Comments
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Just split up lol
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You already get punished for safe unhooks - it gives you minus points at emblembs.
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Both are very strong. But instead of SB I use Lithe because I run a lot and I hate it when I can't run (cuz I don't wanna waste my sprint burst). Btw I like using Lithe & Dance with me. But I do use Dead Hard as well. Taking a hit is extremely useful. The only problem is that you need a good timing.
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Nurse. I like playing a killer that you can master. And if you master her, you will destroy every team.
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First I thought it was changed like this, but I thought they changed it back. Good to know that it's a translation mistake.
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I'm sorry. There's a translation mistake then. Because in the German perk description it says "once per round".
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Lol, than I'm sorry. There is a translation mistake in German. The perk description in German is "once per game"
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It isn't.
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Ik, that's why I'm playing nurse (btw hopefully does the patch make the other killers useful in r1 again). Maybe its just the way I play. But I also don't have that big problems with other killers. But I can't deny that its way easier with nurse.
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Yea something like this sounds nice. I remember the time, 200% BP was insane. But I have to disagree, e.g. when I play the nurse it's kind of easy to get 4 stacks. I mean u see the aura of the people and than you can easily go for them. When you play good ( kill everybody - you get all stacks. But when you play good as a…
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I like the idea, it also fits to the dream world. But I think the main problem of Freddy is that he needs 3 hits. I mean first of all you have to pull a survivor in a dream. That takes a lot of time. I think we need to change the way how survivors are pulled into dreams. The 2nd problem of Freddy is that he gets easily…
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Ok, I agree that it's harder to get Stacks @ BBQ & Chilli but I remain at my opinion that perks that only take effect at the endscreen are kind of inapt Yea WGLF encourages & rewards negative gameplay like you said e.g. farming.
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Sorry but I disagree. Yes, survivors are op. I think we all know the loop problem. But killers do benefit from the extra Blood Points as well with add ons and offerings like, e.g. mori.
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I said I like using BBQ & Chilli and I play both sides Killer and Survivor. Im not complaining that BBQ and Chilli is too op, I'm complaining that WGLF is a perk that only takes effect at the end. Adding some cool extra, and idk what extra, would be great. And I think it is stupid to say that survivors can have a "empty…
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The emblemb system punishes ppl who farm teammates I didn't read them yet, but It was just an quick example for an "extra". I'm not sure what to add, but its just stupid that this Perk, and perks are made to take effect ingame, takes effect after the game. But we both agree on this point :)
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Ik but adding a perk to a game which only takes effect at the end of the game sounds stupid to me. And scare factor? I think everybody can agree, but the scare factor of Horror games constanly go down the more time you play the game.
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Dunno maybe something like, "After unhooking a survivor the aura of the killer is revealed for 2 seconds" or something like this
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I like using Lightweight with Iron Will. Dunno if it's good but I have a good feeling using it