Comments
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Fine then tell me, why as killer i should not ask for the same kindess from survivors ? Let's say one gen is left, no one is dead and everyone has 1 hook, why i should not DEMAND that a survivor come to me and allow me to kill him ? Oh no wait, survivors can demand a "fair play", demand spreading hooks and demand the…
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I'm really curious to know why i should NOT tunnel someone out if that help me to win the game Let's say one survivor has 2 hooks and he's the obviously the weak link in the suvivors team, another survivor with one hook and two with zero hooks. If i find the one with 2 hooks, why i've to say "hey you know, i'll chase the…
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I don't think more crouch perks is the answer, maybe learn to loop, learn to stop unhooking while the killer is few feets away, learn map design ( and almost every map is survivor side ), learn how to work on gens instead of tryin to troll the Killer because "my favorite content creator do it, i will do it myself screw my…
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Maps I like are: Midwich, The Game and the entire mcMillan's realm Maps that i hate are : Garden of Joy, the entire springwood realm Maps that are hideous, unplayable and should be deleted : Hawkin's lab
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The only way to "fix SoloQ" is to create a ranked mode, balance the survivors around SoloQ and allow SWF to play unranked mose or custom mode or event mode
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And then what happen ? There's no hardware ban so they can simply swap account and ruin another game. Why i've to spend a lot of time to create a video, edit a video, submit a video to report someone who could simply play the game ? Honestly i'm frustrated to see how little our reports do and the silence from devs on this…
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If Killer instinct ( an ability many killers has other Legion ) it's a "wallhack" i do wonder Lethal or NWH or any other aura reading perks are to you
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Nothing new here, cheaters are everywere at least in EU server and nothing has been done to block them
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Well it's your opinion and I won't argue with what you think is or isn't dumb
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On the other hand, you can't buff SoloQ without buffing even more SWF and, according to numbers, SoloQ need to be slightly buffed As said, that's a problem bhvr have to solve one day, they can't work on survivors whitout noticing the huge difference between SoloQ and SWF
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Well, BVHR think differently "We try to keep Killers near a 60% kill rate on average"
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BHVR should decide if this game is designed for SoloQ or SWF and then balance the game around this decision ( for example, a ranked mode only for SoloQ and a casual mode for swf )
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Those persky awful sweaty 4-man SWF at high MMR are escaping 8% more than what it supposed to be, they are not suppose to escape HALF the time but they are very close to it
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Indeed, some tweek and and there, some need to be buffed while other nerfed, overall they are bit under the 60%, just a bit, they are in a pretty good spot, just few QoL could help to reach the 60% without ruining the statistics What really need to be looked at is the 48% in the High MMR 4 men SWF
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Overall KR Average is 58.50%, a bit under the target of 60% KR, a slight overall buff to killers in general is needed High MMR 4 man SWF is 48 % not a surprise, that's why SWF should be nerfed High MMR soloQ 39% a bit under 40% they can perfom well but need to be slightly buffed Those number mean SWF and SoloQ need two…
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Map are NOT balanced and at least 10-15 killers are just crap, game is a bit more balanced than before but still not balanced enough What has lead me to leave the game are -cheaters : way too many cheaters and too little effort to stop them - q&a : they keep pushing out content but the q&a is very very lacking, too many…
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Many, many players are asking for that but for some reason for the Dev it's better to have both comp and casual all togheter in the same pool and use a very broken MMR system
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Sorry but that doesn't make sense, I'm not responsible for other people's enjoyment, it's not my job to entertain others. If they have fun good, if they don't have fun they can change game
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Dev should decide if this game IS a casual game or a competive game A rank system should be enable, ranked mode and casual mode and then start to balance on the route they have choosen. Game is casual ? fine then the balance should lead in that direction, otherwise in the comp direction Same goes for SWF and SoloQ, Dev…
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Video is a bit older but it has been made after the healing nerf and iirc a bit before pt and bnp slighty nerf ( or around that time anyway ) So yeah, it is possibile to do a gen in 25 seconds and heal in 6 seconds https://youtu.be/X_nsrd1IZiQ?si=UNaZF9xHZ0ZWr4OT
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And yet gens can be done in 25 seconds (or less), healing can be done in 5 seconds or even mid-chase with a layer of endurance, way to many perks can provide speed boost ( and they stack ), there are permanent buff ( WoO, Deja.Vu, and so on ) and a comp SWF can beat almost any killer So yeah, no it's no better than before,…
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Problem is BHVR have to solve this issue not the players. Players ( killers and survivors ) play to win and both side use the most easy tactics, the most OP perks, the most best item to win. I do tunnel not at 5 gen, i start to tunnel as soon the game begin, why ? Because i can, because is not against the rules and it's a…
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After 2k hours, this mod made me wanting to play DbD The "normal mode" is a meta fest, swf all over the place, insane perk and more, this mode is like the "root" of the game, a bare experience and i'm loving it so much, here skills matter, not OP perks
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Best part of this mod is the "no perk" side, that's why i'm loving it Watching survivors running clueless around because they can't use WoO is priceless This mod should be used by the Dev to realize how much perks impact on the game, more than anything else