Comments
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Don't worry, a lot of them are completely wrong anyway. A survivor I've barely played all year is apparently my most used and a killer I've not played barring very occasional daily or tome challenges, for 18 months is my most used last year! Im sure the stats are from 2023 or at least it feels like it.
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Yeah, how would it be possible to stop it? Some sort of base kit Off the Record or improved Borrowed Time? If so, then you just make SWF even more powerful because we know full well that unhooked survivors would abuse their immunity and take as many hits as possible before getting away even when they aren't being tunnelled.
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You don't really need any slowdown against most of the Chaos Shuffle solo queue teams. The first one caught more than likely kills themselves or DC's in the majority of my games and then the rest tend to follow. Or everyone gets slugged or tunnelled and then DC or kill themselves. Either way it has made Chaos Shuffle a…
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I've played probably about 10 games with her. The dog sometimes just disappears for ages and refuses to come back from scouting, sometimes it's impossible to send it out scouting where you want as you just either can't select where you want or it just moves to somewhere 10 metres in front of you for no apparent reason as…
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They were originally somewhere between extremely powerful and completely busted. New Dead Hard is fine and still good but original MFT just hurt the weaker killers without antiloop, such as Pig. Anything that discourages variety isn't good for the game.
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I've played her a bit the past few days to get the associated trophies for her. One game you'll finish thinking that she's a really good killer, then the next you'll play on a certain map like Lery's or something against better survivors, the dog will barely function, and you'll be ripping your hair out! The dog is very…
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That map is just horrible full stop. I appreciate that the devs tried to do something different and that should be applauded, but it really didn't work.
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Chaos Shuffle was good the first time around, I was on holiday the second time so only played a couple of matches late on the last day of it, but this time it's been awful. Every match seems to go either: The first survivor hooked is hard tunnelled out the game. The first survivor hooked doesn't like their perks and kills…
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Played against the Knockout slug build two times this afternoon, both 3 and 4 man escapes. The game I just played Exponential, Unbreakable and Empathy all fully played their part. Think I prefer Inner Focus over Empathy for facing the actual slug build, but Empathy probably just has the edge in usefulness in normal…
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First game I played this morning was a Blight, with BBQ, Weave, Lethal and Deadlock. Had to check I'd gone into the right mode. The game was obviously over very quickly against No Mither, and a collection of other very questionable perks!
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Good news, well done! I can't even imagine the hell I'd have to go through to get anywhere near to 100 from the 11 I have right now! My daughters PC monitor has a crosshair mode you can switch on, but even using that and grinding it doesn't appeal in the slightest.
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Just imagine the slugging build had come around before the TotH nerf. Third Seal would have been evil if the killer could have made it almost unclensable!
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Think on the road map, the new patch is at the end of the month, probably 2 weeks today or yesterday?
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It's even worse on PlayStation 5, you have to do it 100 times! I got in up to about 11 or 12 by making friends with survivors by having snowball fights during the Christmas event and high 5ing in the snowmen ect. Then when it's time to leave they normally realise what you want and let you down them and heal over and over…
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I'd rather face Grim Embrace a hundred times than the Knockout slugging build that in total adds up to way more gen delay through picking people up if you have the perks to find them and even more if you don't. Also the killer is way less likely to camp hooks so they get the 12 second delay, and spread hooks to get the…
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Thanks! I do like what Inner Focus does against it. Hopefully the build disappears soon so I don't have to even bother protecting against it!
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The confusion I have is that when you are on a gen, Mindbreaker, which is part of this specific build going around, would block Empathy though?
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So Empathy doesn't get blocked by Knockout blindness? Good to know!
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Inner Focus and Unbreakable are essential perks for me to take with this specific Knockout, Mindbreaker, Surge, Sloppy Butcher build going around at the moment. You still get a lot of decent use out of them in normal games which is a bonus. Inner Focus shows the killers aura whenever somebody loses a health state. It also…
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It's like when you have to hit gen or healing skill checks for a challenge or hit great skill checks. Then you just seem to get no healing skill checks for an entire heal and can do an entire with barely a skill check in site! Similar things happen when you use perks like Rookie Spirit or Autodidact. Or maybe that's all in…
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Problem with Empathy is when you are on gens you won't see it because of Mind Breaker. And by the time they are downed it'll be too late once the blindness from that has cleared. Or does Empathy still see the slug through Knockout? The build that is popular is Knockout, Mindbreaker, Surge and Sloppy Butcher so I doubt…
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Just played against a Spirit with the exact TT Knockout build. Was a nice easy 4 out! I've been running a build specially to counter it due to how often it's being run at the moment and it worked perfectly! Inner Focus is the key, Unbreakable, Blast Mine and whatever exhaustion perk you want I guess. If you're on a gen…
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So today's three games in solo queue. A slugging Myers, although with a decent team and builds that combatted it. 2 got out. A game against a Blight where the first survivor hooked instantly killed themself on hook and the Blight proceeded to hump the last survivor on the ground for 4 minutes. Getting hard tunnelled by an…
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It's normally easy to tell when you facing a full comms SWF or a full solo queue team very quickly into the game. When I face the sort of thing you have mentioned (which sounds like the Badham, basement at shack offering, which makes to No Mither, Flip Flop survivors in main building unhookable), and these sort of SWFs…
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This is why solo queue is miserable. 4 man SWF's bring crazy stuff and destroy killer. Killer gets annoyed and next game goes full sweat against 4 uncoordinated random solo queue survivors. Survivors gets mad and stop playing, just start DC'ing or suicinding on hook from games in rage against anything at all they remotely…
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Although it's extremely annoying to play against as a group of solos, stupidly annoying, the fact that it doesn't catch on more is that it does very little against SWF's, borderline useless. I've however faced it more in the past 24 hours than in the past year! Once Tru3 realises it's not going to work against the SWFs…
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This is a big problem with this game. There are so many different perks, map, items and offerings now that make it impossible to balance solo queue without making even half decent SWF's even more powerful. All what you describe against these sort of teams are the only way you have half a chance to even sniff a victory in…
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And the game that completely finishes me off playing survivor until this event ends. After an insane increase in slugging and crawling around on the ground today, last game of the night I get a full 4 minute bleed out after everyone else is dead. It was against a Singularity. A bot was hooked (shock, someone dc'd as soon…
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I've been playing since the last quarter of 2021. I only play on my own and solo queue is by far the worst it's ever been. Instead of an unenjoyable match now and then, it's got to the point it's nearly every game. Call of Brine, Eruption, Overcharge 3 gen meta was more enjoyable on the whole than solo queue survivor at…
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Unfortunately Unbreakable against someone that slugs from 5 gens isn't much use in solo queue. It prolongs the game sure but if they are intent on slugging that early and it's solo queue, it's a completely unenjoyable grind to get anywhere. The thing is, slugging has been every game this evening for me. It's because a…
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I got it easily with Built to Last, Streetwise and a Commodius Toolbox with the charge and speed add ons. Just keep recharging the toolbox and flying through a different gen.
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I'm hoping after this event finishes, things will settle down and return to normal. This event has been the worst time I can remember on DBD since I started playing in 2021. Matches are consistently awful, more than likely someone gives up within the first minute and it's a complete waste of time for both sides after that.…
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Today just sums it up why it isn't fun at the moment. Playing against the most unfun killers to face, that just tunnel and camp hook. People instantly give up and the whole thing is an entire waste of time.
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I came very close to getting the Left Behind achievement a long while back. It was just me left with 2 gens against a Nurse. I saw she was camping hatch so I 99'd one gen, went and finished one further away and got back to the 99'd gen. Popped that and she immediately closed the hatch and came towards the gen. Managed to…
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The ones I'm resigned to never getting are: the Left Behind one (do the last gen and escape through gate as the last survivor) Triple blink grab off a gen as Nurse (I'm bad at nurse and not even attempting it! ) Skilled Huntress (I'm on PS5 and you need 100 downs with hatchets from 24m or more instead of 20 on PC. I have 8…
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During 2v8, which I had exhausted the fun out of after a day or two, I played through and completed The Last of Us remake, having originally only played it for a few hours on PS4. Came back to DBD refreshed. The Christmas event though has been pretty tough. The match quality as survivor has been pretty dreadful overall,…
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It's honestly painful playing this at times. Good games this morning, jump on this evening and it's suicide on hook simulator. Doesn't matter if you have 3 gens about to pop. Survivor, gets hooked after a decent chase? Suicide. The killer has 3 hooks in total, 2 gens left, survivor gets hooked. Suicide. It's every game…
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It does feel like that today. Had decent Solo Queue team mates and escaped all 5. They were against a Death Slinger, 2 Trappers, Ghost Face and a Dracula but all the killers were decent players, a couple were tunnelling but we still got 3 or more out. It felt the same one day in the week. If it wasn't for the other…
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What makes you say it's OP? Have people used it against you when playing as killer or have you or your team had lots of success using it? I'm genuinely interested. My experience is people using it get killed every quickly and it's soon 3 people to do 4 remaining gens or something similar. I don't remember anyone using it…
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Played 5 survivor games this morning (somehow with all 5 escapes!) and 4 of them were at least 3 minute queue and 1 was instant. Two of the games were against the same Trapper and had the same survivor 3 games running, and another one in two non consecutive games. It's the weekend and this doesn't normally happen. Some…
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Treacherous Crows is widely regarded as a top 3 worst perk in the game and Weaving Spiders certainly doesn't need a nerf. I used it for a couple of days a while back to do some tests with it. Only time it was useful was using it at the end of a match when a killer was protecting a 3 gen. I remember it worked a couple of…
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It's just a mish mash of everything now. So many perks, so many killers, so many maps. It's at the point where you can't balance everything. Something changed will do nothing on one map or killer, but on another killer or with a certain perk it's completely gamechanging. Just one little change, however small can do so…
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The game is killer sided apart from the very top survivors levels. Making the maps smaller in general and questionable map reworks have buffed the likes of Billy and Blight possibly Dracula massively, not to mention the amount of dead zones on maps. The execution of distortion could be a factor but that just got people not…
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Sort out some of the awful maps. Forgotten Ruins the first that comes to mind of many. I get they tried something different with that map and that's a good thing, but it needs something doing to it. Killer has no reason to ever leave the top level and even if they do, the portal they come out of often spawns a gen 2 metres…
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I've played on it once as killer and it spawned 4 generators very close to each other at the opposite side of the map from the main building, which the survivors conveniently left as the last 4 generators despite me not playing for it. Ended up an easy victory because there was no way they could get them done, even with…
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Knight isn't OP but can be extremely boring and annoying to play against.
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Not a fan of the map on either role. It's very dependent on what goes on in the main hall.
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Play against a half decent SWF and gen times are nowhere near long enough for the majority of the killers in the game. Lowering the spped again from 90 secs though would annihilate solo queue. It's in a rough place at the moment as it is. You'd basically never escape unless you had 3 very good team mates which as a 100%…
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The game is pretty miserable to play all round at the moment but at least it's not like two years ago at Christmas when one of the Europe servers was broken for 3 weeks and half the matches were completely unplayable with crazy rubber banding for all 5 players, and the other half were Knights making the game last for 45…
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Basekit unbreakable was a mess in that PTB but from what I've seen the past few days, Unbreakable is pretty much a mandatory perk for a survivor to take in Solo Queue during this event. The amount of value, game changing value, I've got from it the past day, is probably more than I've got out of it in 3 years. Also, I…