The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

TheSubstitute

About

Username
TheSubstitute
Joined
Visits
6,190
Last Active
Roles
Member
Points
317
Badges
17
Posts
2,495

Comments

  • The better way to change things is replace hook states with survivor deaths for the gen speed buff. If it's based on hook states it punishes spreading hooks and rewards tunnelling. If it's based on deaths it's the inverse.
  • I get tunnelled roughly over a quarter of the time. The gaslighting on these forums on how common tunnelling actually is is kind of insane. Here's the link to the first post (of multiple in the thread discussing the 175 games recorded one and a half years apart showing how the incidence of tunnelling has risen…
  • I don't know who you were attempting to quote but I'll throw in a response. If the Killer is attempting to tunnel the most likely case is that the perk will be used in solo queue to unhook someone who is on death hook. The unhooker will now scream and be Exposed so the tunnelling Killer can now hit the unhooked Survivor…
  • Wraith is really weak compared to most Killers especially if you're using audio to track. Or even just looking for his Predator style shimmer.
  • I hated this idea of no penalties before the DC bots. Now that the bots are here I'm good with it. The bot will often give more value than a survivor who doesn't want to be in the game and will either give up on hook or otherwise try to get killed. Letting people leave now as they want to may improve the game quality for…
  • When you said 'people still claim the game is Killer sided' did you make a mistake while typing and put in Killer instead of Survivor? Edit: I'm genuinely asking as your post would sound more consistent if you did make a typing error in your first sentence. Right now it sounds like you're saying both Killer is hard but…
  • I agree; I think it'll be a detriment in solo queue as well.
  • That's interesting. That correlates with how when I recorded my most recent set of 100 survivor matches I saw that a 4K result was 2.5 times more likely than a 4E result.
  • Isn't the issue more that your program assigns a comparable weight to each survivor escaping and doesn't reflect that once a survivor dies the chance for the remaining survivors to also escape is less than 40% so the weighting is inaccurate? I'm just asking for curiousity by the way. I'm fine with the target escape rate…
  • That's true. It's why I think the perk is bad. As I play nearly entirely solo due to my erratic schedule I can't see it benefitting solos and SWFs don't need it.
  • I did a series of posts and recorded games to see the difference that tunnelling gives to non-tunnelling Killers in terms of win rate. It turns out tunnelling gave more of an advantage to Killers than pre 6.1 Dead Hard. From that, I would say tunnelling is more of a crutch for the Killers who tunnel than the Survivors who…
  • Tunnelling is a legitimate strategy similar to how pre 6.1 DH for distance was a legitimate strategy. That it's allowed doesn't mean it doesn't give a disproportionate advantage to the person using it. Unfortunately, the only way to fix it in my opinion is to change base game mechanics. In the majority of public matches…
  • Part of the issue with the perk is the tell and Exposed. If a Killer tunnels and camps (which, at least with my definition of tunnelling, is virtually synonymous) and a survivor screams when unhooking that shows they have Exposed. The Killer can easily drop them and hook them. That doesn't prevent tunnelling in the case of…
  • It shouldn't have either a scream or Exposed. It would still be questionable for solo queue with the lack of coordination but it might be useful if there were no tells it was used. As it is it's decent for SWFs but it will be limited utility for solos.
  • You asked which perk provides aura reading when a survivor is injured; I answered and didn't bring up anything about chase. If I want to find a new chase target even Darkness Revealed is better than BBQ on many maps. Friends Till the End is just better than BBQ in every way. That's part of the huge power creep that aura…
  • Hex: Face the Darkness activates on survivor being injured. NTH, Predator, Floods of Rage, Friends Till the End and Weave combined with Franklin's are all individually vastly more powerful than BBQ.
  • Are you arguing that going from an aura being read if more than 40 metres away upon a survivor being hooked and if healing but while most likely in the Killer's TR to being able to get your aura read if a survivor is hooked, if a survivor is unhooked, if a survivor is carried, if a locker is opened, if a gen is kicked and…
  • In the video Scott said her skill floor is higher than Nurse and implied her skill ceiling is high which is why her kill rate is low. You may dislike Artist but that doesn't mean she doesn't have one of the highest skill floors and ceilings in the game. The video you posted supports it takes a lot of skill to play to play…
  • I'm not going to play a game, though, where I can't use features of the game because the company can't or won't police racist and sexist comments and then balancing is made around a feature that can't be used unless you're okay with listening to slurs.
  • Hopefully never in my opinion as well. I stopped playing TCM because of the voice chat and the stream of slurs of every type, the raging and the all-around toxicity. If TCM didn't have voice chat I'd still be playing but it does so I don't. A communication wheel with items such as 'Going for the save!', 'Don't save, do…
  • But if the word average isn't used in a way that completely ignores every established definition of the word then that would mean that when the developers said they wanted the game to have Killers win more than they lose their changes to game mechanics actually had an effect! That would mean it's not survivors; it's that…
  • I hope my post does give you something to think about. If you are interested in trying an experiment you could start with a Killer you enjoy playing who you haven't done any tunnelling with and stick fast to an alternate hook strategy where it has to be a different survivor hooked each time and see how you feel about the…
  • @zarr already tackled most of your points in his post about competitive level DbD. However, we don't need to discuss theoretical situations as we actually have stats from BHVR that have a large enough sample size that concrete inferences can be made. And, in every one of those stats at high MMR, Killers kill more than…
  • I'll give you my thoughts if you don't mind. Honestly, I disagree with what you're saying but definitely believe you when you say what you're experiencing. However, I disagree with the reason why you're experiencing what you are as I don't experience what you're describing when I'm playing Killer. My opinion is that one of…
  • Yes, DbD has Schrodinger's Survivors in that survivors are simultaneously so bad that it's the survivors' fault that tunnelling and camping is so effective and kill rates are so high but survivors are also simultaneously so good that tunnelling and camping is absolutely necessary for the Killer to have any chance and…
  • Your premise has two flaws. We're discussing Killer as a whole and not specific Killers. In other words, we're discussing apples and you're discussing oranges. If you want to argue there's a large delta between the power levels of different Killers I don't think anybody will seriously dispute that. The second is that…
  • I'll plug again my suggestion that has very little chance of ever being implemented; a debuff to gen repair speeds while all survivors are alive coupled with the debuff being replaced by a buff once a survivor has been killed and the buff increasing each time a survivor has been killed. For those who haven't read my…
  • It isn't survivor sided at any level and any attempts to claim it is are either disingenuous or falling prey to a sample size fallacy. Even in the highest levels of MMR a 4 person SWF can't break a 50% escape rate on the average. Attempting to say it's because 'survivors aren't that good' is being in denial of the fact the…
  • You're ignoring the power creep issue with this argument, Distortion in its previous iteration being quite easy to run out of tokens with stealth based Killers, Spies in the Shadows, Discordance and Surveillance hard countering Distortion, and also that Gearhead and full aura reading builds were able to run Distortion out…
  • I don't think you can guarantee, though, that new players will run into new Killers that don't tunnel. Matchmaking quite often wildly misplaces people into different matches and with a large amount of streamers saying that the most effective strategy is tunnelling it's more likely they will run into tunnellers and Killers…
  • One issue with new players that I was referring to is that an experienced survivor will look around while working on gens in order to see an approaching Killer. A new Survivor may not and will then take a hit from the Killer getting too close and may very well drop in less than 15 seconds. That means they have no…
  • I disagree with how Distortion was changed for a variety of reasons. The most impactful of those for the game as opposed to myself is that Distortion used to help new players while now it does not do so. The 15 seconds in chase is welcome and anyone with situational awareness should be able to get 15 seconds just hitting W…
  • I have a few suggestions (I'm not suggesting all get implemented; just that there are many ways to incentivize it) Provide a gen repair speed debuff while all survivors are alive and replace the debuff with a gen speed repair buff that scales higher with each dead survivor. Theoretically, this should switch the balance to…
  • The 1/5 and 1/12 comparison isn't really accurate though. The first gens are always the easiest and the last gens are the hardest. At the beginning of the game survivors have the most resources and the resources get whittled down over time making it harder to complete gens. As well, some gens are way off in the distance…
  • In a two sided competitive game with different mechanics on each side there will always be somebody complaining about something. As most Survivor perks have very limited usefulness there isn't anything substantial to complain about so people complain about something that, if they had been complaining about it during other…
  • Isn't this thread from over three years ago? Could we define a tryhard as someone who resurrects a three year old thread? Arise my pretty
  • You have access to their purchase history so you can see how each person is spending their money?
  • You literally said 'tunnelling and camping is a winning strategy and spreading hooks isn't '. I included your post from less than two hours ago where you stated that.
  • So you're now saying it is possible to have more than a 60% win percentage without tunnelling and camping, tunnelling and camping is not necessary in public matches and gives a disproportionate advantage to the Killer but you would rather tunnel and camp out of rancor and spite because some survivors annoy you? If so,…
  • Typically ad hominem attacks such as this are used by one side when their arguments have been so thoroughly debunked that there is nothing left. If you feel it's so necessary than why is it possible to get a higher than 60% win rate in public matches without tunnelling and camping?
  • It's certainly better evidence than what you've provided which is essentially just "Because I said so" even when presented with video evidence to the contrary. The kill rates were lower in January 2023 than they are now. Are you implying that even though kill rates have gone up it's somehow harder for Killers now than when…
  • But your argument is false. Here are links to some old games where I won virtually all of them without camping and tunnelling with Killers I had been playing a match a day with for months. (I recorded them to observe my games after the fact but never got around to deleting them). Nothing has changed except Killer is now…
  • It's more accurate to say that tunnelling and camping is needed in public matches if the Killer is mediocre in comparison to the Survivors.
  • It's more appropriate to say that tunnelling and camping increase the Killer's chance disproportionately in comparison to the effort put in and have a much lower skill floor than what is needed to counter tunnelling. That's what your calling it a winning strategy is admitting as there is no need to tunnel and camp in…
  • I'd upvote this comment 100 times if it were possible to do so.
  • I'm not saying there is a massive exodus. I'm saying ancedotes and queue times don't prove there is one way or another without more evidence to back it up. From my queues it would appear there has been a decline in Survivor players and an increase in Killer players. However, there are other factors such as BHVR grouping by…
  • The issue with attempting to use ancedotes as evidence is that there will be someone with the exact opposite experience. I've seen two people claim Survivor takes a long time for queues and that's exactly opposite of my experience. Just slightly under two months ago I linked to over 100 recent survivor games (I'll relink…
  • My experience is that survivor queues are instant or almost instant while Killer queues take time during peak hours (NA West). That's why making generalizations (ie there aren't enough Killers) based off of individual experiences aren't really valid. A much larger sample size has to be used to make any even semi-valid…
  • I can't. How am I going to recommend 'so, come play this game with me where I'd like you to learn how to play but you can't because you're new and likely to be found first so you won't actually get a chance to play because the Killer will tunnel you off hook. I might be able to help keep you alive longer by body blocking…
Default Avatar