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TM_The_Shape

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TM_The_Shape
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  • more info from testing: if you teleport to a locker from far away, so it takes like 5-6 seconds to get to the locker, and the survivor opens/interacts with it so they get grabbed right as you start it, this issue will happen, consistantly. a difference on my end though was i could still teleport to lockers, once i teleport…
  • agreed, map hitboxes are the issue, they added his basic attack hitbox, but THAT doesnt collide with anything either...it gives you a FEW extra things that it works on but thats IT almost ANYTHING that is like a ramp? or is a low obstacle that you cant walk over? wont collide at all...this includes, as i said, the SIDE OF…
  • a large numbe rof objects that you slide off of DONT collide because the basic attack ALSO doesnt hit them, ive slid off the SIDE OF KILLER SHACK due to this, or rocks, or snow piles STILL...or trees...just so much stuff!!
  • agreed, the maps still have bad hitboxes in alot of places... adding basic attack hitbox as a collider does nothing if that cant hit anything either...mostly trees and rocks, or anything thats not a flat wall... oh and one side of killer shack, you slide across the whole thing sometimes, even when perpendicular to it...
  • blight doesnt need a nerf, nobody plays him, the few that do are blight mains and thus are really good with him. that doesnt mean he's OP, it means matchmaking put you with someone whos very good with a killer. do i complain about survivors being OP whenever i face a 4 man swf sweat squad with all meta perks? saying they…
  • is this the wrong forum? should this be put in bugs?
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