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Skulldugged

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Skulldugged
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  • PC - US/NA - Several times today 8/2 and yesterday 8/1 I seem to be disconnecting as killer with increasing frequency. This usually happens when I am either using a killer's ability (setting a trap with the hag), or trying to grab a survivor either off the ground or off of a gen directly. I'm up to like 45 minutes for a DC…
  • Would it show the killer with a DC symbol if that happened?
  • Survivors are going to complain if they don't survive. I'm a survivor main and just do what you want. Is it annoying for the survivor who feels like they're getting tunneled? Yeah, but their teammates could also step in and try taking a hit so they can get away. Half the time "tunneling" becomes a problem when there is no…
  • I really like Sprint Burst. The only thing I don't like about it is that it's sort of meta right now to run everywhere all the time in order to start gen rushing, so if you run right away to get to a gen fast and you happen to spawn near the killer? Bummer. I'm not great at looping, so I try to save it to (like you said)…
  • um his first name is Detective
  • I'd love an entire group of killers based on local legends/folk lore monsters. Demo is already sort of a wendigo, Mothman is a great idea although I think wings would be difficult to animate. I like your perks overall, though I wonder about Swift Wings/Talons being that viable. I can see it as a counter to DS, but there's…
  • I thought about this -- that it was a budget thing, or that it's not a hired actor exactly, just someone on the team with a "radio voice." I guess it just bums me out? The most recent survey had some questions asking how significant Lore was to my choices, and honestly? I don't know the Lore. Any of it! Because it's not…
  • Yesss Ripley. I'd also want to see Call (winona ryder) if they wanted 2 survs like they did with Strange Things.
  • Yes totally! That's a great description. The pace and where the reading pauses feels very unnatural to me.
  • I always play alone and I run Alert A LOT. I try to have at least one "map awareness" perk in each build, and with the frequency of break actions Alert pings often and can usually give me a sense between "chase" (multiple break actions = pallets), and "patrol" (single ping on a gen).
  • I really like the idea of the lights, I think that's a subtle and interesting way to change up the game. Not sure I understand what you're saying with the dust clouds (like I can't visualize it), but I would like a mechanic that punishes running a little more. I know you can be tracked with the scratches and all that, but…
  • I consider myself a relatively casual player, but one thing I've started doing is going closer to exit gates instead of trying to find the hatch. It feels like the meta right now is for both killer and the last survivor to try and find the hatch first, so I try to get a little extra time on the doors, if that makes sense.…
  • Honestly? The only way I've been able to counter this is to trust that I can loop and try to get them to chase me instead of camp the hatch, then I try to run a loop to cut back to it before they can reach it or down me.
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