The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Badham is fine, half the pallets there are unsafe and can be played around, especially with Pig ambush. If you're going to discuss how a map is bad, then at least explain what makes it bad in detail. My experience with Badham in higher ranks is that it never feels unfair to me. It's surprisingly a good map and something I…
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What if generator repair method was completely overhauled? What if you have to collect generator parts scattered throughout the map to repair the generator faster while if you don't, it would take about 120 seconds or something to repair one. Remove toolboxes being able to increase repair speed and make them focus on their…
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Agreed, there's no reason to disallow console players from using mouse and keyboard as there is no disadvantages to using a controller when playing DBD. Some survivor mains in PC DBD use a controller over mouse and keyboard, so I don't see why players shouldn't be allowed to use mouse and keyboard in consoles.
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This really would not apply any pressure to the afflicted survivors as blindness is already a really weak cc. This won't solve the Clown's main issue of lacking map pressure as survivors will ignore the blindness effect and some survivors will be in comms to outright ignore it.
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Buffing bloodlust isn't the right solution, it's the broken loops like in Ironworks of Misery that should be tackled. Rebalance those maps so you wouldn't need bloodlust to keep up with survivors abusing those loops.
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That'll make Decisive Strike a must use perk. It's better to nerf the Mori itself as that's the root of the issue.
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Sounds like it would be awkward if you have to switch to the other sister right after hitting a survivor with another sister. You could be in a map like Coldwind and the two of you are at opposite ends. The survivor might have enough time to heal up with a medkit to counter the killer, unless I'm reading this wrong and you…
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Wow, I had the same idea about how moris should be changed. Having moris only work when someone is dead on hook is a change I'd love to see as it will effectively make playing survivor no longer ridiculous if the killer decides to run a mori. Although, wouldn't using a key be the same as running a mori?
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Could you explain what this sister domain thing is? I don't understand what happens when a survivor gets switched between domains. Are the domains 2 sides of a map or do you have to switch killers on the spot once you hit the survivor?
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Wth is this Aikanaro guy talking about. I don't camp nor tunnel unless when I'm searching for a survivor it ends up leading me back to the unhooked survivor then I have no choice but to go after that unlucky survivor. I focus on spreading the joy of vile purge and start attacking survivors one by one and hooking them…
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Rank already has issues where you can play killer well and still get no pip or depip. That should be addressed first before a change to the rank reset to be implemented.