Comments
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Firstly, the idea of the power is make good predictions which down survivors. 30 meters with a cooldown of 15 seconds is really good distance while not being too oppressive. This one probably makes more sense to me because I can visualise it, but it's a combination of mobility, map pressure, and chase pressure.
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That's actually really cute and well done, that made me smile. Thank you.
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yeah you make some good points. I have already changed the perk slightly, but I think it does too much at once. Thanks for the feedback! If you're interested in more, here's the link to whole document. https://docs.google.com/document/d/1-MOTI9wAMF95sQknl8OpVLfQS63CP56tQQn1EJsXrQU/edit
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I mean if you want my discord to talk about it feel free. YungGeezer#0410
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Thanks for the feedback, I appreciate it. The goal for Orchestrated Ideals is that it's something the killer has to utilise to make effort out of. You have to push them towards the affected generators to get the effect. Because, let's be real, the effect is incredibly strong. I could have been more specific about this, but…
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A very good idea. However, I see an issue. Blight does not need any overtuning. He is already strong, and I speak as a blight player myself. This perk would make certain add-ons on blight, such as turn rate, shine and make the downside of adrenaline vial weaker. Other than that, most if not all of these ideas are really…
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I mean hey! If they redo his model because he looks like polygons in blender and give him some buffs, sure. I do think his purple mori that removes your tier 3 should stay.
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The biggest mistakes I have seen BHVR commit is during more recent updates. The artist with Eyrie Of Crows, which has truly god awful collision. (blight, hillbilly, huntress, and leather face suffer from this) Secondly, the map has way too many filler pallets, which often lead into shack or a 4-wall, T and L, or jungle…