The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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At first I thought it was super broken, but after playing a good chunk of games on both sides: Killer: I started off today around rank 13 getting paired with red ranks and was getting decimated. I'm awful at killer and generally only play for archive stuff. But I'm good enough to steamroll new survivors (sorry noobies) so…
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First: I love DbD and I want to always support it, however. Please, please, please, please listen to the feedback you get from the PTB. The players that take the time time download the test build, sink time into it, and provide feedback from it are among your most dedicated players. There's no reason our feedback should be…
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Ranking will have 0 effect on matchmaking after they push the change through, as they stated in the blog post, no matter how high you climb or how low your rank drops.
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It's not toxic. But people don't do it very often in games so the killers never expect it, so it is extremely frustrating to them when multiple hooks are sabo-ed. I tried to only do 3 hooks per game, but that's just my personal preference.
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Sure, the killers I've spoken to in game must be delusional then and feeding me false info. We can run with that. I don't care if you believe me or not, cause I know what I'm saying is true. The fact that you're demanding such hard evidence with no consideration that it may be true, shows you probably won't change your…
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I've asked other killers who run both perks when I come up against them how it's working, and they have always said it works well. I take info from discussion threads in here from regular players, dev posts, survivor main streamers, killer main streamers, and info I gather with questions I ask in the end game chat. I…
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Trust me, I've paid too much attention. I've read everything. I've listened to the streamers talk about it. With all the info I've gathered, I agree with the side of the coin that it's just average players needing the crutch perk, who now can't stand on their own two feet cause they've either never learned or forgotten how…
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Red rank survivor, I've seen the success it can have, if you don't cause half the survivors to DC from it. Purple rank killer, I don't slug/camp/tunnel when I play killer unless a survivor teabags, so I can't vouch from that side either.
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I include both survivors and killers in my statement. Everyone should learn how to be decent without crutch perks, survivors should learn to do other things such as cleanse totems rather than holding M1 on gens the whole game, and killers should learn how to apply pressure without having to camp/tunnel/slug.
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@HazeHound Eh, ranks haven't meant anything for so long already. It's easy for killers to get to red ranks by just playing scummy and slugging everyone. And red/purple ranks have been full of crap survivors for a long time as well. Corrupt doesn't really do much but push you towards the killer, it only blocks the three…
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Not really. I play Legion in red/purple ranks and don't even have Ruin as a perk. I don't camp, slug, or tunnel unless a survivor teabags me and I do just fine. You just have to keep the pressure on and learn how to keep up with mind games to end chases quickly.
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That's actually what I do on some maps that have a disadvantage to gen set up. Keep pressure on one end of the map, force them into three gen-ing, sometimes even four gen-ing themselves, and then they're frankly kind of screwed.
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Hit the nail on the head, Behavior isn't killing their game, people's crappy attitudes are. I've never seen so many people think that the better option to a change is to whine and cry and throw temper tantrums, rather than just saying "well that sucks, but I'll just have to learn to do better." It's super cringey.
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You know, I've been thinking about that a lot too. What did the killers do back then, just lose all of their games?
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I'm a bit confused, are you saying the Ruin changes are going to be more beneficial to average players then? I've seen most who think the higher ranks will actually be a better place full of better players now with the change. Personally, I don't really care much about rank. Any killer get get to rank 1 by playing scummy,…
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Yeah there's many different factors that contribute to how the games go, but that hasn't just become a thing with the Ruin change. I can definitely see it working well with all of those killers.
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I'm still stuck on how you keep saying they removed Ruin. It's not removed. Removed means gone, non existent. They simply changed it. And if you think about it, it does the same exact thing as old Ruin, except it reverts gen progress instead of just slowing it down. You just, you know, actually have to do things as killer…
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Or strong because some people know how to play killer and keep survivors off of gens? Do you often have killers that are okay with you just sitting on a gen in front of them? Man I want to play against those.
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False, I've played against it at red ranks and it's still strong. Gens just don't get done if you actually play killer properly. Gens regress at 2 TIMES the normal speed with tier 3. You just want to complain.
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Again, that's a map issue, not a perk issue.
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It wasn't removed though... Have you tried actually using it since the change went through? I swear to you, the perk is stronger now. Use it, and patrol your gens, and they will never get done. And as I've said many times now, if it gets cleansed in the beginning, then you're in the same boat as with the old ruin.
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No, we're just able to look at the bigger picture of the game, or just don't care at all, like most of us with the Ruin change, because the performance of killers should not be based on one single perk, ever.
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Because the player base always throws a fit with any big change? Ruin turned into a crutch perk for average players to help boost them into thinking they were better than average. Even if gen speeds were reduced, with that mindset they would have continued to use Ruin after the nerf and would have still been dependent on…
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So your first point. I don't think they worded the doctor changes correctly tbh. These changes were definitely made in the interest of killer players, not survivor. He's much, MUCH stronger now, so to continue being upset over some writing seems a bit silly at this point. I still stand by the point of ruin was such a…
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Sitting at rank 4/5 atm, queue times are ranging from instant to about 30 seconds at all times of day in the Central timezone for US for survivor. Haven't tested the killer queues yet. Doesn't seem to be a problem for everyone.
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Don't get me wrong, there are a lot of bugs that I wish they would fix sooner rather than later and matchmaking is still pretty bad, but I'm just tired of seeing the whole "ruin nerf killed the game" thing over and over again. Also, let's not forget that changing a perk like that could properly allow for generator speeds…
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Lol, unfortunately I don't own him or I'd give him a shot, but it's good to know I'm not going crazy.
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Oh good, it's not just me that thinks he's super fast now. I thought maybe I was just imagining it, but I feel like he just gains on you super fast. Even if you see him coming at a distance and start running, within a few seconds he's just already on you.
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I'm seeing a lot of people saying they had longer survivor queue times, but I've had the complete opposite with almost instant queues as a survivor? Games have been about the same. Killers might be a tad bit more aggressive, but it's manageable. Matchmaking is indeed still broken, poor baby killers getting rank 4/5…
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I specifically said in my original post that I wanted both survivor and killer perk builds and there have been so many people posting their killer builds.
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Mangled means it will take longer for the survivor to be healed. Exhausted means if they are running any exhaustion perks (balanced landing, sprint burst, head on, adrenaline, etc.) then those perks won't be able to activate and be used.
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ohhhh I had not heard about that! That would be super cool. I could imagine some kind of siren song ability that would maybe work something like the Clown's gas or the Doctor's shock.
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@monstermaster42 I kinda doubt it, lol. I'm not sure how that would work, though it would be cool! Siren is just what I've been known by for years :P
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Survivor: I'm not the greatest with chases. Sometimes the stars align and there's enough pallets and windows set up that I recognize a decent loop and can run the killer for awhile. But generally, I'm good at not getting found by the killer till the end of the game when there is no more pallets left so I don't get much…
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I've run this outfit on Kate for awhile now. I like the default shirt over the biker jacket cause it shows off her tattoos. I also like the hair cause it's the same style as mine IRL, :P
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I don't ever use it. Yeah there's always those times when you have a ######### tunneling killer, but more often than not the killer is just making use of the situation of the game. If you don't want to get downed so quickly in a row, don't farm people and remove yourself from the area once you've been saved if the killer…
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Do you mean their ratings from their player base or their actually business ratings? Because Behavior is actually an award winning company. You can see it all on their website, so business rating wise they're pretty good. What the player base will tell you is probably entirely different, but any opinion given by the player…
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@myers_obsession The nodes are all the master challenges, and those are usually the ones that have the lore attached to them, if they continue the trend from the first tome. @YaiPa The problem with that is these characters span across three different chapters, so that wouldn't work. Putting the specific characters on sale…
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Or maybe they could put them at a discounted price, both for auric cells and the shards. And yeah, now that I know I'll need those characters, I'll start saving up my shards to purchase them, but it will take awhile to do that and I won't be able to complete those challenges for awhile. And I know I could always look up…
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From my first post: " I understand that you would not have to complete these nodes to "finish" the tome, but I'm sure they'll have the pieces of lore attached to them, and I kinda feel like the lore is the most important part of the tomes?"
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Also to add, and a bit for the elephant in the room, I understand Behavior is obviously trying to use the archives/rift to get money out of their players, it's a business move, but it would be nice to see it at least 50/50 for those of us in the community who enjoy playing the game but are poor souls.
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I disagree, I see more often people stop gens to get people off of hooks. It's more beneficial to keep your teammates in the game.
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I'm not sure actually. It may cancel it out, or it may stack with it. The only way to know is by testing it on PTB tomorrow.
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I play at red/purple ranks and have never used Ruin so. I don't want to sound rude to anyone, but being a good killer is more about relying on your own skills than perks. So if you truly cannot contend at higher ranks without ruin, maybe you don't belong there, I don't know.
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Yes, a dev has already said it combos with it extremely well.
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From what Peanit has said, it is a passive regress. Meaning: A survivor is working on a gen, and then stops to go save someone on a hook. As soon as that survivor lets go of the gen, the gen itself will start regressing without being kicked. It is a passive regress, so you will not have to take the time to kick the gen.
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I can see it also being paired well with Thana as long as you're putting on good map pressure and keeping survivors injured. But I'll be honest, I don't really care at all about ruin, I don't ever use it in my killer builds, I would rather rely on my skills with map pressure than one silly perk that can be destroyed in the…
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The devs have responded saying you WON'T need to kick the gens, they will automatically regress themselves once a survivor stops working on it.
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Did you get than info from a dev or form someone assuming? I wouldn't take any info as true until we see it for ourselves on the PTB.
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I would like to see if Ruin will still give you the hex notification as before. I think it would be more beneficial if it was like Devour Hope where you didn't get that notification till later in the game, once you've hit exposed. Survivors don't think to look for totems unless that red mark is on their screen. Other than…