StikMC

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StikMC
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  • I wasn't complaing about killer. I WAS pointing out that camping and tunneling are unfun aspects of the game. I play both sides. I play Killer no perks or addons and WIN most of the time. Just look at the actual suggestion. What would be so bad about guaranteeing 5% (or more) regression while a survivor is out of play…
  • The difference is in knowing what designates a win (which is necessary in any game). The other difference is that 12 hooks is possible, but 12 hooks with everyone alive is impossible.
  • Ummm. In any format, if you get 12 hooks, all four survivors are dead. None of them will run out of the gate. I don’t think you considered the facts while you were ideating your sarcasm. 12 hooks means they all died anyway. So I don’t understand how you invision this scenario that is literally impossible whether my concept…
  • I actually agree with your assertion. But I’ve heard a few content creators state they would adopt that mindset. Part of my post is to poll those who would actually adopt that mindset and how many would just keep working for 4 kills regardless of hook actions.
  • I don’t know if it would work or not, but I’d be willing to test it. It’s similar to my post as a general concept.
  • I think any action toward the ultimate end should progress toward a win con. So if I get 12 hook states but only have 4 actual hooks, I might score (or even win if bottom line kills is the win con). But I would want any killer to score higher he he had 9 actual hooks. If I could ever make my dream come true and run a…
  • Same thing is happening with me. Really frustrating.
  • I’d love to be able to do that. But the problem is people who DC and kill themselves on hook. It’s agony to be left to amuse a killer who now only has one human to play against. But I’d love it more if the game simply cancelled if anyone DCed. I’d love it if the punishments were more harsh. I played somewhere around 10…
    in Avoid List Comment by StikMC April 2024
  • I can’t second this enough. The number of times I’ve thrown a pallet when I want to heal or jumped in a locker or on a gen when I wanted to vault. This one change would be one of the best ever.
  • at least let me see my own MMR
  • concur.
  • Curious, how would a Survivor gaining Killer instinct, therefore telling the Killer where they’ve been hiding for the last three minutes, punish the killer?
  • Another stat I’d like to see: Breakdown of average escapes/kills What percentage of games do 4 people escape? 3 2 1 0. I actually have tracked my own individual stats, and I’d love to see how it compares to the community at large.
  • ohhh, I’d love that, Rumble. Same with escape rates.
  • Why do you affirm it is better to surrender than give survivors some way to play the game? This idea has merit, but I would make one shift. This ability would ONLY activate when there are only two survivors remaining. That solves the main problem ( slugging for the 4K). I’ve already made a post asserting how broken EndGame…
    in draft Comment by StikMC April 2024
  • What if 1) when the killer hooks, it is automatic teleported to the most progressed gen (so he can pressure gens and the map and find a new chase). This also denies camping and hinders tunneling. Both sides get something. Then, to reward NOT tunneling, if the killer is in chase while a survivor is on the hook, gen speed is…
  • I am pro hug tech. It takes a LOT of skill to master, and it should be rewarded. I’m a survivor main, and when a Kill gets that hit, I’m honestly impressed. Just my opinion.
  • I disagree. I keep my own stats. In 700 games, the average gens done per game is around 4.2. Sure. Three gens usually get done, but as they get done, tha map shrinks and the resources dwindle. I would even argue this is by design. I play no perks or add ons. Sure, sometimes the gens fly, but ai still win as much as…
  • For the record, I’m not particularly a Tru3 acolyte or anything, but I have given the concept some thought and think it has some merit. But even if you scrap that idea, I’m still trying to solve the real problem. EndGame is an RNG-based luck of the draw. I think it should in some way be skill based. The problem is it’s…
  • I’m not saying it’s a perfect concept, and I’m open to alternatives, but can’t we agree the current version is worse? How about this. What during the 1 V 1, the killer power is disabled, but all movement speed changes to 118 ( a bit of a speed bonus). I remember dBD before bloodlust. Without it, I could run around a truck…
  • Xernoton, I disagree, but I’m willing to hear you out. How would you disincentivize them? Why are they strategic components? Why are they necessary if not for gen speed? I’m open to hearing you out.
  • NOTE: Two versions of my reply got posted in eedits. Sorry. The points are the same, and I can't seem to delete the redundant data.
  • I play both roles. I stream and post my vids on YouTube. I'm currently playing 100 games of every killer without perks or addons. After 600 games accross 6 kilers, I have a 58% kill rate (the DBD average for all killers (most of whom probably use perks). I havea 51% win rate. I'm 82 games into a 7th killer. I based my…
  • First, let me say I also play both roles, and I play Killer without perks or addons. Thus far, I've played 100 games of 6 different killers (82 games into a seventh). I sitll win. So I play both sides, and I can quantify (I keep my stats, stream and post my vids on YouTube) just how dominant the simple strategy of camping…
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