The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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After looking at both Coal tower 1 and coal tower 2 I can confirm that both maps have this issue. And in my testing it seems to be guaranteed
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It does visually go through the survivor. The problem is that the survivors hitbox doesnt change during the animation. if you look at the end of the animation you can see why the tail attacks missed. See these screenshots The second one is a bit iffy but it does seem to be going besides the survivor. The hitboxes really…
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I accidentally sent the same message twice so I edited this one away lol
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Hello, I am a xeno main and its sadly a case of unfortunate hitboxes, I promise that they aren't invulnerable. (huntress and deathslinger also suffer from this) I hope they smoothen out the hitboxes asap but to get around this, its wise to aim way behind the survivors even further than their feet). To be extra safe and…
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I can confirm. I am a xeno main. Its more of a hitbox issue with the survivors rather than the tails hitbox. To hit those shots you have to aim way behind the survivors and swipe into them. Ofcourse I'd also rather have smoother hitboxes
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Oh yeah lol, I'm a p100 xenomorph (so I play them quite a lot) and ive literally never seen it since the ptb. Quite a shame
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instead of nerfing swf's we should be buffing solo queue. Ofcourse if that results in killers feeling underwhelming than they could make some buffs that balance it out again. Punishing people for playing a video game together is unhealthy as both a business and a game.
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Sadako will probably be at the top of kill rates right now at around second place, assuming that the very old stats (with the oldest version of sadako) had her at the top, and with her only being buffed since then. Use rate however probaby around 1-2% Blight probably didnt change much after the addon pass, addons are still…
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maybe the improved collision also fixes that issue! Besides that, we don't know for certain that hug techs are getting removed completely I don't think. The only think that is confirmed is that collisions will get better. I believe it is best to have these kinds of discussions when whe know 100% what the case is. That…
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I don't see why we need to punish players for picking something you like though, just seems like a quality of life issue to me. Wouldn't affect anything other than it being nicer to use
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My main gripe with every macmillan map, why did we need 2 of each? Weren't you the ones that said maps take the most recources to get right? I'd say delete every second variant and spend the time you would on the second variant, to make the first perfect. Lots of great feedback here already!
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Survivors definitely have OP perks! but guess what, killers do too. Both sides have enough OP perks to make a full build out of, therefore its not really a problem. The only real problem is a lack of variety. I just wish every perk was useful (or atleast viable) to the same degree so that matches had more variety other…
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giving the unknown the ability to down survivors in 3 shots seems like a nice skill ceiling increase. I am hyped to see how it feels in game! The hinderance isnt really meant to help in chase, its more of a consolation for shooting through the survivors due to how slowed down the unknown itself gets. It seems like a nice…
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Honestly, the extra hatchets is just an incredibly lazy buff choice. Its true she had map dependency issues but what about the other locker killers like dredge and trickster? It's just an incredibly lazy fix to a locker dependent killer that probably out of the two others was the least map dependent. Its about time bhvr…
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The addon is a mess. Too many bottles and its OP, too little bottles and its near useless. It simply needs to be reworked. Top clown player Arinad on youtube mentioned a nice Idea for this addon, it being somewhat similar to the old alch ring from blight. After a direct bottle hit, if during the intoxication the clown can…
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Sorry for not elaborating, This was on Eyre of Crows in the basement in shack. I am playing on PC where I experienced this
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In another game, this one is even worse with those 2 same generators and the third one even closer than before.