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3000 posts!
This is my 3000th post on the forums. I know there's people on here with way more posts, but it's still crazy to me how much I like talking about this game sometimes. Shout out to all the cool people I've met here! Y'all know who you are (at least I hope you do).
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I wish there were more Perk buffs
This is just a general thing, I don't really have an issue with any of the changes made in the Developer Update, I think they're pretty good. However, it seems like a majority of the recent perk changes have been nerfs, which is a bit of a shame. In terms of Perks, this update we're getting 6 nerfs, 1 buff and 1 rework.…
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What if Dark Sense had Lethal's secondary effect?
As in it'd extend all timed Aura reading durations by 2 seconds. It'd open up synergy with a good amount of perks, and would buff Dark Sense's main effect a little bit too. Dark Sense isn't super popular, even after the rework. Adding a secondary effect like this would open up fun new combinations and let the perk shine.
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Nea Perk Buff Ideas
I was thinking of an idea to buff Streetwise, but then I realised that all of Nea's perks can feel kinda "eh" sometimes and could use a little bit of love. Here's my ideas: Balanced Landing Your agility and cat-like relexes are incomparable. When falling from height, you benefit from the following effects: Suppresses all…
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Making Pharmacy decent again
Pharmacy was never a much-used perk, but the changes to Medkits have made it one of the least appealing perks in the game. It really needs another update to make it at least somewhat as viable as it was before. Here's my idea: Pharmacy increases the Unlocking Speed of Chests by 40/60/80%, and the range of Chest Opening…
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[EPILEPSY WARNING] Rapid Flashing Lights on Post-game screen
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Pinhead missing sound when damaging a generator
Pinhead has been missing some of his SFX when damaging a generator for a long time (about 2 years now I think) The above video demonstrates the part of the SFX that is missing.
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Perks that shouldn't have an Injured requirement
There's quite a few perks that require a Survivor to be injured (or not injured) to activate, that I think don't need these requirements. Deadline Deadline already has a downside to it, that being the random skill check placement. It doesn't really make sense to have an injured requirement as well, as it really limits the…
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What if BT applied to you as well?
You don't really see BT all that much anymore. It's great that it's not necessary, but what if we buffed it a little? What if, as well as applying its effects to people you unhook, you'd get the effects when you were unhooked as well? It'd give you some protection while still mainly being an altruistic perk. What do you…
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MYM forums gone?
Where'd the forum page for Meet Your Maker go?
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Anti-camp bar on Survivor HUD?
I think that the Anti facecamp mechanic should be communicated to other Survivors through the HUD. A secondary orange bar under the sacrifice progress, perhaps? It makes sense to add, as this is something a SWF can easily communicate to each other, but other people in a lobby have no idea of knowing.
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Some Trapper buff ideas
I have a couple of ideas for some buffs to Trapper to make his overall gameplay flow feel a little better: 1] When hooking a Survivor, one random disarmed trap is returned to the Trapper's hand, provided he has capacity. If you've played Trapper, you've been there. A trap all the way on the other side of the map, taunting…
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Object of Obsession should not require you to be the Obsession to work
Currently, the intermittent Aura reading requires you to be the obsession to function at all. This means that it's up to RNG whether a huge part of the perk will activate at all. This is incredibly frustrating to have happen, and you can't really rely at all on the perk to be consistent because of this. This issue will…
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PTB Postponed
1m bloodpoint drop when?
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When are we getting more unique Moris?
At the moment, we only have 1 Visceral outfit, which kinda sucks. I'd love to see a lot more of these types of skins. DBD Mobile already has a wide range of Moris, and it'd be cool to see some more in the main game (without the gambling mechanics though):
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What if Hex: The Third Seal applied Exhaustion as well?
I think this'd make the perk a lot more useful if it applied Exhaustion permanently until cleansed. It'd be kinda like how they gave Mindbreaker the Blindness effect, but the other way around.
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We need an Event Horizon Chapter (spoilers ahead)
I honestly think that Event Horizon would be a perfect fit for a DBD Chapter. There's so much potential for adaptation there, and you could really dive deep into the Psychological Horror it provides. The killer would obviously be Dr. Weir: His power should feature a lot of hallucinations and trickery, to recreate the…
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Deception should explode like Blast Mine if the killer checks the locker
Why? funny.
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Guardian activates too early
Guardian activates its effects during the Unhook animation instead of when it is completed, leading to nearly 2 seconds of the perk's effect being wasted as you do not have control of your character. It should activate when the Endurance procs, but as you can see in the video it activates earlier.
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Territorial Imperative reveals itself to Survivors when active
When entering the basement when the killer has Territorial Imperative equipped, the sound cue that is supposed to only play for the killer also plays for the Survivor, informing them of the perk activating.
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Singularity Buff Suggestions
The Singularity can be a formidible killer in the right circumstances, however, the strength of his counterplay can make him feel powerless at times, especially against coordinated teams. This has unfortunately left him rather unpopular, being the second least picked killer in the game currently. This post will suggest a…
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Unbound doesn't activate when a Survivor is put in the dying state?
I've been running it on Legion and I've noticed that the perk only activates when a Survivor goes from healthy to injured. This makes it a lot less useful and seems like a pretty weird and pointless restriction. It should activate when a Survivor loses a health state at all.
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Did they just nerf Weaving Spiders???
It's cool that they're making it reduce the required charges instead of apply progression that can be removed, but people were already complaining about how the time it takes isn't worth it at all. Why reduce the amount of charges it gives? You only get 70 seconds of generator repair time (at most) out of 120 seconds of…
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If Huntress can get 7 Hatchets basekit...
Can Trickster get 60 Knives again? And the extra Knife addons be changed to 8 and 16 respectively? Also give him a visible combo meter, DMC style: (less serious suggestion but might go hard tbh)
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I finally did it...
the legion :3
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Ace in the Hole buff
Ace in the Hole should let you get Ultra Rare addons from a chest. The second addon should also have it's maximum rarity raised to Rare. With Dramaturgy able to give Ultra Rare addons, and the nerfs to the most powerful Ultra Rare addons for Survivors, I think this would be a reasonable buff to an underused perk.
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Thwack should always be active
It shouldn't require a hook to work. It should activate on every pallet break. The effect isn't strong enough to only activate 12 times per game at the most. Nowhere to Hide doesn't require a hook to activate, neither should Thwack.
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Boon: Illumination should reveal the Auras of all other Survivors
Illumination is a neat perk, but the information it provides is kind of lacking considering the setup time, and the fact that it only works in a limited range. I think it should show the Auras of all Survivors on the map when you're in the Boon's radius. Throw in Exit Gates for good measure too. This would allow you to…
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Left Behind should have a 128m range
The fact that it's outclassed by Clairvoyance doesn't really make sense. It only does one thing and it should do it well. It should be 64/96/128m.
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Low Profile Buff idea?
What if, as well as activating while you're the last survivor standing, it also activated for a shorter time (say 30-45 seconds) upon getting unhooked? This could make it pretty useful as an anti-tunnel perk, as it'd be very difficult to track a survivor that was recently unhooked while running this perk. Maybe giving it…
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A funny little detail
In the new map, there's an arcade in the Theater, which can spawn a pallet near the pinball machines. If you drop the pallet, the machines spark and light up. Just a cool little detail that adds more depth to the map!
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Why are we buffing Huntress exactly?
She's the last killer that needs buffs at the moment. She's consistently at the top of the pickrates and you decide to increase her zoning potential and make one of her best addons basekit. Sure, give her more Hatchets I guess but the wind up speed and movement speed buffs aren't necessary at all. Every other game will end…
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What if the Hatch spawned when all of the generators were done?
Keys were busted. Now they kinda suck. What if the Hatch spawned when the Exit Gates were powered, allowing it to be opened with a Key again? This would prevent those super annoying early escapes that old Keys were despised for while still giving them a good amount of use outside of the last Survivor Standing. All of the…
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Where's the love for the other Tools of Torment Perks?
Background Player got buffed significantly and is actually a pretty good and fun perk now. It has a very respectable use rate. However, the rest of the Tools of Torment Perks are left severely underpowered and underused. 3 of the 6 Survivor perks from the chapter sit in the top 10 least used perks overall. 2 out of 3 of…
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Are we getting more info on the Finisher Mori anytime soon?
It's been nearly a year and a half since the Finisher Mori developer update and subsequent PTB, and it's been radio silence ever since. It'd be really appreciated if any information was given at all, even if it's the announcement of the scrapping of the idea as a whole. It'd be a shame but I feel like we've been left…
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New Blight Addon Combo
Fun fact: With the reworked C33 and Shredded Notes, you can reduce the available Rush Tokens to 1, making it literally impossible to ever Lethal Rush! ...if you ever wanted to do that for some reason.
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This is what the anti 3 Gen mechanic looks like
Just in case anyone's curious. It looks pretty cool actually. From the third regression event onwards the spikes appear when you kick the gen but then retract back into the ground.
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Trickster needs an ammo increase
The increase in the Laceration meter means Trickster will need to reload considerably more often. With the post-PTB change of reducing the Throw Rate again, both his time to injure AND his potential health states per reload will be reduced. This feels like it'll hurt him a bit too much. With the throw rate returning to 3…
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*sad legion noises*
It's nice to see MfT getting a nerf, but it kind of seems it's going to affect Legion quite significantly more than other killers, which seems a little bit unfair. It's also going to affect Deathslinger and Knight to lesser degrees. I think the perk should be changed to something along the lines of this to prevent this…