Comments
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I have to say I'm reaching the same kind of point, unfortunately. A lot of it is due to how a lot of the playerbase seem intent on deliberately making the game miserable for other players, and BHVR seem allergic to basic QoL changes that'd prevent the more egregious methods of doing so, and the fact that every other lobby…
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That's only the first totem, Hex: Pentimento would like a word. and if it's the Thrill you break, you no longer have to worry about it. Hex: Undying would like a follow-up conversation after Pentimento's finished. People are not "playing dumb with this perk", you are either blind to or blatantly ignoring completely busted…
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You must allow us to run builds that end the game in 5 hooks 80-90% of the time or…… you don't have Christmas spirit? What?
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It was only partially reverted. You still see the Aura of an item that's currently revealing you, it just went back to 12m instead of 8m.
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That's just bad luck. It doesn't prevent you from going to that map if the RNG rolls that way by itself, it just cancels the offering. Honestly Sac Wards could probably do with preventing cancelled maps from rolling at all, because it kind of feels terrible to cancel a map offering and end up there anyway lol
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It just feels wrong.
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These were both things that were not in the game from the beginning. They had to be added, and they were added for damn good reasons.
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Firecrackers being a permanent item with a full addon set would be a very cool idea. It's been requested for ages. I think flashbangs would have to be addonless though due to how Limited Items function. The concepts are not compatible.
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Hi Mandy, I have two quick questions related to Thrill: Will Thrill be going back to 10%, or will it be greater or less than the previous iteration? With the event coming up before the next hotfix slot, are there any plans to address Thrill in the short term? I know there was a situation recently with Apex Legends where a…
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Mainly because Hellfire ignores practically every obstacle in the game, and is very easy to walk people down with since he does not slow down significantly while charging it. He also has a large variety of other tools at his disposal, when a lot of other killers with ranged attacks do not.
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It's super unnecessary and comes across like they don't know what they want to do with the killer at all.
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Hellfire was far too spammable. It needed a cooldown nerf.
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No, I'm just saying you're highlighting beamers/flashbangs as a reason to slug in that lobby when they literally do nothing to you since you have Lightborn equipped. Also nobody mentioned the Flashbang bug in this thread so there really wasn't a point in bringing it up, but for the record I think it should be fixed ASAP.
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Highlighting all the flashbangs and beamers is really funny when you have Lightborn on. They literally are wasted slots at that point.
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I think deliberately trying to upset people and waste their time is bad taste no matter how you put it.
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I think Dissolution is fine, the most it needs is a 5-10 second timer increase or the ability to refresh if you get a hit while it's active. It's probably one of the most underrated perks in the game as-is. I swear by it on a bunch of killers and it's a powerhouse.
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I like that tile but the fact that it can just straight up not spawn a window is wild. It should be a guaranteed spawn on that tile otherwise there's basically no point in it being there. The pallet is extremely unsafe without a window to chain it to.
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The reward for p100 is simple: number go up, brain feel good. (In all honesty I'd really love to see a small reward for hitting p100 though)
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This post sounds like it was written with ChatGPT. Anyway, Thrill is busted atm. It needs a buff from it's previous form but this isn't the way to go about it.
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It should reveal the closest totem instead of the furthest, have a 25/30% speed buff instead of 20% and should get a token system (but that last one is more of a QoL thing).
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They should buff Counterforce even though they're nerfing Thrill honestly. That perk just isn't very good.
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They should make it so if the only people left in the trial are either on the struggle phase or in the dying state, then the finisher mori should be available. No point making people wait for ages. It's no fun dying near a killer until your teammate gives up, and there's a good number of killers willing to wait to get the…
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Due to how positive and negative modifiers affect each other in DBD, Counterforce's +20% does not really counter Thrill too significantly. Also: Simply ignore the totems. Lol, lmao even.
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Probably because these perks were very underused, BBQ and Prove were not. This change is too much by the looks of things, but it does need something to buff it from it's previous iteration.
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Oh yeah I've been playing for years so I'm well aware of how syringes used to be. The last time they were changed was over 5 years ago, though. They're well overdue a nerf in my opinion, they're extremely strong.
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Syringes are pretty easy to use, you just predrop for ~24 seconds and then you heal a health state. That, or, pop it and get on a gen for an essentially zero-time heal. I think they should give an instant 50% unregressable heal instead of passively healing you, and make it only consume the addon instead of the whole…
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I think they are talking about the fact that you can get practically unlimited Ultra Rare addons once you hit p100, which can be problematic in some cases where addons are overtuned (and kind of left that way due to their "rarity"). Not just for Survivors specifically, although lobbies with multiple p100s tend to come with…
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BHVR clearly do not have the capacity to balance maps properly in any reasonable amount of time. Map offerings getting removed doesn't mean that the devs will suddenly be completely blind to a map being an issue. Player feedback is still reliable on that part. However, what it does do is stop them from being abused.
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Ignoring totems by…. doing the totems? You do know Penti requires you to actually take out totems to work, it's punishment for doing the side objective.
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30% gen slowdown is insane. Combine that with the fact that there are perks that can light up every totem on the map, and that are hexes that you absolutely HAVE to cleanse, otherwise they're game ending. They are not very easily removed provided the killer plays around them, a Pentimento totem near a hook or in the middle…
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I'm almost certain they've been debating the issue internally. Sac Wards getting dropped to Common rarity could possibly be a sign of more things to come. It's no guarantee, though.
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Those 2 screenshots are at least over 4 years old?
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I mean it does have a defined hard cap. 5 in regular games and 10 in games with Pentimento. (well, 4 and 9 since you can't cleanse another totem once you've done them all).
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I don't think you know what infinitely means.
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No idea, but I think they've done something. My killer games were all unbearably sweaty. Most of them felt like I had no chance winning.
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What if it went back to 10%, but was no longer a Hex? It'd still have the counterplay of getting rid of dulls to lessen the penalty, while not having massive penalties to speed like the current iteration does. It might still have problematic synergy with Pentimento, but that perk is probably one of the most unhealthy perks…
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It's probably less BP/hr if you consider what you're getting for the time spent. If you're bleeding out the last person for the 4k, then you're spending over 4 minutes at least to get like 4000 extra BP at most, usually less considering a lot of killers max their Deviousness before a match is over. Not to mention the lost…
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The fact that you think there's zero potential for nuance in balancing strategy is misguided at best. That, or, you're deliberately ignoring that fact to try and get one ups in arguments.
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Slugging for the 4k and not letting the last live are different. One wastes a bunch of time, the other is just playing the game normally. It's a non-issue if you let it go to hatch and kill the last one anyway, but if you're slugging for the 4k literally every game then you probably need to find something better to do with…
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If people are very obviously giving up for no reason then I don't hook them at all. The DC button is there if they want to go next, a bot will be better for their team than nothing.
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It kind of comes off as a cashgrab excuse to up the price. Pretty sure Viscerals were always meant to be extra moris only. It doesn't even match the criteria for Legendary since it isn't licensed. It should be just a regular Ultra Rare. That's just nitpicking though since the prices are the same.
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I'm running it with Calm Spirit and Eyes of Belmont. You can't stop me (and honestly it was really effective).
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If two instances of the same timed status effect are applied at once, the longer one is given and the shorter one is ignored. It would give 60s of Exposed.
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No, the point is for there to be 2 killers and 8 survivors. Some changes need to be made to accomodate for the faster-paced nature of the game, and a lot of those are buffs, but we don't need genuinely OP things in the mode.
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BT was such a must-run that it became basekit. There's a part of Bill in every game now….. o7 soldier
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Kicking gens and leaving them for even a small amount of time absolutely decimates their progression. It might not be fun but it's really good at keeping pressure up. All of your ideas seem rather overpowered, and there's already plenty of slowdown as-is, it's just people refuse to kick gens for whatever reason. They just…
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Every class already gets pre-nerf CoB and Overcharge in terms of regression. We don't need abilities that shave off 50% of a gen's progress instantly as well. Just kick the gens.
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They ran Spies from the Shadows and Whispers, mainly. Tracking perks have been in the game since the start.
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liker for real who wants sm or houndmaster I do!!!!! I really like this upcoming chapter a lot.