The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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they should have him rev it a sec at full ms, then have like 3-5 sec to shoot. That would kinda force him to go for shots while not ruining his gameplay and make it feel stale like it is on PTB rn. These changes for game health are totally ruining it for the killer player at this point.
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I would prefer something like this, a huge part of changing gens are that its so basic. theres only so many values you can alter. If theres more to them there would be more things to tinker with.
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I prefer current ruin, then again it being a hex perk makes it so rng heavy it was never fun to actually use. You just kinda have to as kicking gens dont do anything usually.
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You will still end up in these situations with the Deathslinger nerf, all it does is make him annoying to play. sometimes the trick is to avoid lose-lose situations. Just like the clown counterplay is dropping pallets early, otherwise you end up in a lose-lose.
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Honestly the reason to play nemesis over PH is how messy PH feels too play, With the slowdown on M2 he just feels like an absolute mess with his tank controls. I think thats the only reason i see 20 Nemesis before a single PH these days.