Skillfulstone

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Skillfulstone
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  • Far more than that. Turning Mori animations into an endgame/4k thing changes many things, including playstyle and general mindset (not to mention effectively removing Devour Hope and Rancor, two already rare perks, due to their unique functionality being gone, further reducing Killer perk variety in an already declining…
  • Reducing the bleedout timer isn't the answer, in fact this would encourage players to slug aggressively since they would get a lot more pressure. However I think that adding a "bleedout" button should be a thing when either; A: every remaining Survivors are downed. B: only two Survivors remain and one is downed. Slugged…
  • Yeah it's a placebo effect and it makes sense. With Survivors suddenly no longer packing gen-speed builds on the regular and Killers no longer able to stack regression (on purpose at least) the games feel more relaxed unless the Killer decides to hard-tunnel. I did notice a prevalence of multiple flashlights even when…
  • I honestly didn't notice sabo being that common in the PTB, to be honest I wasn't even sure the change had been implemented since people in my games are apparently more busy getting stuck in mimics and locker-warping than sabo'ing (can't really blame them).
  • The tunnelling didn't start at 7.5.0, I never said that. Tunnelling got worse since then though. There's always been tunnelling and there always will be as long as there's bitter players and/or too little options. But I've been playing since shortly after Myers came out (took a several months break shortly before Trickster…
  • Ok so, even though the perk itself was DOA (I honestly don't think I've ever seen the perk outside of adepts and Doctors using a skillcheck build, and even then it's not like it gives much value against Survivors with a kernel of experience), I recently found out (due to the new random mode) that the perk "Undone" actually…
  • I mean, the tunnelling (and by proxy Survivors going next more often) is a direct result of many changes that started with the "Anti-3-gen" implemented in 7.5.0, the regression limit killed most regression perks and many non-regression kick perks overnight leaving Pop and Pain Res the only viable slowdown options for…
  • Yeah this tends to happen easily when going up the mmr ladder (there's even a video in this very thread showing exactly this happening), good enough players can take advantage of that with enough awareness. However it only really works against weaker/M1 Killers due to having not enough mobility/lethality to effectively be…
  • This will encourage the Killer even more to slug for the 4k….yipee…. Downs and slugs one Survivor, goes after the other; If the slug bleeds out before the other Survivor is found then it's a Hatch game and if they get downed there's no hope of wiggling out. If the other Survivor is found and downed, the Killer simply…
  • I don't know...this rework helps a bit but also exacerbate the issue that the devs are going to create if their nerfs goes to live: lack of built-in slowdown and Survivor incentive to interact with Killer power while creating another issue in the form of his power eventually becoming little more than a cooler-looking Demo…
  • Calm Spirit: invalidates the info of screams (and by proxy most of Doctor's power) essentially making the Killer just hope the Survivors are new enough for weird skill checks to make a difference. Iron Will/any perk that affect scratch marks/blood/noise: effective counter to Spirit phasing. (Not quite a perk but worth a…
  • Trapper's traps (or even Hag traps) aren't exactly a "catch-up" tool. The (theoretical) DS stun would not do anything to previously set traps as they can hardly be used to negate DS like Blight's/Billy's Rushes and Dashes or other Killers's projectiles. The baseline for the code is already in the game in the form of…
  • Yeah, if those changes go past a PTB it won't change much perk-wise and will just make the game even more stressful for weaker/M1 Killers while changing little for the powerhouses. The "Anti-3-gen" single-handedly makes Pop and Pain Res objectively the best choices due to offering good slowdown for a single regression…
  • Yeah..... The slowdown part of Wesker's power (urgency to find spray and cure infection to avoid heavy penalty+insta-down) is basically gone the moment you start going against decent teams if all these changes go live as-is. A recently unhooked infected Survivor wouldn't jump right back on a gen (at least not for long) due…
  • Ok the latest announced update (with further nerfs to gen slowdown in the form of Pain Res, Pop, Grim Embrace and Deadlock all being nerfed while at the same time giving a 20% nerf to DS) is just ridiculous. Congrats to those who screamed long and loud enough: the only viable options at a higher level for weaker/M1 Killers…
  • Going by a lot of his posts (which tends to call Killers "assassins" or other similar term), I assume he's either using a translation app or is simply trying to avoid repetition when writing.
  • As annoying as it can be to be forced to play M1 for long stretches of time (at mid-high level, newcomers/inexperienced Survivors get rid of Victor asap) if a Survivor decides to keep Victor for 30 seconds then even if you are in no position to down that Survivor (due to distance and/or tile strength) then that's a…
  • Yeah, and the rubberbanding & lag was an understandable consequence of that, but the lights specifically in basement? Hell, it's been months and Nemesis (not that he's really worth playing at a high level since 7.5.0, like most weaker/M1 Killers) still have his tier-up tentacle animation messed up despite not being touched…
  • I honestly believe that it's a mix of extreme spaghetti code and perks that can influence sounds that make it harder than it should be. Let's not forget that the latest update broke the whole game for a while and caused seizure-inducing lights in basement even if nothing in the update was related to the basement.
  • Ah yes, because having to run real quick because real life intervenes I'm forced to take a DC penalty? It's bad enough that the Engine update made the server crash happen at least once every two days (amongst countless other issues) now people couldn't even go in a locker (if available) or go afk for a bit to do their…
  • The issue in this case is how the MMR system works for Killers. Every Killer have their own separate MMR (so that experienced players playing a Killer for the first time won't end up against the SWAT comp teams that they face when playing a Killer with which they have thousands of hours on) so allowing players to switch…
  • Damn, I knew they wanted to kill Ultimate Weapon but it's beyond that. Like, I genuinely believe this perk serves absolutely no reliable purpose as it is now,15 meters is nothing, hopefully it's a bug or whatnot because while I get wanting to stop people from complaining the previous version was still a tad more useful…
  • Weirdly enough, it seems that it's kinda map-dependant. Scratch marks in Lerys or Midwich are decent for me but I constantly lose them in Autohaven, Garden of Joy or Red Forest.
  • The Engine update has broken a lot of things and is sometimes causing rubberbanding and lag no matter the ping. Eventually BHVR will fix it and the game will be stable again.
  • Dr.Salvador/Bella Sister for Hillbilly Deborah/Alexia 1st form for Hag (might be a tad too "revealing" for DBD though) Rasklapanje/Regenerador for Unknown Jack Krauser for Legion Jake Muller for Leon Sherry Birkin (adult) for Jill Jack Baker for Trapper Spectre (ORC) for Deathslinger (it's meh but a high-tech gunner would…
  • The system won't matter most of the time it's true. If you're better than the Survivors (or just get someone out asap) then you didn't really need slowdown anyway. If you steamroll the other side then yeah the system won't matter too much unless you stack slowdown. The issues start to show when Survivors know what they are…
  • Huh, unexpected. It won't really change much though, I think the biggest difference will be if a Plague tunnels while in her power and gets hit with DS. It still won't give free escapes due to deactivating in endgame (which is good) but at least her power won't make DS a mild inconvenience at best, ideally DS should…
  • Funnily enough, those kinds of buffs (necessary to break the horribly stale meta created by almost every update since 7.5.0) would be unnecesarry if they just adjusted the Anti-3-gen to do what it's supposed to do without making many perks irrelevant after a certain threshold of experience, especially for weaker/M1 Killers.
  • I honestly wouldn't be surprised if it's a bug. With how many things the 7.7.0 update broke, it's not far-fetched to assume Plague's power could have gotten caught in the crossfire.
  • Sorry to say that, but what did you think would happen to the perk meta when, in the span of a couple updates; Slowdown was given a hard-limit that's easy to reach with most regression perks and is affected by non-regression kick perks. STBFL and Sloppy, two good perks that were commonplace but mostly used on M1/weaker…
  • Every cheater epidemic in DBD's history ran it's course similarily. Cheaters show up, start harrassing content creators/Fog Whisperers to promote the cheats they are selling/try to damage the game. BHVR makes very little public acknowledgement of the situation (people still get feedback about their reports) while upgrading…
  • Honestly, nobody should be surprised that the perk got destroyed, just look at Sloppy and STBFL (the former is unusable against Survivors that can handle being injured for a bit and the latter is unusable on hybrid Killers and much weaker outside of proxy-camping which literally was the only issue with the perk in the…
  • Tunnelling had a big rise since 7.5.0 (understandably so for weaker/M1 Killers) and 3 second DS just wasn't good enough to warrant using. The perk already disable in endgame and on a conspicuous actions which means it can't be used for guaranteed escapes. Even with 5 second stun, high-tier Killers will still be able to…
  • I mean, whenever there's some sort of bp event and I manage to escape as Survivor then bp gain can easily go over 30k-40k (even more with offerings and/or bp incentive). The issue lies with the fact that 7.5.0 created a tunnelling rise which means there's often one Survivor that gets minimal bp because they spent more time…
  • I genuinely think I had to take a few moments to re-read the post to make sure I got it right. Not only is endless 3-gen gone, but all forms of gen-regression outside of Pop/Pain Res is considerably weakened. After a certain threshold of experience, most slowdown perks and non-regression kick perks are simply no longer…
  • Literally the only regression perks worth bringing anymore are Pop and Pain Res, DMS & Grim are merely synergy. The "Anti-3-gen" system basically killed every other regression perks (and non-regression kick perks like Surveillance and Trail at the same time) by limiting the number of uses. Perks like Surge and Eruption…
  • Constantly using Unforeseen (and therefore spending limited and valuable regression events, especially during late game) is just asking to have gens be nearly blocked by the time there is 1-2 gens left if the Survivors are good enough. If the regression limit only kicked-in when there is 1-2 gens left then I would agree,…
  • Oh I agree, it would be much better to buff old, worthless perks than absolutely gutting strong ones.
  • From a purely logical point of view (and with the hindsight of the PTB being a buggy near-unplayable mess with some changes not even properly working) it makes sense to focus on DS and UW since they were by far the most complained about perks (DS too weak for Survivors, UW too strong for Survivors) and putting in changes…
  • Depuis l'update d'Alan Wake (7.5.0) ces situations se sont multipliées et nombres de changements depuis n'ont qu'empirer la chose (nouvelles mécaniques et nerfs qui n'affectent que les tueurs moins rapide/puissant et réduisent les options pour gagner de manière juste). Des Survivants qui se font tunnel à 5 générateurs…
  • Gen regression is extremely weak right now, every regression perks except for Pop and Pain Res offer too little for a limited ressource (Surge/Eruption just chews through regression events for almost nothing). Pain Res and Pop, despite their strength (although they were already very popular before, 7.5.0 basically made…
  • If you let Survivors escape alive, then 8 hooks or 1 hook doesn't make a difference for the mmr system, you'll lose mmr all the same. It's a pretty good way to have fun, get bp and emblems without having to go against god teams too often though. I often do that on my main account to still have fun without adding more…
  • Assuming you go against decent/good Survivors, a good way to be annoyed is to play one of the weaker Killers (Pig, Trapper etc.) and bring Surge, Eruption, Trail of Torment and Undone (although Surge and Eruption alone can achieve similar results depending on the map and the Survivors). If the Survivors are half-decent and…
  • It's hilarious that this mode, no matter how ridiculous and absurd it is, is arguably more fun than Lights Out (on the short term at least, that thing doesn't really qualify as a full-fledged game mode that could keep it's fun factor for more than a couple weeks). I honestly feels like BHVR just handed the reigns to a…
  • I mean, the "Anti-3-gen" system basically voids any kick perk that doesn't grant some serious regression/slowdown reliably (the reason why Pain Res/Pop are basically the only regression perks left worth using against decent teams, especially on weaker/M1 Killers) so any change that doesn't make the perk powerful enough to…
  • Leon DCed because you played Skull Merchant and because he got downed in less than 2 minutes yet with only 1 gen done. Ever since 7.5.0 tunnelling went through the roof and Skull Merchant is already a miserable experience so the first down DCing is basically expected. Sable DCed because there was only a single gen done by…
  • Welp, another update in which weaker/M1 Killers get no help and the "Anti-3-gen" is still untouched despite entire videos and threads dedicated to it. At that point I'd just take a statement from the devs that the current iteration of the system will never be changed or if it's still under observation and an adjustment in…
  • While I don't want NOED gone I gotta admit it does a little bit too much for it's "condition". Whether people want to admit it or not, NOED is the very definition of a crutch: When a Killer fails at their objective they get a massive power-boost (albeit a tad rng-dependant but it can also work in the Killer's favor if the…
  • The point isn't reaching the cap before 1 gen is left. Unless you're in a small map (or any map if Survivors keep divebombing the same gen which means they go down near them), using Surge and Survivors keep getting saves/sabos then it's not that easy to reach the cap early. Like I said in my previous comment, bringing…
  • Eruption isn't the only perk "suffering unfairly". Every regression perks except for Pop and Pain Res are simply no longer worth using after a certain threshold of experience (although Eruption and Surge are by far the most affected due to how quickly they chew through regression events for little payoff, especially since…
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