Comments
-
Concept is interesting. But the timings need to be worked out. 7.5 seconds is an EXTREMELY long time to be stunned and 3.25 seconds is pretty long for a wiggle out, if you land it its essentially a guarenteed hit/kill. I would probably reduce both of those by a few seconds.as for the perks. I like the hex perk, the numbers…
-
Personally, I like this perk. It has a clear weakness in the early game, as there are too many gens to actually make this useful. But in the late game. With only 3 gens on the map? Oh boy, this is strong. Since survivors usually focus one of the 3 gens, and it goes based on highest progress this could be damning to them.…
-
If you read the rest of the comments, there is discussion about a maximum range, and the point of the second ability is that the killer can wait near a gen that they think a survivor is going to. As for the perks, the Hex is easily counterable, and most hexes are dealt with insanely fast. The hex's are supposed to be…
-
Maybe make it so it activates within a certain range. So if you are within his terror radius. And he calls, it effects you. If your not then it doesnt. Which could lead to add-ons that increase the effective range or something?
-
Hex: Rampage- The suffering of your victims brings you great pleasure and fuels your inevitable next kill. Upon the hooking of a survivor you gain a token, each token provides 2/3/4% movement speed stacking up to 4 times.
-
Hex: Ram,page- The suffering of your victims brings you great pleasure and fuels your inevitable next kill. Upon the hooking of a survivor you gain a token, each token provides 1/2/3% movement speed stacking up to 4 times. Does this sound any better?
-
Actually thats a typo, thanks for mentioning it, the 3 token bonus is unlocked at tier 1