Comments
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This. Just THIS. @jesterkind saved me from writing a novel but this right there is basically it: MMR cannot be available because many people would just use it to look down on others/diminish the validity of their opinions while putting people with high MMR as the only ones with the right to be listened to (maybe themselves…
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Something happened?
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You crossed path with a content creator doing a Hardcore Survivor challenge didn't you? In all seriousness, the mmr system doesn't let smurfs stay with newcomers for long so experienced players will quickly go against other experienced players if they absolutely demolish them.
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I wouldn't waste my time asking for this. Many people already explained why the system was flawed, sometimes even including videos of instances of Survivors weaponizing the "Anti-3-gen" system to essentially guarantee a free gen in endgame/make the Killer stop regressing gens in fear of having a gen blocked by mistake, or…
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As long as licenses keep arriving to the game (the biggest player count rises in DBD history were around the RE chapters for a reason) and no major legal issues happen, the game is essentially immortal since it has NO COMPETITION. The closest thing to competition was TCM, but the utter lack of anti-cheat caused the PC…
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In this hypothetical mechanic, there would be a decent amount of time to reach before being able to recover, time which the Killer should use to hook. Maybe multiple conditions can trigger the mechanic etc. And quite frankly, if you manage to down an entire team at once as Oni, then they are either greatly outmatched or…
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Here are a few ideas; 1: The Survivors can pick themselves up under certain conditions such as; Only two Survivors remain. All remaining Survivors are slugged. A Survivor is slugged for 60 seconds and no teammates are within 20 meters (a distance that cannot be realistically covered for potential saves, preventing…
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Not at all, a "toxic" build would be something like Head On, Flashbang, Blast Mine and Champion of Light, complete with a purple Beamer with best duration add-ons. (Head-on stun, drop Flashbang which hinders the Killer, run away. Bonus annoyance if the Survivor manages a chain blind from afar. Blast Mine replaces the first…
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Honestly, if this hits live servers then it can only be in 2v8 queues. No matter how weird it would be to play with like 2-4 bots in lobby, no one likes waiting in queue for 20+ minutes. So many people would stay in the mode rather than going "The moment I'm done with the 2v8 tome challenges I ain't touching it again".…
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Even Youtubers are joining this thing. Apparently it's getting some more recognition. https://www.youtube.com/watch?v=lbszPoaQG40
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With FNAF coming soon, it's possible that you'll get your wish and that people will get fnaf-jumpscared with ear-blasting noise and flashing lights every 30 seconds. I sure as hell hope not, if only for health hazard reasons, but it's a possibility due to the source material. I'm honestly not sure an original Killer nor…
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I think (hope) that the devs will tackle slugging (ideally by reworking the Finisher Mori and/or give basekit workarounds to team-slugging/slugging for the 4k) and THEN will eventually come back to Twins Twins's reputation and, to some extent, their high killrate, are directly tied to their ability to slug multiple…
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Oh XD My mistake, I misunderstood, too used to seeing people share scenarios like this and be of the opinion that "Finisher Mori is good, all of you are wrong". But yeah, it's just unhealthy in general and created problems rather than solving them. It could be changed to be a healthy incentive though.
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Survivors going out of their way to deny the Mori isn't exactly rare since the Finisher Mori, the situation you described is often a thing SWF do if the Killer is obviously waiting on a slug to Mori in EGC instead of hooking or at the very least try to push the others out if the Mori is that important. More often than not,…
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Did it create slugging for the 4k? Absolutely not. It did make it worse however, the number of threads about this exact topic recently speak for themselves. The Finisher Mori could be easily reworked into a healthy thing though. By, for example, making the Finisher Mori give some extra BP but only available if the 4th…
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The Finisher Mori actively incentivizes slugging for the 4k (slugging the 3rd Survivor and leaving them alive in order to search for the 4th Survivor, often leading to ≈4 minutes of boredom which ends by a mori or bleedout) which makes most games end in a whole lot of wasted time and/or a mori animation which everyone has…
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Didn't a dev in a stream, a long time ago, say that MMR doesn't apply to events/modifiers? I can't recall where but I heard that events & modifiers ignore MMR.
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Honestly, except for Hand-Eye Coordination (which I luckily got in like 2 days after Vecna release since now it's ridiculously difficult due to low pickrate) the only achievement that is ridiculously unreasonable is Left for Dead. One of the only achievement I'm missing and will likely never get XD How the hell is that…
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I'm honestly just concerned about possible health hazards a FNAF Killer can bring. Fnaf is a game which has the "horror" label almost only because it's 90% loud jumpscares and flashing screens, those kind of things (which will become beyond infuriating even for people without any medical issues after a while, imagine just…
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Don't forget the bp that you get from the Rift also go over the cap (granted it's 5k per rank after a certain point but still) and adds up rather quickly. A full rift, combined with rank resets, over the cap can get you enough to P3 a new character or two instantly if you don't spend BP beforehand.
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Nurse and Blight are very hard to nerf, but not because of their strength per-say. It's complicated to nerf them because of the identity DBD wants to show; a game that is not purely pay-to-win. As of now, it's debatable and the monetization system could honestly be way worse. The two strongest Killers are free (one of them…
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I don't know... On one hand it would be very nice and a simple & great QOL change. On the other, I'm afraid it'll break every perks affected and they'll be killswitched for an indefinite amount of time XD
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Not to be that guy, but half the comments on that other thread are almost copy-pasted. Some of them are downright identical. Although a handful of them might be real, it's usually pretty clear when you read them. I'm all for giving the benefit of the doubt, but it's pretty obvious that, for most of them, it's either bots…
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Did it create slugging, tunnelling and camping? Absolutely not, those existed since day 1 and were far more uncounterable before. Did it make it worse? It made slugging worse, more specifically slugging for the 4k, but it's impact on tunnelling and camping has been very negligible. While seeing a cool cutscene can motivate…
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Yeah, now the Killer can Mori the last Survivor in a trial after downing them. This greatly encourages, and increased, Killers to down the last 2 Survivors (to prevent Hatch) and either waiting over the one with the most bleedout timer or hooking one before waiting over the other for a Mori. It was a poorly thought-out…
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Yeah...countless threads and similar posts & suspiciously new accounts showed up recently. it's annoying because this spamming attempt is burying actual feedback and suggestions. Like, I'm not saying that middle-east servers aren't bad, but this is not really helping.
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It wasn't just that. While it's true that the og Finisher Mori & offering/perk changes were also disgusting (I still can't believe they still, mostly, went ahead with the Finisher Mori despite so many people despising it and predicting that it would make slugging for the 4k worse, the current situation proving those fears…
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There ya go, this is proof enough of how egregious basekit Unbreakable is. That horrible PTB was just painful. Keep in mind that back then, sabo was slower and HUD gave less info. It would be even worse nowadays. If any kind of "solution" is made, then it must only come into effect in extreme cases (team-slugging, slugging…
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Looks at reworks of Haddonfield, Borgo and Garden of Joy. Yeah...Hope for the best, assume the worst. Don't have expectations, just hopes.
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It's still not as idiotic as Eye-Hand Coordination, an achievement which became nigh-impossible to get mere days after Vecna release.
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It's kinda annoying that they remove BP bonuses, especially since all those perks are general perks that are available at the start and can help somewhat reduce the grind for new players (said grind only becomes longer as updates pile up).
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Same here. I gotta admit, Achievements not popping (or popping with a delay) isn't anything new (it's kinda funny when an adept achievement pops up literally the next day on startup XD), but achievements entirely missing from the game at chapter release is a new one. You might want to use the Bug Report template though,…
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Just because a perk is popular, doesn't mean it's overtuned nor deserving of a nerf (old BBQ for example.). There's enough popular perks that got gutted into uselessness already despite being easily reworked or reasonably nerfed instead. If BHVR really insists on a "meta shake-up" then old, useless perks should be…
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Killer queues are already unbearable and you want to add another restriction? It's bad enough that Killers wait 15+ minutes to play a match which often ends in ≈5 minutes (if the server doesn't crash or a hacker doesn't manually crash it) with a pretty small selection to choose from, but now the selection would be even…
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While OP is rather...blunt in his statement, let's elaborate. People don't mind the Mori per-say. Before this, Mori animations were liked (or at least tolerated) but now, with them happening in most matches, it got old really quick and now they're merely seen as "additional reason why the game won't end" instead of a cool…
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Because it's by far the best and most refreshing aspect of 2v8. 2v8 has been requested since basically day 1. However the Survivor side was always a (often dysfonctional) team-based game with teamwork making all the difference. The ability to play with friends has been Survivor-exclusive until recently (modded servers…
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If the playerbase was big enough (and Survivor in 2v8 was as appealing and fresh as Killers in 2v8) to sustain 2 queues without making Killer queue times 15+ minutes (for a ≈5 min match assuming the server doesn't randomly crash/a hacker doesn't crash the server) then I'd be fine with 2v8 to be there long-term. However…
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I'm not sure if you were around then, but people don't want basekit Unbreakable, on either side. When the devs first tried the idea of basekit Unbreakable alongside the original Finisher Mori, almost the entire playerbase united against it and it got scrapped (a rather unprecedented event). Basekit Unbreakable simply…
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It's ironic, yet was predicted by myself and many others when it was announced (and anyone with a modicum of experience saw this coming), that the Finisher Mori system, which was (in part) advertised as a way to reduce slugging for the 4k/hasten endgame alongside making Mori animations more common (likely for future paid…
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If recent history is to be believed, there is no middle-ground when dealing with even slightly-overtuned stuff recently, it's either nerfed into uselessness or absolutely meaningless changes that either don't fix the issue or create a new one (each not being mutually exclusive). I'd like to be optimistic, I really do, but…
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Well, guess that's that. Roadmap confirmed. He's getting changed soon, likely nerfed (or at the very least his Bat form is getting thrown in the bin), you won. Congrats on reducing Killer variety again.
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He's already on the roadmap for changes, likely nerfs, the goal of this thread is already achieved.
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(Ok so since I never targeted anything else than 4k slugging in my solution, my bad if I thought it was directed at me I was beffudled XD). How could the Survivors "disable" your Mori? It's entirely in the Killer's hands. If you're worried about Plot Twist, don't be. BHVR has proven that they can make Plot Twist not count…
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While you understood my sentiment @smurf, fixing tunnelling and camping aren't the goal with making the Finisher Mori healthy, those issues need fixing of their own. While the system affects tunnelling a tad bit (more reward for 4k at any cost), the Finisher Mori doesn't affect camping much. My aim is to significantly…
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Since you missed it in my post and assumed I want the system removed with no argument or compromise, I'll rephrase; I don't want the system gone, I want it healthy. If the Finisher Mori (which would grant bonus bp) was only available if the 4th Survivor was standing (on their feet, not just alive) when the 3rd Survivor…
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For a simple reason; Someone that sees the Finisher Mori is very likely to have twiddled their thumbs for several minutes already while waiting for the other to die (or in case of SWF, also making the others wait on the Killer to end it), they also likely end up in a similar situation often. For "proof" that it happens…
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The system itself is, while killing off a few perks and making Killers on the weaker end of the spectrum more stressful to play, not a bad idea per-say, no one wants to spend 30+ minutes in a stalemate. However it is in effect the whole game which means it's easy to make it backfire unintentionally, a SWF can even…
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It isn't stronger than before the nerf, as long as it requires chases then it'll always be far weaker, more precisely it'll be weaker for those who need it more than the ones who don't. Most people who used Distortion (contrary to popular belief) were newcomers/casuals/people who knew they would go down in seconds if they…
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People don't want basekit Unbreakable (there's a reason why it was rejected the first time, basically the whole playerbase united in backlash against it, a rather unique event, there were 1-hour videos of people abusing the hell out of basekit Unbreakable to torment Killers and Killers slugging non-stop until bleedout in…
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Camping and tunnelling (especially the latter) always were and will always be complained about. Slugging joined because the Finisher Mori system (in it's current iteration at least, there's room for mending) actively encourages slugging for the 4k to see the shiny animation (which will get worse after every new…