed in a way that makes it so he can only set 5 traps, so he can't setup a web of traps anymore. So his slowdown power is literally just a…
  • My point is you are arguing with a strawman at this point. I brought up the stats are bad, you said they are good. So i asked you if you believe the conclusions the stats lead you down, that skull merchant is the best killer in the game, and nurse is one of the worst. Then you brought up a hypothetical. I mentioned why…
  • It stands to reason that the killer that has the highest kill rate that is 10% above the balance line deserves a nerf right? That would imply they are too strong. Similarly, one that is 10% below the line, needs a buff, like nurse. Right?
  • Because if ever single game where the killer won ended up like that, do you think that would make the game fair and balanced? And thats not a gameplay loop that is fun for either side. Is it fun as survivor to be playing well the whole match, and lose simply because the killer hit you with noed at slightly the wrong time?…
  • So Elo, which was invented for chess is the rating system most things use for MMR as well. Usually just slightly modified. Based on how Elo works, there is a statistical percentage of people that will be in certain ranges. So if they haven't modified it too much. And given that last I heard the soft cap was either 1900 or…
  • No offense but your lack of knowledge on Billy is showing here. You NEVER use mouse on curve Billy. You bind keys to turn left and right, set your sensitivity to max on controller and use that instead. Gives you far more control.
  • Sadako is a noob stomper. Any of the killers whose power does something complicated always has high kill rates because people don't understand it. So sadako. Pig. Pinhead. Freddy. These killers all have powers that make you interact with the map in some way and new players don't get it.
  • Ok then, so you believe that skull merchant is the best killer in the game, and nurse is one of the worst? And that is accurate?
  • There are plenty of things the data is showing that show it is flawed, but there are some interesting things it shows. First the flawed things: Skull merchant being the best killer in the game Nurse being one of the worst in the game. Pig, sadako,freddy, dredge, myers being so high Huntress, Twins, Chucky, Blight being so…
  • The stats will never show 80% escape rate because looking at stats that way aren't ever going to show the problem. Escape and kill rate is a horrible metric to look at because there are too many variables to look at: Was it a SWF Did the kills all happen at the end because the killer had NOED and they played altruisticly?…
  • If their system is anything close to elo (in terms of statistics), based on where the soft cap is now, its likely <1% of players.
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