Comments
-
Why people ignored this post? These rework/balance ideas are incredibly good :0
-
Can confirm. In my experience, SA SWFs are extremely good at looping and obliterating gens in less than 5 minutes. If they send you to a map they know very well and you aren't a nurse or spirit, or you don't play like an a-hole (mostly tunneling), you'll probably loose the match.
-
These changes seem really good :D I really want to see what other ideas you have for perks like lightweight, this can't be happening and sole survivor, since these perks are horrible choices right now. Also, I'm sure other people would like to help with changes to killer perks (including myself xD).
-
I really like this concept, but I'm still thinking that broken keys feel useless. Maybe they could have a passive aura reading effect? Like bond, but with a smaller radius. Or maybe an action speed bonus (something between 2% and 5%).
-
Boi, I really like this! :D
-
That would make the perk way more useful and could (somehow) lead to a balance/rework of OoO (hopefuly)
-
Well, I do. I'm not good at looping. I think it's fun, specially when the killer gets completely confused xD
-
I see a lot that argument of "Sloppy+Thana is still good". Even if it is, nobody was talking about the combination of those perks, but only about Thana. Why should a perk be dependant of another one? Makes no sence for me, it literally forces you to waste 2 slots of perks instead of 1 😕 The game's balance is horrible for…
-
I've been having the same problem as both Survivor and Killer :c
-
Ok, I didn't know that. I'll fix/edit that later, it's 4:53 am here and I'm going to sleep 😴
-
De hecho soy de Chile xd
-
If survivors are smart, they'll never let the last 3 gens being close to eachother. If a survivor camps the hatch, nobody complains :S
-
Fun fact: shapa was a Cheryl lmao