The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Skillfulstone

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Skillfulstone
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  • Killer queues are already unbearable and you want to add another restriction? It's bad enough that Killers wait 15+ minutes to play a match which often ends in ≈5 minutes (if the server doesn't crash or a hacker doesn't manually crash it) with a pretty small selection to choose from, but now the selection would be even…
  • While OP is rather...blunt in his statement, let's elaborate. People don't mind the Mori per-say. Before this, Mori animations were liked (or at least tolerated) but now, with them happening in most matches, it got old really quick and now they're merely seen as "additional reason why the game won't end" instead of a cool…
  • Because it's by far the best and most refreshing aspect of 2v8. 2v8 has been requested since basically day 1. However the Survivor side was always a (often dysfonctional) team-based game with teamwork making all the difference. The ability to play with friends has been Survivor-exclusive until recently (modded servers…
  • If the playerbase was big enough (and Survivor in 2v8 was as appealing and fresh as Killers in 2v8) to sustain 2 queues without making Killer queue times 15+ minutes (for a ≈5 min match assuming the server doesn't randomly crash/a hacker doesn't crash the server) then I'd be fine with 2v8 to be there long-term. However…
  • I'm not sure if you were around then, but people don't want basekit Unbreakable, on either side. When the devs first tried the idea of basekit Unbreakable alongside the original Finisher Mori, almost the entire playerbase united against it and it got scrapped (a rather unprecedented event). Basekit Unbreakable simply…
  • It's ironic, yet was predicted by myself and many others when it was announced (and anyone with a modicum of experience saw this coming), that the Finisher Mori system, which was (in part) advertised as a way to reduce slugging for the 4k/hasten endgame alongside making Mori animations more common (likely for future paid…
  • If recent history is to be believed, there is no middle-ground when dealing with even slightly-overtuned stuff recently, it's either nerfed into uselessness or absolutely meaningless changes that either don't fix the issue or create a new one (each not being mutually exclusive). I'd like to be optimistic, I really do, but…
  • Well, guess that's that. Roadmap confirmed. He's getting changed soon, likely nerfed (or at the very least his Bat form is getting thrown in the bin), you won. Congrats on reducing Killer variety again.
  • He's already on the roadmap for changes, likely nerfs, the goal of this thread is already achieved.
  • (Ok so since I never targeted anything else than 4k slugging in my solution, my bad if I thought it was directed at me I was beffudled XD). How could the Survivors "disable" your Mori? It's entirely in the Killer's hands. If you're worried about Plot Twist, don't be. BHVR has proven that they can make Plot Twist not count…
  • While you understood my sentiment @smurf, fixing tunnelling and camping aren't the goal with making the Finisher Mori healthy, those issues need fixing of their own. While the system affects tunnelling a tad bit (more reward for 4k at any cost), the Finisher Mori doesn't affect camping much. My aim is to significantly…
  • Since you missed it in my post and assumed I want the system removed with no argument or compromise, I'll rephrase; I don't want the system gone, I want it healthy. If the Finisher Mori (which would grant bonus bp) was only available if the 4th Survivor was standing (on their feet, not just alive) when the 3rd Survivor…
  • For a simple reason; Someone that sees the Finisher Mori is very likely to have twiddled their thumbs for several minutes already while waiting for the other to die (or in case of SWF, also making the others wait on the Killer to end it), they also likely end up in a similar situation often. For "proof" that it happens…
  • The system itself is, while killing off a few perks and making Killers on the weaker end of the spectrum more stressful to play, not a bad idea per-say, no one wants to spend 30+ minutes in a stalemate. However it is in effect the whole game which means it's easy to make it backfire unintentionally, a SWF can even…
  • It isn't stronger than before the nerf, as long as it requires chases then it'll always be far weaker, more precisely it'll be weaker for those who need it more than the ones who don't. Most people who used Distortion (contrary to popular belief) were newcomers/casuals/people who knew they would go down in seconds if they…
  • People don't want basekit Unbreakable (there's a reason why it was rejected the first time, basically the whole playerbase united in backlash against it, a rather unique event, there were 1-hour videos of people abusing the hell out of basekit Unbreakable to torment Killers and Killers slugging non-stop until bleedout in…
  • Camping and tunnelling (especially the latter) always were and will always be complained about. Slugging joined because the Finisher Mori system (in it's current iteration at least, there's room for mending) actively encourages slugging for the 4k to see the shiny animation (which will get worse after every new…
  • Making the server crash on command is a common thing cheaters can do, it's likely you managed to hook a cheater and they didn't like that, it happened to me a few times and Hens recently made a video on it. Suspiciously-timed server crashes aren't surprising anymore.
  • Well, a tidal wave of kids will temporarily inflate the playerbase, likely to levels around the RE chapters (then leave shortly after getting tilted beyond belief when they get destroyed and BMed relentlessly for being new and having no perks) and the sheer frequency of whatever FNAF Killer will show up might drive people…
  • One of two things; Absolutely meaningless number tweaks that won't really change Freddy's situation but will make him slightly more viable (like Pig). Or Significant changes that makes him so unhealthy/broken that it gets reverted/nerfed into oblivion and we're basically back to square one (like Twins). In all seriousness,…
  • I'm honestly just concerned about possible health hazards a fnaf Killer can bring. Fnaf is a game which has the "horror" label only because it's 90% loud jumpscares and flashing screens, those kind of things (which will become beyond infuriating even for people without any issues after a while, imagine just getting…
  • It's very amusing and nice to be proven right: Not even a month and people are already sick of seeing a Mori animation after most games (more often than not after at least 1 person twiddling their thumbs for 4 minutes). What was liked (or at the very least tolerated) is now despised because of the Finisher Mori system and…
  • Myself and others predicted it when the Finisher Mori system was announced; Slugging for the 4k will get worse since the system encourages it. People will start to despise Mori animations instead of liking (or at least tolerating) them due to how common they will be in mid-low MMR.
  • It's very tricky to make SM's power balanced yet useful and engaging since the very core of her power (puts a stationary drone anywhere that creates a large danger zone) is made to zone and create lose-lose situations/force to hold W, which is boring and has effectively no real counterplay outside of a full SWF and "just…
  • It's already been established that this "nerf" is just a way to "clip her wings" without actually killswitching her until her 2025 rework. By effectively removing SM from the game, the complaints also go away (for example, who complains about Freddy now?) which will make the feedback section lighter instantly XD When she…
  • The only logical theory is that BHVR wants to sell Mori animations later and they needed the Finisher Mori system to help justify those purchases. It's a shame the system didn't go through several (not just 2) PTBs to see how the playerbase's playstyle changes and it's feedback. It also would be pretty easy to make the…
  • While 50% is an exaggeration, slugging for the 4k did get worse since the Finisher Mori. If it didn't then there wouldn't be so many threads about it in such a short time. That increase will only return with a vengeance each time a new Mori animations becomes available (Visceral skin like Naughty Bear/True Form/Elk, new…
  • While Weave being nerfed/reworked is already set in stone, people are trying to avoid this perk being nerfed the same way as almost every nerfs in the last year; Nerfed into uselessness. Or Nerfed/reworked in a way that keeps it's problematic aspects but makes it bad/very niche outside of that aspect.
  • Yeah, the only problematic part of it was how strong it made camping & tunnelling and yet everything except that was nerfed. Easy fix: Revert all changes. STBFL deactivates when within 16 meters from a hooked Survivor and for 5 extra seconds after unhook if the Killer is within the zone. STBFL doesn't work upon hitting…
  • If it is not a bug, then maybe BHVR should rephrase their emblem requirement description. "Iridescent quality requires 9 or more hook actions performed in the match." According to this, at least 9 hooks (which is at minimum 1 Survivor dead and the others on 2nd hook) would grant Iridescent quality. Imo the description is a…
  • It's hilarious seeing this thread then seeing a bunch of other threads show up complaining about Mori and excessive slugging mere days later XD
  • Bruh, try finding the item in the Swamp or in Red Forest where you can't see the ground (or if the item downright sinks in the ground if on uneven ground). We're past the point of "skill issue". I never said that the perk should be nuked from orbit like the devs are fond of (Distortion, Ultimate Weapon, Ruin, CoB etc.), I…
  • To be fair, try coordinating that in SoloQ. Imo all it would need is to reveal the item's aura when within a certain radius(in some maps it's basically impossible to find the item).
  • Honestly I got the most value out of this perk when Survivors try to get a (useless but annoying) blind during break animation (which makes them slow and not make distance) but scream before being able to complete the blind and almost always gives me a free hit. Even before, the info was only good on a handful of Killers…
  • Sure they have more Mori animations, they also have a Gacha system which has certain Gacha-only "platinum" skins, guaranteeing such a skin can cost around 200$ if unlucky. Some characters in the past could be acquired slightly earlier than their official release…only in the Gacha and possibly costing more than the core…
  • No, this would reward people for proxy-camping, slugging the unhooker, before going right back to tunnel the now-defenseless unhooked Survivor. It's bad enough that we got the Finisher Mori which actively encourages slugging for the 4k, we don't need a mechanic to reward camping and making tunnelling almost risk-free.
  • Killing Survivors through Mori animations isn't toxic in and of itself at all, game's been around for 8+ years and outside of the time when Ebony Mori granted Mori without needing hooks I'm not sure I've ever seen/heard people hating on Mori animation so much as the last week. However, like myself and others pointed out…
  • The devs already responded to one of the many people that pointed out how ridiculous this achievement is, I believe the answer boiled down to; "The achievement is still possible to have with the current game's content, therefore it's not getting removed/changed."
  • It's not stealing if you didn't know, and even if you did I would be more than glad if the idea got traction in any way XD. Let's hope you succeed where I failed XD.
  • This would be very nice, a while back I even proposed this exact thing in another thread XD. There's also the fact that it's likely BHVR is looking to sell Mori animations in the future despite the Finisher Mori being rejected in the past (there is no positive from a gameplay and health standpoint that can come from the…
  • While the "Last Standing" mechanic has it's merits, I think that there should be a more "general" deterrent for excessive slugging and boring/unfun situations. Basekit Unbreakable isn't the answer (we all remember the dreadful PTB that tried it and the deserved almost-unanimously negative response from the community) the…
  • For Pentimento to have any reliable value, you need at least one other Hex perk. That's at least half of your build dedicated to getting value out of one perk. With how ridiculous some totem spawns can be, it already makes it's effectiveness slightly vulnerable to rng. Making the totem show it's aura would essentially…
  • Yeah...you might wanna read the whole post. I mention that this fixed nothing. Killing Distortion won't change how rats play. Cowards who hide all match and don't do gens are a detriment to their team. Survivors don't like being in a 3v1 from the get-go and one Survivor always hiding means higher chances of tunnelling (if…
  • It was nerfed because a bunch of cowards were using it to hide all match and Survivors relentlessly complained about those few bad apples which made the majority of people using it (most of which were newcomers/casuals that knew that they weren't that good in chase so tried to focus on gens in order to be useful) lose the…
  • This would be a hard-counter to Pentimento. Imo a perk like that should be in Boon form to add some depth and uses outside of just being "anti-Pentimento"; Boon: Hope Rekindled You can rebuild a broken Dull or Hex totem into a Boon totem. When the Killer is inside the Boon's radius, their aura is revealed. If the broken…
  • There's a ton of things that should be visible to your teammates. Anti-camping bar. Locker which has a Survivor with Head-On at the ready inside. Icon showing that a downed Survivor has Plot Twist/Unbreakable. Icon showing When Second Wind, Inner Strength and Deliverance are in play. The list can go on. However it seems…
  • The perk already got killed because people complained about Survivors hiding and not chasing instead of being changed in a healthy way. Stop beating a dead perk.
  • Oh the mori doesn't even grant extra BP. But it was obvious that this change would make slugging for the 4k even worse than before, anyone with a kernel of experience could have seen that coming from a mile away.
  • Is the Finisher Mori system unhealthy and incentivizes boring and unfun gameplay? Absolutely. Would basekit Unbreakable fix that? Hell no, it would create a lot more problems than it would solve, there's a reason basically the whole playerbase rejected the devs's first attempt at pushing the Finisher Mori alongside basekit…
  • While nice to hear that it'll be shorter, it still doesn't change the fact that not only are there less tokens but also that the majority of the playerbase will end up on a hook after nearly every chases anyway(losing chase for a second because of stun, LOS or distance doesn't count) unless someone else takes chase or the…
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