Rhymewriter

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Rhymewriter
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  • Ghost face can bm in response. I've been climbing from reset and also absence and I get games at rank 12ish with rank 1s in it. But I've seen a large down tick in bming honestly. But I've been running pig and I've had a great time.
  • See I think the goal was to pull a Jack Nicholson ala kool-aid man but it takes too long and they hear your heartbeat anyway do busting through a wall is just another ######### pallet that may screw me over. If it was a faster break I might be down but as it stands, lackluster at best.
  • This reminds me of afk myers. Except at the end everyone gets mori'd.
  • Knock out on pig says the world is my hook. Spend another 30 seconds on chase 2 while I wait for that first gen to trigger my trap card.
  • I get a few reds in my greens (just after reset everything is screwy), but I don't have much trouble dealing with them. I'm having more fun and less toxic matches. There are some but rare. This makes things more fun.
  • As pig I try to leave a survivor with an active trap at the end. If they beat their trap they get to go. If not I get to watch them pop. But do survivors really not like mercy? I usually only do it if they play when people quit on their team but it sounds like some people don't want mercy.
  • Not really out though. Remember, basement hooks are permanent and indestructible. I still get the team that likes to body block and sabotage hooks. So I just drag them to the basement. Why waste my time trying to find unbroken hooks.
  • I HATE fnaf. It is the horror equivalent of fortnight; something children have latched onto and think it represents what that genre of game should be and generates a ######### fanbase around it. A good horror game is silent hill 2 one they brought to this game. A game that not only has a huge fan following but for a good…
  • I only farm if it's really early and two people rage quit. It's rare but often I see it as, the game is screwed and no one is really going to have fun at this point so let's just make nice and get something out of it. Surrender games are dumb and boring and I really get nothing out of it. I've even had games where I get…
  • I've been using knock out, franklin, bbq, infectious fright on pig and doing well. Drop a guy, rbt them leave em slugged while I go for the person who screamed. I often get them so disorganized that I even have time to play around with people who have activated traps on. Cause they expect me to chase them but I just crouch…
  • Ruin is by still a band-aid perk that really should be built into the game mechanics. It only helps to mitigate a cancerous issue the game has struggled with for a very long time. I'm lucky if I get a down before first gen. I'm absolutely blessed in the next two don't pop immediately after. Gen rushing is bad and blah blah…
  • I like that idea and given the multi-timeline nature of the Trials, you could essential have 3 ghost legions running around on the map not actually doing anything. And the legion in your trial can basically tag in/out with the other three wherever they are on the map. Increasing pressure greatly but providing some…
  • I'd totally be down for Sadako. Just give her randomly spawned tvs for quick traversal on the map and a slowly stacking line of site within range effect and she basically plays a stall game that tells survivors not to stare at her too long lest you get debuffed like hell and maybe a Mori at max. Like reverse stalking.
  • Ground up rework. There story is about teamwork and friendship and murder and their gameplay is "gotta go fast".
  • No I get that it benefits me (sometimes) but that's the problem. Getting free hits when it should be a stun and nothing else kinda ruins the fun.
  • I totally understand where you are coming from. PH is a beast on his home turf and almost always grants me a 4k there but I think this is kind of the point. The Entity tailors each hunting ground to a particular killer. The goal is to create and snuff out hope. Therefore the killer should be strong in the place it made for…
  • See I give hatch to a survivor that tries to play even if everyone gives up. I like that persistence and feel that if you are willing to keep playing when the chips are down you should be rewarded. Especially if the other 3 played like potatoes. That's no fun for anyone so if the last guy doesn't quit he gets hatch. Even…
  • After he came out I played the carp out of him. The info you got from his power was great. Cage a survivor? Cool. I'll chase another guy so I know only one survivor is on gens. Mori at the end? Dope. I hate DSing at the end for a free escape. The toxic build revolves around hooking? Awesome. I basically don't have to spend…
  • All jokes aside, as. PH main stop running around like crazy. We really only need you to get tormented once because then it just subtracts one hook from your death count. Most of us do not really care to use cages as the are unreliable so we really only use them for slugging strays or for the last two survivors.
  • Just wanna throw my two cents in and say we kinda do have a killer who lore-wise is on the fence. Susie of Legion. I think it'd actually be kinda cool to see a future shifted version of her that breaks free from the peer pressure and joins the survivors. Even talent wise I can see her bringing useful killer skills to the…
  • Pre murder spree legion might be fun. It'll really freak people out using data devotion. "Oh it's a teammate...wait chase music?!"*stab*
  • Shout out the the mic'd swf that had maxed out everything with a flashlight, key, map, med kit and burned 3 petrified oaks on me. You are the reason I'm gonna spend the handful of ebony moris I have in the next few games. I enjoy this game but when people pull that kinda stuff it's just not fun. Survivors complain about…
  • Hold on I think I know what'll make the survivors happy. Killer shouldn't see hooks and be Auto blinded when near them so he can't tunnel. Please. The cages are really only useful for end game and if you can't beat PH to a cage, I'm sorry but maybe you need to adjust priorities. I've played him exclusively since he came…
  • Been a killer main since i started playing and I gotta say he isn't strong. He has no major benefit during a chase and his ranged attack is pretty easy to dodge. You basically HAVE to wait for an animation lock to hit it. But. I haven't had this much fun with a killer in a while. He rewards planning and is really good at…
  • Oooh here we go. *Cracks knuckles* gotta make sure I do this right. Let's see......*gets up and stretches a bit* hmmmm....if it isn't a bannable offense then it's fine. People are naturally toxic. But when killers have their own complaints that survivors tell them to ignore, you can easily expect to get the same reply.
  • Considering the game is based on horror movies like Friday the 13th and Texas Chainsaw Massacre, the ways to win should match the theme. Even though survivor mains feel its "toxic to slug for 4k" it isn't. If a killer is hunting 4 entitled teens, and has two right there, it's only logical to chase the one that runs after…
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