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Comments
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I never said Snares weren't useful in a chase, they're one of the better non - Billy or Nurse powers (I would say top 5 but that's an entirely different debate). What I said was the teleport would be useless in a chase because of, once again, all the disadvantages I outlined in my initial post.
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You are correct he's a good killer, but he's not a top tier killer. SInce the gold standard for balancing is yet unclear to me as I have been offered numerous differing opinions, this was just another discussion in order to try and gauge that.
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I see I neglected to specifically mention in my post that in this hypothetical situation, Freddy can only teleport to triggered Dream Snares, same as the Hag; my mistake. With this in mind, I don't think the being awake point you made applies, unless I'm missing something. And unlike the Hag, Freddy's trap teleport would…
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The thing is, the only areas where a survivor "has" to go through them are at generators, and Freddy can already teleport to generators. This ability would basically only be to punish people who are careless while walking around (though trapping both exit gates in the endgame would be a little too punishing, I will admit.)…
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Her passive phasing has caused me to down while looping / playing the jungle gym. Of course it's not intentional but it makes looping her much more dangerous even with out Yamaoka's Haunting.
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This isn't a Ghostface thread but OK.
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Even without it you can still get a lot of sneaky hits if they're asleep now that lullaby isn't directional; I've had people crouch down right in front of me because they thought I was approaching from the other side of their cover.
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Block addons are just plain bad, period. Which is a shame because most of his other addons are all very useful. Reduced actions speed in dream world and sometimes even out of it, dream pallets, reduced teleport cooldown, harder to escape dream world. I am disappointed not many of his addons are game changers like pallets,…
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The problem is that would also allow Freddy to spam fake teleports on gens, making it much harder for survivors to pinpoint where he's actually going to end up and spooking them off the gen.
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While the inability to avoid triggering dream snares by crouching may be a sticking point, I feel as though the long channel and recharge time make up for this.
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The thing that hurts me the most about this rework is that it's a sign of the gamestate, as it were. There's no room for unique gameplay or killers who have powers that don't help in the chase, because the chase is all there is. Generators finish too fast to dally, and survivors have too many advantages in the chase over…
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Currently, Legion is a bore. BHVR turned him into an M1 killer who doesn't do a single thing better or different than another killer. Vaulting pallets and windows is quite useless now that you don't gain anything from hitting a survivor already wounded besides a lengthy stun and obfuscation of your vision. Not to mention…
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These are all good points, but assume that the devs will make any changes to give him identity moving forward, which I can say with confidence that they will not. They are more interested in making killers balanced than fun, which is not necessarily a bad thing, but it is now true that Legion has very little unique about…