TheSubstitute

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TheSubstitute
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  • There's no point in making a Killer perk basekit for all Killers until the delta between strongest and weakest Killer is addressed.. As an example, when you play Trapper even semi-consistently you'll need Corrupt Intervention and Deadlock to ensure there is more than 1 gen left by the time you set up your traps. Giving…
  • This is the ideal outcome. There are people who are mocking the Killers will tunnel more statement but it's true. It might not be true to the degree they're implying but nerfing gen regression always leads to a few more people tunneling everytime. It's not like buffing gen regression will lead to significantly less…
  • I don't think there will be more slugging; I think there will be an increase in tunneling. It won't be a huge increase but, unless the unannounced changes include something that affects this, there will be an increase.
  • I understand. I was just mentioning that, no matter what, it's really, really hard to get a 4K by relying on Blood Warden. It's awesome if you can pull it off but it's really rare. Good luck with it though; I hope you get better success than I've had (or not had in this case). Edit: You might want to try Knight with the…
  • No Mither could be removed from the game. It's done mostly for challenges (which isn't fun for the person doing the challenge or their teammates), sometimes to troll the Killer and exploit bad hook placement with SWFs, Exponentially, etc or a very few times done for an extra difficulty setting or as a meme with Resilience,…
  • It's possible but extremely hard. Also, even if you down all of them in the exit gates and are trying to hook them all how many hooks can you realistically reach before someone is on your shoulder long enough to wiggle off?
  • And those that feel like they're missing out on a feature or don't want to have to disable a feature so they don't have to listen to racial and other slurs will just move on to another game. Or, instead, anybody who wants voice chat can use Discord instead of saying other people should have to listen to slurs.
  • I'm indifferent myself. There are pros and cons to both Emblems and MMR. MMR encourages more sweatiness, tunneling and hyperefficient strategies while discouraging off meta and meme builds. However, the matches are a lot more balanced and the data provided by matches is more useful. Emblems would give less balanced matches…
  • I don't consider it tunneling if the survivor has a chance to heal up, someone else is chased and hooked after the first survivor has been unhooked, or if the survivor does something foolhardy like doing a gen immediately after getting unhooked. That said, I do see tunneling in the majority of my games. Tunneling is an…
  • I would be fine with old ranks but I think it is nostalgia pushing a lot of it. Off meta builds become viable again with the old rank system but unbalanced games would also be more common. It's your own preference which one you would have more fun with.
  • Not shafting your teammates? Not giving the Killer an easy win? (Unless, of course, you're less effective than the replacement bot. I'm not saying you are or are not as I have no idea how good of a player you are but the bot is more effective than some survivors. If that is the case DC away but if not you're shafting your…
  • I mostly agree with the skill expression point. Lightburns were a lot of fun as well. MMR, by definition, leads to optimization the tighter it is. If you want more than just meta to be encouraged or a viable playstyle you cannot have a tight MMR. That said, the MMR match-ups seem pretty loose a lot of games. Reworks and…
  • I'm throwing in another vote for PTSD. DH hasn't been an issue for a long time now but dealing with it with hit validation and old COH was so miserable it's hard to put it into words.
  • Unfortunately pretty much. I've tried Better Together and it got ignored so much I just switched it out for Built to Last and got more success. The other one that I find annoying is, on one of other builds, I bring Exponential and sometimes players will just lie on the ground in my boon radius and not even try to recover…
  • That's why my best escape rate in solo is with a Deja Vu, Built to Last, Prove Thyself build (with OTR due to the ubiquitous tunneling and a Commodious with charge add-ons for BTL). I'm mediocre at chase but I understand the meta strategy very well and stopping the three gen yourself works very well in preventing…
  • If he two hooked everyone, sat in a corner, and let everyone go the player was either farming (which lowers MMR over the long run) or was a back fill into a lobby and took mercy. In either event that's not an indication of how strong (or weak in this case) Freddy really is.
  • Exactly, it's unrealistic to expect 4 people to cooperate on that macro level in solo queue and that level of coordination is needed to combat tunneling. Skill floor differences can create huge problems. Although it was technically the other side from what we're discussing another example was Monster in VHS. Monster could…
  • Yes, people react according to their perception of reality even if reality is different from their perception. There is no tangible benefit to increasing MMR but, as long as its viewed as the measure of their skill, people will have an incentive to increase their MMR.
  • It's always Ash IV and it appeared on April 1. That speaks to me about what the intention of it probably is.
  • There's a host of reasons why. Efficiency: In any game as soon as you've eliminated one person from the other side while keeping your ability to acheive your goals intact you have an advantage. MMR: Using a kill based MMR system encourages the most efficient tactics possible (meta) to get a kill. As you rise in MMR you, by…
  • Bodyblocking off the hook is a tactic. It's a tactic that should go the way of the MFT perk outside of endgame. @Xernoton is correct; I'd much rather have his suggestion so that tunneling is much harder to do.
  • Bring a map or Detective's Hunch until you learn the totem spawns. If you don't have Detective's Hunch available then use Small Game. Once you have the totem spawns down you'll figure out the issues with Devour Hope. If you don't want to do that you shouldn't call anyone who runs Devour Hope lazy (which they're not anyway;…
  • I'd add an aura or some other visible effect to show that basekit Endurance/OTR/DS is active and collision is off. The argument against it is that you can't bait a Killer into following somebody as a strategy and it shows who could be tunneled but the counter argument is that if you take OTR or DS and it deters the Killer…
  • Congratulations!
  • Do you play Stellaris?
  • Pop and Pain Res are healthy for the game. They incentivize hooks. What isn't healthy is the stacking out of gen regression and blocking perks so the entire loadout is nothing but 4 slowdowns. Call of Brine and Overcharge were healthy as well individually. What wasn't healthy was stacking them together and especially with…
  • Your second paragraph is probably correct; you are playing with children or adult babies if they do that. You didn't tunnel, everyone got a chance to play and the match was a draw. They were either children or had the maturity level of children to complain about that. I would just add a 'some' to your title to show that…
  • I like the perk. I'd love the perk if they buffed the regression percentage but also made it deactivate once a survivor dies so if you want full value you have to hook each survivor at least once before someone dies.
  • NOED is the only crutch perk listed. You can see that by how much NOED Killers typically struggle in chase before NOED activates. The other perks mentioned are not crutch perks and might be the opposite of crutch perks as they could be suboptimal. There is an opportunity cost for perks and every endgame perk taken is one…
  • It's a risk and you might be better off with a map offering. The last time I saw more than one cake played (the survivors played three) the Killer (who was a Skull Merchant) brought a Midwich offering, hard tunneled one person at the very start and tried to slug for the 4K. If someone had brought a map offering instead the…
  • Playable yes. Enjoyable quite often no. It's possible it's just a regional thing (a previous thread about the differences between AU and NA discussed thus) but tunneling has at least doubled in incidence over the last few months and that has decreased the quality of matches. I'd guesstimate my current escape rate at about…
  • Okay, I'll try again and see if you understand. If this were an FPS, we were two equally skilled players, and my gun did 3X as much damage as your gun would you really be playing the game? The fact is that DbD is set up so that, barring a massive skill discrepancy, the Killer will outchase the survivor. That is how it…
  • Being tunneled from the start does remove the player's ability to play the game. If you wish you can add as intended. If you played VHS before it went under from treating Monster the same way. Unless, of course, you're arguing using the Monster noise after banishment to spawn kill Monsters allowed Monsters to play the game.
  • I bring OTR all the time. It often helps me to enable other survivors to escape but not always (note I said other survivors). I consider it mandatory on my survivor builds. That doesn't change the fact that tunneling at the current level of occurrence it's at is unhealthy and makes the game significantly less fun. DbD is…
  • I had a game where I didn't see two survivors for 90% of the match and the other two were in my face the other 90%. The first one in my face died on the fifth hook and the second one died on the sixth hook. This apparently made me a "tunneling piece of trash" because I guess I was supposed to ignore the two survivors in my…
  • People like that can be very annoying but if they're not smart enough and/or don't have enough game sense to realize that you're 2 hooking everyone on purpose they're not anybody you should take even remotely seriously.
  • Thanks for pointing that out. It does make sense it's a regional thing. I play in NA and most of my games are how you describe. It used to be roughly 20 to 25% of the time but now it's definitely the majority of matches. I'd say maybe about 1 in 5 survivor games are enjoyable right now which doesn't bode well.
  • After so many times you bring an offering and a Killer hard tunnels you just kind of give up on using cakes or bps. Instead, you being map offerings. It used to be (at least for me) that hard tunneling and trying to 4 person slug was maybe in about 20 to 30% of the games so it was an occasional nuisance. Now, it's the…
  • It's a response to poor game design. Personally I'm not going to fault players for using the most efficient tactic available but I will call for changes if it substantially decreases the fun for one side. It's not the fault of the player to expect that if they lose they at least had the opportunity to play.
  • I agree with your anecdote. Just today I ran across one where the survivors bought a 6th year cake, a 7th year cake and party streamers. The SM decided to hard tunnel at 5 gens and tried to go for a 4 person slug. I've seen that with other Killers but with other Killers it's a mix between Killers that play like that and…
  • I've seen that happen when using a Killer I farm with and have no intention of killing anyone. There are a lot of players that just give up quickly.
  • I just hook them and move on to the next survivor. If they want to feel like they got value from their perk go ahead. It's just a game.
  • Thanks but that's with that build though. Overall I get about 35 to 40% but I switch builds up a lot to keep things more interesting. If I only stuck to stronger builds on a consistent basis then my MMR would go up and my weaker but also fun builds would die too fast for me to have fun.
  • There are a few factors involved that make it feel different. One of those is MMR. The game is more balanced now but that doesn't mean it's more fun. By definition, the more MMR comes into play the more meta the tactics have to be to compete. The stricter the MMR, the more intense the match. Ranks were a lot more…
  • I think it would be helpful and currently sending someone at the soft cap to somebody 200 or 300 points lower (or more) in MMR or more is essentially throwing chum at sharks with the almost infinitesimal chance somebody that much lower in MMR has to win. Just because something is imperfect doesn't mean it wouldn't be an…
  • I'm trying to entertain to distract me from the time distortion I went into and got an extra 2,000 escapes as solo survivor in the last hour. I also did a 3,000 Clown win streak perkless, add on less, with Clown having emphysema and being genetically crossed with Maggie Simpson so my Clown fell on his face every third…
  • You keep on doubling down all you like. Just don't expect anyone to take your claims seriously.
  • I said survivor escapes, not Killer. However, I'm not seriously claiming that and you're saying you have a rare win streak that goes against the experience of many Killer players while none of your posts have ever indicated an understanding of how to play Killer and what the game play is like as Killer. As well, in a game…
  • I'm at a 3,000 solo queue escape streak. No, I can't provide any proof because I don't have the equipment to record it and don't want to use any of the tools available so just take my word for it. Buy me the equipment if you want proof. See how it sounds?
  • That's been the standard response from everyone who's made less than credible claims about their win streaks.
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