Comments
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I get cringe whenever people name beast or monsters with generic name, where's the creativity at?
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They all hear the same to me idk how people can differenciate them
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Its a minor inconvinience other than an objective, its like saying that killers now have to patrol the Nostromo Wreckage secret room, just over-reacting.
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Identity v is another asymetric 4 vs 1 repairing machine, escaping kind of game wich is less focused on pre-team coordination and very centered on individual cleverness to make skillful plays wich ultimatly lead to fun matches most of survivors don't play with a SWF and yet they are very coordinate. Many of the reasons are…
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Would scare the ######### out of me if I see him doing mid-match
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Its giving Briar from Leage of Legends but without the childish looks! She looks so great and i hope they replace Feng min with her when deciding who to give new skins
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I hope. She aint gettin away with sneaking into every collab skin its time for a new matriarch
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Prolly his perks overwhelm new survivors and them not realizing how to properly time waking up
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Two perks that were never used by anyone finally see some light PLS LET THEM HAVE THIS. DS was a problematic perk for years until it was changed and so was Obj. of obsession/Infinites/Pain resonance/ETC. PLS LET THIS ONE SLIDE ZARINA IS FINALLY A MUST HAVE WHEN UNLOCKING NEW SURVIVORS VERY DIFFERENT FROM WHEN SHE WAS IN…
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I mean, it is called champion of light, why wouldn't it work with FLASHbangs
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i can see her gettin a "rework" that just makes her worse than how she was
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Is this their secret plan to sell the artist to new players? or to say that dbd is not pay to win like they've done with nurse cause carmina is unlockable with free currency? 😈
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I suppose the range for the aura reveal its augmented but the repair speed range its not increased
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Maybe preparing something big for aniversary
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Still this is a super niche use of the perk and the chances of people using quick gambit instead for the rare ocurrence of someone trying to chase 2 survivors at the same time. Quick gambit was underperforming, is underperforming and will be underperforming because you'll always get more value of a Déjà vu wich doesn't…
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Time to run Dead hard + off the record +distorsion every game to not get killed 3 seconds into the match :(
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For some reason they decided to make an animation when you click wich makes it kinda slow to move around the menu normal dev behaviour, change something to say that they are doing stuff for their game and when they get bad feedback change it back as it was before. 1 step forward 2 steps back
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The repair speed buff its still too little for it to ever have an impact on the match
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Might gen blocking replace 3-gening so instead of reparing 2% and the killer coming to kick the gen get blocked for 40 + pain resonance + any other slowdown perk that makes it so that gens get blocked? I would honestly not be surprised if people just run corrupt intervention + grim embrace to block gens at much as possible…
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How would've this interacted with ruin? until at least one player its dead ruin would just eliminate any progress ever made with this feature
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Wouldnt for the people work as her heatlh state trade?
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*You can also deception the long way door of shack then quick and quiet the other locker* More than making the killer think you went to a locker its making the killer not know your next move since 3 seconds after activating deception you wont have grunts of pain, scratch marks and pools of blood but definetly yes, that…
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Since how stupid it seems that survivors are in solo queue i've considered Sole survivor + Left Behind + Low profile + Wake up! an actual optimal build to run, maybe i give clairvoyance a try
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Some months ago i was using Sprint burst + Deception + Adrenaline + Quick and quiet So basically whenever the killer tried to catch you in shack you would Sprint burst in the long way in the left door of shack then deception the lockers that's right in front of the door and then go either way the window with Quick and…
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Maybe the aura of the generators could be colored depending on how much progress they have also it could have the secondary effect of showing the killers aura to all survivors for 5 seconds after placing a boon and after the killer shuts it down so it could be paired with COF or another boon perk or maybe making that the…
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This would also help survivor perks related to lockers Its so frustrating going out of your way to find a totem and activate inner strength and struggle to find a locker, same goes to Head on, Lucky star and Deception. This change would be especifically needed to Deception since many of the locker are put in isolated areas…
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I like that before it had an effect where for 8 seconds you and the killer would see each others aura taking away the killers attention from the rescued survivor to the rescuer it was very week and many times it didn't had any functional effect other then tellin the killer that you were healing the just rescued survivor I…
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there's yet no map where a 2 v 8 could even take place If they decided to add more game modes they should definetly make something like the Rainbow Six Siege invitational game where they mix various parts of different maps into one single map. Maybe using the stairs of RPD followed by the Pig corpse trap fall in Gideon's…
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Many times when new languages are introduced to Dead By Daylight they would have translation errors, equivocated effects on perk or just straight up not showing any text in killer Add-ons. For many months Legion's Very rare Frenzy Add-on: BBF's And Blight's Very rare Blighted Corruption Add-on: Vigo's Journal wouldn't show…
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I never see blights in my games and they're fun to play against at least for me but i get that for those who see it every match with the same builds could get frustrating and boring. There's this Wesker player who I always encounter that only uses NOED + Pain resonance + Ultimate Weapon + PGTW and it really gets to my…
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I recently bought Skull merchant and I've seen an average of 2 DC per match honestly crazy it might be just mmr but I still understand why it is so frustrating to play agains her
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I liked the idea of survivors having a perk that gave forms of mobility that weren't celerity but i understand that "dead harding for distance" was problematic to the game and im glad it was changed, Still its a super good perk but now that it isn't a easy perk to use its use rate has been killed (compared to what it was).
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Self-care is only used because its a teachable perk for one of the main survivors wich leads to new survivors to use it frecuently if it was only experimented players it would drop the use of the perk cause how bad it is and because a medkit already fullfills all the players needs when it comes to healing i think it should…
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We just got Alien now we need its natural competitor Then i think it would go like this 2- IT 3- Springtrap 4- Candyman 5- Jason 6 +- All others
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I don't like scene partner
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If they make it so that they can heal themselves its overpowered but if they make it less then 50% of the normal speed than the perk is just too underpowered the problem with it is that one single perk could lead to more than 10 medkits equivalent in healing by just a perk slot but if they make it too slow then it goes…
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Yes it should But there also should be skins outside of lore just a mix of both ideas. I like that élodie's skins are based on the adventures she goes through when searching for the black veill but i'd also like diversity in this skins and maybe going outside of even main universe and get to a skin-line where they are in…
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I dont really know about this topic but id prefer they were skins thar you could get by discovering easter eggs that also realeased pieces of lore rather than skins you should pay for cause they're bad and i'm pretty sure that zarinna's skin is a recolor of one of the many skins she has
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I love that singularity and the blight are actually scary if they made a life-action movie or short based on a recreation of the entity's games such as the trailers i'd definetly want a scary killer to be a part of it rather then an imposing killer.
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It's wesking time
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What else would make this game fun? sitting on a gen for 90 seconds (+ pain resonance + jolt + 30 seconds from deadlock) is not especially funny to do but something I do enjoy other than chases is theory-crafting of new builds and strategys
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Just heal them as they get out of the hook instead of just raging and trolling that way the time spent going to the gen wont be in vain since you actually will get the heal on a already hooked survivor or smt idk Unless this happens in a competitive enviroment i dont see no reason to get this mad about this topic just keep…
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People admitting to throw the match because of this and then argueing that the people that unhook themselves are the ones throwing the games because there could be a chance that the unhooker could've had a unhook perk its nonsense missing 6 seconds of a heal cause you didn't unhooked with We'll make it wont immediatly…
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There should be indications for hook related perks such as slippery meat and deliverance when its active so people dont try to instantly unhook. the amounts of time i've seen survivors in the opposite side of the map doing a gen and then stop repairing it for trying to unhook me when I have deliverance make me go crazy.
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Yes! And i hope they keep it like this, I've the most fun in the game since
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Obviusly its not intended a perk that takes away the ability of the killer of hooking but still we shouldnt blame the players especially if this technique its very weak since it focus in stop doing generator The developers are aware that this exist and they dont want to change this perk wich is why we this is more the devs…
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"There was nothing i could do" there was something you could do and that you did, as you said you focused the others survivors wich is what you should do against this since they cant have a repair build if they have a boil-over one. they wont be doing gens so they cant affect you anywhere that isn't that one spot still…
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He is so boring to play as and against he should get reworked especially cause of the 3 gens wich is his only viable strategy
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I dont think it should be f2p but if the strongest perks are locked behind a paywall then you should at least have the respect for your own players and make the base game free (this does not take in consideration the issue with hackers)
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Even if it was for self-fishness/blood points/achivements or fun What does it matter. If you went there to get the rescue and the teammate got out of the hook theres no reason to get so pressed about it