Step 1 : Boot the game Step 2 : Play as any killer in a public match (bug encountered with Nemesis, Mastermind, Cannibal and Singularity so far). Step 3 : Play the game normally (for more certainty of extending the game beyond 9 minutes, which should grant significant points according to the emblem descriptions, use…
Well, some....interesting changes. While obviously disappointed that there's no mention of the 3-gen system despite ample feedback from people and videos showing why it shouldn't be active the whole trial (I'm still keeping a foolish hope it'll happen sometime soon that the Anti-3-gen system actually only activates when…
I heard rumors that lootboxes will be added soon in DBD Core. Lootboxes only have their place in free-to-play games in order to make money somehow. I always defended DBD's monetization because it was reliable and you knew what you were paying for. Characters (and by association, perks) were decently priced and most…
The MMR system, while the exact numbers are unknown, has been talked about a lot. The devs have already explained the broad stipulations to raise or lower MMR in the past. However the fact that bots now replace DCed players raise an important question (as they are better in chase than most people but worst at gens and…
DS as it is now is pretty much useless, the stun is too short and even M1 Killers can down them again in a few seconds. DS shouldn't be able to be used in endgame but it needs to be a factor.
That question has never truly been answered and does require clarifications. Does killing bots (or them escaping) affect Killer MMR the same way a human player would? They are obviously, in general, less skilled than the average Survivor (outside of certain loops where they simply can't be mindgamed). So perhaps they count…
I've asked this around and until now nobody's been really sure (although most said "they shouldn't"). Since the addition of DC bots I've seen a slight rise in DC (also a decent rise in Killers that slug the last 2 since they know now someone can't DC to give Hatch instead of waiting 4 minutes) and I've been wondering if…
All consoles and PC: The Nemesis is missing one of his animations after successfully hitting a Survivor with a Basic attack. Only the "roar" which makes the camera forcibly look down is left. Before patch 7.1.0, Nemesis had two animations and wasn't forced to look down after every attack. One of his animations, the one…