The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Any game that only has one or two different modes and needs to use bots to fill lobbies has a major problem. The devs need to be very careful with 2v8 or it could be the downfall of DBD.
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I play probably 80-20 survivor and I can't wait for it to end. It's boring, repetitive and with no variety whatsoever, it's doing more and more damage to the game the longer it stays. Was fun for an evening but is essential DBD lite and not enjoyable at all now.
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This is the problem that this mode has caused. Absolutely no dig at you, everybody is more than entitled to their opinions, but if this mode was made permanent, that would be the beginning of the end. The current queue times are unsustainable. You would have to go down the bot route to fill lobbies and that would be the…
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It's dying a painful death. Sitting in lobbies with 6 survivors and 2 killers all ready to go and no survivors join for 2 minutes on the day the 2nd tome is released is all you need to know. And 150% BP bonus isn't going to solve anything. Scouts and Escapists running to the killer to get killed just so they can complete…
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2v8 will be what kills DBD if they bring it as a permanent game mode or do it more than for two weeks at a time twice a year. The only way would be to bring in bots and we really don't want to go down that road. It just about works with a handful of them in a 100 player Fortnite lobby, but in much smaller DBD lobbies it…
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Yesterday I was already seeing survivor lobbies start to fill up more slowly. Since Tuesday they've been instantly at 8. The problem is the mode gets boring very quickly. As last time, it was fun for a day or two but the same killers over and over and same 4 classes over and over equals no variety or depth. With perks you…
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I'm not waiting fror 15-20 minutes to play killer and I've got bored with playing survivor in 2v8 so I'm back to the main game. Will go back to do the second tome but that's it. It's just a watered down version and as happened the first time, it has got pretty boring for me pretty quickly. Killer times on the normal mode…
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It won't be long until it's just Billy and Blight zooming across the map searching for cages or survivors recently rescued from them. It's what happened last time once killers caught on to how the cages spawn. Fully expect that to happen again, and as per the earlier post a bit above this, it's looks like it might already…
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I don't think the Skull Merchant actually killed them (maybe just their souls!). It just took them something like 56 minutes to break the 3 gen. It wasn't even the release version either, it was the second version, which shows how ridiculous it was that she was released into that meta in that state.
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I've played 17 games also. Didn't keep track of what killers I faced though. Escaped in 15 of them. One was a hatch escape, the other escapes were pretty much landslides for the survivor team with at least 6 escapes. The hatch escape was on the Chapel map where we heavily 3 genned ourselves. Overall though it's been a…
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I agree, I never quit against her but try telling other solo queue survivors that!
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That's a good point! I'm always careful not to step on Pyramid heads trails so I'm not sure and haven't played as him yet. You can certainly miss skill checks on the second stage though.
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Yeah, that and the fact killers worked out how the cages spawned and the quicker ones would show up at the opposite side of the map to interrupt the unhook. This won't get any better with Blight in it and Billy also able to insta down now. This will happen straight away rather than a week or so in like last time. I really…
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Enjoyed it for about a day or two maximum last time. Got old extremely quickly for me with the complete lack of variety it had. I'll give it a chance but will likely be a couple of week break for me from the DBD grind if queue times are destroyed in the normal mode. It's a shame because during the Halloween sale I found…
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That combo in the same match with two people playing together that know what they are doing will just be mass suicide on hook/cage!
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How she was before the execution wasn't even that bad to play against. Too many people still remember what she was like on release and all those excruciating slog matches and have no interest of actually trying to play against her in any way. It seems that all the Skull Merchant players that wanted to create awful matches…
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Not excited at all. Three weeks, if they extend it again, of awful queue times in the normal game mode and as killer in 2v8 for something that is boring within a couple of days as survivor. I'll give it a chance, hopefully there's more variety this time, but if not it will be a break from the game for me till it goes. Just…
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The average age of gamers is probably going up and up as time goes on. I'm 45 and started in the mid 80s. Probably a lot of people my age and higher that have grown up with it and won't stop. It helps me relax when I'm not working, being a dad or playing sport.
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High chance that they've stream sniped him bringing all that. Very unlikely they do that in a normal lobby.
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As far as I can see, using this against a tunnelling, camping killer will actually help them whereas a killer that isn't staying at hook will get little benefit? Will encourage them to slug or camp more than they actually are! In the hands of a solo queue player with no communication, it's actually more likely to make the…
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When I play killer, I always hook the 2nd survivor left. Couldn't care less if I get either a 4k or a 3k and hatch escape. It's a win whatever so let's just get on with the next match. There's absolutely no meaningful prize for getting 4k at all. Not going to hold someone on the ground and waste their time for up to 4…
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It happens to all games with MMR at some point in their life cycle. You go into a game to have fun. The other side is going all out for the win, full meta. You think, screw that, and next game take more meta stuff. The other side gets stomped trying to have fun and next game they go more sweaty. Rinse and repeat.
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I had one of those bots yesterday on The Game as Trickster. Two survivors immediately dc'd. It came down to a bot and a survivor. I communicated to the real survivor that I wouldn't kill them and soon found the bot. It got right into the downstairs corner of the map behind a staircase and was basically uncatchable. It knew…
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There should only be a give up button when there are only hooked survivors and a slugged person. Played two games so far today and both times I've been slugged for the killer to find the last person, they get hooked and just stay on the hook hitting skill checks. Both times just waiting forever just for that person to…
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The survivors I play with in solo queue on the whole seem to know what to do. Sure you get the occasional one that doesn't do anything that registers on the HUD or very occasionally someone letting everyone else die on hook, stood in the corner holding a key. The biggest problem isn't the skill of survivors for me, it's…
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I'm not looking forward to it at all. Completely messed up queue times for 3 weeks last time and I got sick of playing it after about 3 days. Got so boring for me so quickly. Was no depth or variety at all, just wall to wall Huntress for 3 weeks. Only good thing was that it made some of the old tome challenges a lot easier…
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It needs sorting, but I have no idea how you stop people doing it. Just spoils so many matches, mostly for absolutely no reason at all. Sick of seeing it happen now. Also was playing as The Unknown on a Cold wind map the other day and found two people on gens. Instead of running away, they just let me down them and killed…
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The rare times I actually play a game against her, there is always one or two survivors that just seem to ignore the video tapes and condemned system and die needlessly. Whenever I play killer, I seem to play against players that are either obviously playing together or individuals that know ever safe loop and evasion…
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That was horrific to play against in solo queue. Do not miss that at all.
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The most frustrating killer playstyle to play against to me. Knockout is an obnoxious perk. Luckily I haven't played again it much recently. Only time during the event was a Nemesis using sloppy to slow down the pick ups. Fortunately I was using Botany Knowledge, Strength In Shadows, Inner Focus and Sprint Burst. The new…
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I was doing that gen yesterday and noticed that. Luckily the killer didn't show up and I did the gen and got out of there. Fully expect a post somewhere of a killer body blocking a survivor in there for an hour at some point soon (If the stairs aren't too wide to do it that is).
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I started playing in November 2021 about the time when boons were pretty new and Artist was released. It was difficult to learn what survivor perks did and recognising killer perks back then but I have no idea how someone new could start playing now on their own like I did. The sheer number of killers, maps and different…
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Earlier this week I played as Artist to grind the 50 downs with dire crows trophy. The amount of free bird swarms I got when a survivor had outplayed me at structures or any other sort of cover was ridiculous. Flushes them to run out into the open and made downing a survivor a lot easier countless times. Also caught a good…
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I grinded the 50 downs with crows Artist trophy the past couple of days and finished it last night. It was so weird. Ghost hits that didn't register, swing with my weapon from 1 inch away somehow not hitting the person directly in front of me and running in a straight line, getting pallet stunned whilst being nowhere near…
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Does that actually work? How often do survivors fall for it? I'm sat on the bus on the way to work and that made me chuckle!
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I saw it quite a bit this weekend, together with Plaything and Pentimento. Three times in a row at one point, so does seem like someone popular has made a build and a lot have also tried it. Or maybe it's just a coincidence!
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Maybe also Gearhead?
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Rrobably something like Lethal Pursurer, Floods of Rage, Darkness Revealed and something else long range aura and practice long shots. My total on that achievement is 0/100!
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I'm not the best against a competent Nurse, but always try to break line of sight ASAP or run to somewhere close where that can be done. The perk now completely takes that away or any chance of playing around a structure. It just tells them where you are with no effort. I'm planning to play quite a bit this weekend so will…
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I was away during the PTB for this and purposely kept off the forums and only started playing again this week after a 3 week total break from the game. As soon as I saw the patch notes I instantly thought that's a huge buff for any half decent Nurse. No doubt the perk won't stay in this state for long because of her.…
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She never ever should have been released in the state she was. As has been pointed out previously, she arrived at the time when Eruption and COB were the meta and people were already extending matches by 3 genning with The Knight. Skull Merchant played into that meta even more, blowing the Knight out the water at it. I…
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Forgotten Ruins is a horrible map. I like that they tried to do something different but it just doesn't work. Games on it are mostly awful.
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Sounds like someone that played way too much 2v8 as survivor just because of the 400% blood point bonus despite not really enjoying it and was totally sick of playing against nothing but Huntress for 3 weeks. Now they have developed a hatred for said character due to massive overexposure. Is this accurate?
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This is probably the worst thing to come across in the game whilst playing solo queue. Hadn't faced it for a long while until I played against a Vecna using it together with Franklin's and Weave. We all got slugged extremely quickly as when someone figured out where the first survivor was he would return and hit them and…
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I played one match on PS5 on Coldwind and had to switch my console off because I had a message pop up saying it was overheating. Never had this happen before on any game.
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If they go all in on 2v8, it would be the beginning of the end for DBD. I don't think they will though. Needs to remain a limited time, occasional mode. Twice a year maximum.
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Playing as killer and being sent to Badham and also with a basement in killer shack offering is my favourite. Great fun to go against.
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I think a lot of people are sick of Huntress from playing against her every single match in 2v8. Did see a lot of people instantly dc when going against her in the normal mode at first but that seems to have settled down now. I haven't played as her in months but there does seem to be a build where she can fire off…
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For me, Solo Queue has its peaks and troughs. You have awful days where it seems impossible to escape, your team mates are terrible and you all die very easily, normally with the first survivor hooked killing themselves for no apparent reason Then another day, just like I had yesterday, you have really good matches that go…
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Finding this to be true. Was quickly bored by the lack of depth in 2v8 and constant Huntress. Only played it to do tome challenges that were a lot easier to complete in it. The last few days when I went on there, it was mostly terrible survivors that were allegic to generators and just crouched around the edge of the map…