The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Monto is a troll and a half lmao but that's what makes him so great.
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Bro, I haven't kept track of how many times a key has popped up since the Mori nerf by excel or anything, but for me being in red ranks, keys and hatch blueprints are easily at 50%. I see keys very frequently. It's gotten tiring.
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How could you possibly know how many totems were done?
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I find that most people that say this don't even sniff red ranks at killer.
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The Haunted Ground/Undying combo is massively nerfed, what are you talking about? Haunted Ground is back to once per match now. Before, it was the same as the Ruin combo in terms of possibilities. That is the most useless Undying combo now because it does nothing.
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Yeah, a killer buff that also benefits survivors if they get in the gas. That makes SO much sense. Imagine the survivor that runs through that and also gets hit and gets that speed boost as well. Amazing.
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Seeing as how the times I do camp when gens are done are rarely successful, I'd say it comes down to the killer you're using and their downing power and simple timing. A Bubba squatting is obviously really dangerous because he swings back and forth and he has three tokens for the chainsaw, meaning he is going to keep going…
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I like this because it gives the option of what kind of experience you want. I know that I need to approach SWFs more calmly and not get as angry about it if they start being toxic or just straight up steamrolling me. It's not their fault the devs couldn't foresee survivors using comms when comms are readily available…
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I will say I don't understand why people still play Bubba like that. I've never played Insidious Bubba. That's just not my style. I played him the same before as I do now, but his buff was SO good. There's literally no reason to be Insidious Bubba anymore. Even his add-on reworks were mostly good. Wish I could say the same…
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I think it's perfect where it is. Yes, it becomes strong in certain combos. Like one of my Freddy builds is Pop, Tinkerer, Thrilling Tremors, and the fourth is determined by my read on the lobby, but it's usually been Franklin's or Lightborn because lobbies lately have been bringing a lot of keys or flashlights. Why…
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I agree with you. But since the game is balanced around no comms, wouldn't you say that survivors using comms are against the rules of the game? Devs have explicitly stated that is how the game is balanced because they wanted an immersive experience. Granted, they've also acknowledged that people use comms, but still state…
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That's still abusable. Say you're hooking someone, see another survivor nearby, your Whispers is active, so you search the area. Some survivors are very good at sneaking around. So while the killer searches the area for the survivor they KNOW is there somewhere, a chase isn't active and the timer on hook isn't progressing.…
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Lmao go figure. I play killer mostly, but I do play as a survivor quite a bit. Having made it to rank 1 Killer, the amount of SWFs at that level is seriously downplayed by many people. And a good portion of them are sweat/bully squads that will abuse many gameplay mechanics so they can do their toxic BS. And I've gotten…
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So you're cherry picking the stats you use. All ranks have to be considered when balancing, not just the sweat ranks. And I have to say that to maintain rank 1 as killer, the work that has to be done is FAR more than a survivor has to do to maintain rank 1. Had a game last night where me and two buddies died, but the…
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Because SWFs prove that voice chat breaks the game. I'm not talking a SWF that's just there to have fun. A SWF that takes it serious and has constant communication and similar builds with one or two differences on two different people. That's how BHVR balanced this game. With no communication. They wanted you to have full…
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Wouldn't even say better. Every perk is situational. Both sides fall into crutch traps.
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Only if you use an iri add-on, which requires you to hit them directly with the bottle. His reload time is atrocious though unless you use add-ons to speed it up.
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I'd actually argue for less time. Puts pressure on everyone and reduces toxicity at the gates as well. If a bunch of survivors are teabagging and pointing at me from the gate, I'm not going to go give them more points. Yet a dev said that's not holding the game hostage, just go hit them out. Uh, no. There's nothing for me…
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Thrilling Tremors is by far much more useful on Freddy. Run it with Pop and Thanatophobia and you will control the game 9 times out of 10.