Dead by Daylight should no longer be affected by an outage. Players logging into the game between September 26 3PM ET and September 28th 3PM ET will receive 1M Bloodpoints as compensation.
Comments
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It just seemed like a logical option to unlock the killer's full potential and make the game more challenging with some planning ahead.
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The game continues as long as your character is alive. But the killer decides how he will kill the survivors through hooks or slugging. If you see that the killer does not pick you up for a long time, then he most likely chose the second method. In this case, you have lost. But no one bothers you to hope for a sequel)
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Or learn to accept defeat. This happens in games)
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Uniqueness is not always necessary. And this is absolutely true for survivors. It also doesn't tie players to specific survivors, and allows you to play as any of them without changing your play style. And how to play as a survivor, the player chooses himself, so it makes no sense for him to "show the way."
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It would be nice. 60 or 90 seconds would be enough. And the perk would increase the standard duration like a new BT. It would also be nice if at the beginning of the match all totems were dimmed and blocked by The Entity for 90 seconds. Corruption works, but the survivors do not know what kind of totem it is.
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What do you think of another anti-camping perk, Kinship? Will he have changes?
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Or make hooking different survivors more efficient than hooking an unhooked survivor.
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For example, the new Scourge Hook: Gift of Pain motivate the killer at the beginning of the match to hook all the survivors on the hook once as quickly as possible. After all, he has a good passive ability. If the Survivor has ever hooked on the Scourge Hook, they suffer an action penalty while wounded until they are…
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Well... I'm more interested in accurate data. For example, so many points for a hooking, so many for a hit, so many points are taken off for healing. And gradations on points. For example, a - b is no emblem, b - c is a bronze emblem, and so on. Similarly for other emblems)
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I wish add-ons for bp were infinite. After all, these add-ons usually have flaws. And when the killer takes these add-ons, in most cases he complicates his game.
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It would be nice, for example, if after hooking a survivor who was not unhooked for 30 seconds, then all genes were blocked for 15 - 20 seconds, or the actions of the survivors were slowed down by 50% for 15-20 seconds. And it should be in the basic kit!
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Would you like to reveal how emblems are considered, for example, on the game website?)
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I hope the developers will return bonuses to bp for perks. After all, in addition to perks, there are still add-ons! And how do you like the change of Off The Record?
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What about the Off The Record perk?
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Node has too much counterplay. The Corrupt Intervention has become too niche a perk. The Barbecue & Chili is now a very controversial perk now. Exactly like the We're gonna live forever.
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Spin Chill deserved a change. Don't forget, the survivors still have such a skill as Premonition) The Barbecue & Chili is dead. The Corrupt Intervention is dead. The Tinkerer is dead. The Hex: Ruin is dead. The Noed is dead. Off The Record rose from the ashes))
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Up.
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It can be reduced to 1-2 seconds. These were approximate values.
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Also his Dream World became very dark. This is especially noticeable RPD. Therefore, I can not play for him (maybe not only me).
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If you are a survivor, then play as a team. If you are a killer, then choose a strong killer, antigenrush build, fast -1, tunneling, slugging and camping according to the situation. And even then you have to sweat) This situation could be partially corrected by removing the de-piping. Maybe the developers will come to this…
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I would like that when using DH, the effect "Guard" was hung on the survivor for 2-5 seconds. If a Survivor is hit while this effect is active, they dash and take no damage. The Exhausted effect is applied after the Guard effect ends or the dash is completed.
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And the icing on the cake is the shutdown of Dead Hard.
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It's a good news. Better the Blight than the Nurse.
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Mandy, what about removing depiping?
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The developer should be given the opportunity to disable this chat filter. But the best thing would be to remove this chat filter and make a working feedback system, but this is not about BHVR ))
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What needs to be improved / redone is the Main Event. And so the Trickster is not bad.
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Sometimes it's fun and right))
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Maybe it's better to remove the collision if the killer has already reached the hook?)
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A nerf up to 50% would really be normal. Then self-healing would take 21.33 seconds, which is pretty good for a free medkit.
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Depipping is a relic of the old system and is no longer needed. I hope the developers will not need a few years to understand this and remove it))
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Deathslinger. Did he need a change? Yes. Can you play for him? Well .. yes .. But he is severely lacking in mobility. Quickscope allowed slowness to be ignored. But after the changes it got out. If after him you play for another killer, then you feel some relief and pleasure))
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I think we need a long cooldown, about 90 seconds. A short cooldown won't make much of a difference.
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De-pipping should be removed for both survivors and killers. I'm surprised it hasn't been removed yet.
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Then perhaps the developers should solve this problem as with hooks in due time. And the feedback system we have is crap, yes. But while there is no progress in this direction, and there is no planned match replay system, they answered about it on Q&A.
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Similar to the situation when the hook could only be approached from one side for unhooking?
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So the match was you, Dwight, Zarina, Laurie. Dwight was dying on the ground, Zarina and Lori opened the gate to 99%. And what did you do?)) Why didn’t you open the gate yourself?)
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I think the Doctor has short Shock Therapy range without add-ons.
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Such a perk would be nice. For example, if a survivor is in a dying state next to (or in) a gate, they will be unable to enter the gate for 10 seconds and an additional 3/4/5 seconds per token in your possession, up to a combined maximum of 22/ 26/30 seconds. For each survivor you hook for the first time, perk gains 1…
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Boil over wouldn't be a problem if it wasn't for Boon: Exponential.
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This. As this will help smooth out a losing streak for players who want to advance in grades(No MMR). This is especially true for killers and solo-q.
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I liked the splash screen when loading into a match. Maybe the developers will give the opportunity to download this picture without inscriptions)
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Alternatively, the perk should work on generators that were being repaired at the time the perk was activated. That is, the killer hanged the survivor, then another survivor started repairing the generator and stopped it, then the generator will not be blocked.
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Unnerving Presence needs a direct buff. The 10% increase in Skill Check chance is too small. Also, this perk does not work on Great Skill Check. And so, I would tie the skills you wrote to a fixed 40 metres.
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It seems to me that it will be good if at least 50-100 people work on DBD)
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What about insults, for example, in another language? In this case, does it make sense to use only the reporting system? Or the situation is like cheaters, that is, you also need to provide a video with a chat?
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Penalty for self-healing.
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It was 16/(1*0.5*2) = 16. Now 16/(1*0.5*1.75) = 18.3 Where is 21.33?
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This nerf literally did nothing. Sounds great, but it's actually rubbish
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A couple of days ago I used Thrill of The Hunt, Undying and Ruin. In the first 30 seconds I lost Undying and Ruin. After another 30, I lost Thrill of The Hunt... Why do you have Hex for so long?)