Comments
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Mirrored Illusion is a fun idea, but apparently you see the cloudy/wavy effects on the killer side? That makes it way too easy to distinguish what's an illusion to the point where the perk doesn't do much. Bardic Inspiration is a fun idea, with a funny interaction as well. I like it. Still Sight is really bad. It's awkward…
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I got mine.
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It's probably a bit glitchy right now. It's a PTB after all.
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You pick up the item, and then attune to it. Once you're attuned, fast exiting a locker when healthy will take a health state, give you Haste and make you invisible.
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We don't know enough about it. There's so much to take from D&D that we can't possibly narrow it down just on a teaser alone.
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They never actually changed the base healing time though? It was tested on a PTB and was widely unpopular, so they reverted it and put a speed penalty on Medkits instead.
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Circle made back a huge amount of time. It allowed whoever needed it to reset without much of a penalty to healing speed (it was like 5 seconds extra), while the rest of the team could continue doing the objective. If a Survivor was remotely smart about it, then they could make snuffing the boon take way too long. Just…
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death pickpocket
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Devour still has the ramp up time at least. You'd be able to memorise the position and go back to it when the first hook is done. Devour is the type of perk that this change would buff the least, since you need multiple hooks to get the effect.
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Someone complaining about Friendly Competition? That's a first.
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I think Hexes should be blocked until the first hook or something like that. You'd still get to see them, but not cleanse them.
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For reference: You can also see the little dots that are projected by the Drones on the floor as well. Those are more obvious in less well-lit areas though.
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They do have their area revealed. You see the ring of their outer area regardless of if it's in Stealth Mode or not. It's less obvious than a Drone in Scouting Mode but still pretty visible.
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I mean she does leave behind a huge neon ring when she goes undetectable.
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Thank you! :3 That is a very happy looking pumpkin.
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That makes about as much sense as saying Chapter 33 will be mid. We know pretty much nothing at this point.
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Pretty much nobody was running Off The Record before it was buffed. The bonus is small compared to the Endurance, which you have to get tunneled to get value from. Whether you deliberately put yourself in a situation where you'll get tunneled to protect another teammate is a different question.
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The reason this setting exists is to protect people from harrassment in general. I used to get quite a lot of vitriol in my comments, and people pulling up my profile on their stream and being generally weird. Since Anon mode dropped, I've had none of that, obviously. It's improved my gameplay experience generally and…
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Hitting a certain amount of blades in a short time is considered a combo. This grants you a bigger score bonus and a small amount of extra Main Event time per rank. These addons increase the window before a combo is lost. They're not very good.
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"If you can heal up and go do a Conspicuous Action, then you're just left with pre-buff OTR which really isn't that good."
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I mean, unless you're being tunneled, you don't really get value. If you can heal up and go do a Conspicuous Action, then you're just left with pre-buff OTR which really isn't that good. Deadlock on the other hand is Generator Slowdown where you need it the most, completely automatically with zero input.
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They need to reduce the turn restriction after a Scamper if they're going through with this change. Currently it's far too strict to be useful in pretty much any means.
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The basekit was worse, but the slowdown perks were better. 25% + 60s Pop, 200% Ruin (or even skillcheck Ruin if you wanna go that far back), guaranteed 2 minute Corrupt. You'd see Pop basically every single game for a period of time. Then it was Ruindying. Now it's Pop + Pain Res. Some form of slowdown has always been meta…
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They said lowering the graphics wouldn't do anything or something. The game is throttled by the CPU on consoles but more than enough opimised for the GPU.
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Honestly, the difference between Low and Ultra Graphics is probably more of an advantage than this, and it doesn't make your game look like complete ass.
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I wish they'd bring back the 10s of aura reading after picking up a slug for both survivors. So you'd have the speed boost on the healed survivor AND you'd both get aura reading for 10s when someone's picked up. They could probably make the speed boost apply to you when picked up if you take it as well.
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Correction: Me running up to the 2 slugs with MFT, WGLF and Open-Handed.
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Me running up to the 2 slugs with MFT + WGLF:
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Honestly, it was fine at 20%. I was using it quite a lot even between 6.1.0-7.0.0
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People genuinely enjoy rubbing it in when they win. It's either an ego thing or they feel the killer has slighted them in some way and want to show that they one-upped them most of the time. Same kind of thing for 4 minute bleedouts or other equivalent forms of BM.
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It's a pretty significant nerf to what saves it'll allow you to get.
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I've hit it even with Unnerving. You have to have pretty good reactions though.
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Well she doesn't look a day over 67! That's an extremely cool fact, thank you :3
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Not a bug, that's the effect of the Original Pain addon: Since it puts you in Deep Wound, and being in Deep Wound stops Endurance from doing anything, the addon bypasses Endurance. I don't think it should work like this in the cases of this addon, but it's intended.
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Hey Fridge, can we get a random bird fact?
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I think it would be great if the more egregious ways of making someone's match terrible were tackled. Things that aren't required for normal gameplay such as deliberate 4 minute bleedouts or tbagging at the gates for 2 minutes shouldn't be a thing. Another good idea would make "give props" actually mean something. Give a…
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Did they have Vigil?
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They've very clearly said that they don't want perks to give bloodpoint bonuses anymore. I bet when Distressing gets its update that the BP bonus will go from that too.
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They got rid of Prove Thyself's bonus, though.
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Did this happen to you while playing killer or playing survivor?
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Honestly I've probably seen more people have Wesker = DC in their bio.
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20s cooldown and either extend it to 5s or make it hide blood as well. I really want to see this perk be decent by itself, it's only really useful with Lithe atm.
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Those specific runes are summoned when using the perk Potential Energy.
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They're not gonna do that.
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It got delayed due to all of the issues the Engine Switch brought up. It'll start on May 16th now:
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A) I don't think going AFK is actually reportable B) Have you seen the current support response times? Adding in a flood of new reports would cripple the system even further
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I try very hard in my dbd matches i'll have you know
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"Instead of quitting and making your team lose because you're a bottom." PLEASE RECONSIDER YOUR WORDING 😭
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BHVR absolutely know about the synergy between PR + DMS. The whole reason DMS got nerfed to 30s in the first place was because they restored said synergy. They also specifically said that they'd keep an eye on Grim + DMS after the January PTB: They're not ignorant to how their game works, they just don't think there's a…
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That's been my experience when playing Twins.