Comments
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That's correct. All those things are awful. Unfortunately, you're correct that things probably won't change either for a long time. It took decades before the video game community moved away from using the r- word as common nomenclature so people not teabagging or humping probably won't happen for a long time either. It…
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I didn't see this before my last response (otherwise I would have included it there) but you are wrong. I have seen people leave video games over being teabagged and during the ten years I worked with abused individuals this was a triggering behaviour in some cases. However, anytime anyone would bring up their discomfort…
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The point is you're using a double standard. Humping is bad due to what it implies just as teabagging is bad due to what it implies. Neither should be done. You're saying it's okay if survivors do it but not if Killers do it; that's encouraging bad behaviour not speaking out against it Here's a screenshot, by the way, of…
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Here's a real life crime involving teabagging. Is that which crime you're referring to?
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If humping is toxic because of what it implies but teabagging isn't are you aware of what teabagging implies? I don't really think you are if you're taking that stance. Everything you said against humping, what it implies, how it has no in-game value, how it's done solely to make the other side feel bad, also applies to…
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I typically end my time on DbD for the day with a farming session too. For the event, I'm stalking people with Ghostface in a snowman stabbing them once and running away for another snowman, menacingly watching a gen be done through the window at Killer Shack as a snowman, stalking people to 100% and then smacking them…
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It's happened to me once I think ever since 2021. It's a non-issue. What this virtually non-existent situation is in the thread is a flimsy excuse to attempt to justify slugging the second last survivor for the 4K and try to convince people it's the survivors' fault instead of the Killer player who created the the…
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You once again avoid the point. You don't need to risk having someone hide for 20 minutes if you just pick up the downed survivor and hook them instead of slugging them. They die and the game goes on as intended with the Killer and last survivor looking for Hatch with the Killer already having the advantage in finding it…
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That's a good suggestion.
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So, the teabagging survivor lost the game and is trying to get a rise out of you for what feels like a emotional dig or victory for them over you and you're giving them that satisfaction by attempting to bypass the game as intended and taking out your frustrations on other players who aren't the player who tried to get a…
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It's not proportionally much worse though. It's the exact same reason, intention, and the old Hatch standoffs showed for how long it can go. What is proportionally worse is people propagating a false us vs them when Killer players are just as guilty of the exact same behaviour as Survivor players.
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It's pretty much the exact same thing. The only reason why it's only for four minutes is because BHVR put a hard cap on the time before someone bleeds out. If it were an hour to bleed out the same Killers who now slug for the 4K would telling Survivors to go watch a TV or grab a sandwich. The bottom line is you're wasting…
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Slugging to create pressure is different. Slugging the second last survivor to try to circumvent game mechanics that were put into place to stop time being wasted is just the flip side of the coin of trying to get the Killer to DC by hiding.
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If both survivors hide long enough for the Killer to DC both would get an escape when the Killer DCs. If the Killer finds one then the last survivor would just continue hiding instead of the Killer being able to force an EGC by closing the Hatch. If your concern is in the two survivors hiding example wasting time a more…
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Well, since video game players are individuals you would probably get different answers based on who you ask.
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If the Killer DCs it's an automatic escape for the Survivors. So, if a Survivor wants to be as stubborn as the Killers that slug for a 4K, why not hide and see if you can get the Killer to DC and get an escape? That's what the Hatch with EGC prevents. If there are so many people so unnecessarily invested in a casual match…
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Yeah the TCM community makes the DbD community look wholesome and supportive.
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You're going to look for wholesomeness with TCM? Good luck with that.
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The true reason. Also, he should always have Lightborn equipped because, well, sunglasses.
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I think it would be the easiest to implement since Sole Survivor exists so there's already something similar in the code. Your idea is far more interesting and cooler but I don't know if BHVR would put in the time and hours to implement it.
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I don't think so. A survivor dying from slugging would still speed up gens. Realistically, if a Killer can pull off a 4 person slug then the survivors either made a series of blunders or the Killer was going to win anyways. It's a miserable strategy to employ but any complaints about slugging a full group of 4 people (as…
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@Reinami 's suggestion is really good but I don't know if it could be coded in. Another possibility is having a repair debuff on gens while all survivors are alive and have it replaced by a gen repair buff when a survivor dies (and have it scale in speed depending on how many survivors are alive). That would slow down the…
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Speed up bleed out or give an auto bleed out button at two survivors left or if all survivors are slugged and UB, Exponential and Plot Twist aren't in play. There's no inherent issue with a Killer going for a 4K by itself. Making another player do nothing for 4 minutes is quite rude and an issue and the Killer's already…
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How does any of that relate to STB being a bad perk and your logic being flawed?
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The problem with the logic in your first sentence is the perk is supposed to help against tunnelling. How many tunnellers do you see that don't also proxy camp and return to the hook as fast as possible? That's part of why this is such a bad perk. I don't know how BHVR defines tunnelling but the definition I use pretty…
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Or they're reflecting the reality of public matches and the people who are self-reporting are those who have crutched so much on tunnelling and camping they're in a skill bracket where their chase, game awareness, etc skills are so underdeveloped they have to rely on tunnelling and camping to win and that's why think this…
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Even a SWF, though, can't play as effectively as they normally do without voice comms (which I don't want in DbD either). I think it was Hens' group that did that with Otzdarva and, while they did well, they didn't perform as well as they normally do when they use voice comms. I'm fine with that. That's a side note,…
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I'm not discussing specific games though; I'm discussing the overall trend over dozens to hundreds or more of games. I'm certainly not going to argue that there aren't matches where the Killer is horribly out-matched or they lost at the loading screen because they picked Clown and not Nurse but I'm discussing the rule and…
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My stated position on the perk has been it's useless in solo. I'm just restating that as it's unrealistic for anyone to expect that every forum poster keeps track of every other forum poster so I of course didn't expect you to know that I said that but that's my position. I'm not arguing it can't be used in a coordinated 4…
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But if you're saying it's RNG then that's not consistent with saying Killers need to tunnel and camp in public matches either as RNG will also favour Killers at times. My position is that matchmaking and game balance is loose enough that it's not necessary to tunnel and camp to win the majority of your matches (and it is…
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That's a good suggestion for SWF but I play solo nearly exclusively due to my schedule. Both perks are great if people know to let you marinate on hook but solo can't communicate or coordinate that.
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You have to pick a position and stick to it. You've argued two points by now Survivors are so bad that they're throwing games and that's why hooks can be spread ; and Survivors are so good and efficient that Killers have to tunnel and camp. I stated that in the majority of public matches I win most games without tunnelling…
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But it's not necessary. It hasn't been for a long while. If so, then explain why I win the vast majority of my games without tunnelling and camping? What's more likely? That if it is actually necessary it's due to the two niche situations I explained above (of which one is self-inflicted) and it's not necessary to camp and…
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Or perhaps you're either at the soft cap but not significantly above it or you've tunnelled and camped enough you're stuck at a level where you have to. Either of those situations suck but the current game is designed so that you don't have to tunnel or camp to win the majority of matches. A specific individual meeting…
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It's a regular pattern over hundreds of games. The bottom line is that's what regular matches give as opponents. The majority of matches are not against 4 person SWFs trying to dethrone Team Eternal; they're against solos or at most 2 person SWFs and even 4 person SWFs overall die more than they escape. There's no need to…
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In public matches I not only win but quite often keep survivors alive for longer than optimal to maximize pips and BP at the end. I do exactly what you're saying is dangerous and still win the majority of my public matches. This is with Killers I've played regularly for years so it's not a case of MMR settling; it's a case…
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When the dog reaches the end of their first chase path pressing the power button lets you pick a 2nd chase path. You can only do it once (so one initial path and one redirect) but if the Survivor, for example, dodges and then runs back over a just thrown pallet the dog can catch them. It's sort of like redirecting with…
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It (tunnelling, camping) is a crutch to natural skill level and I do win most of my Killer games in public matches without tunnelling or camping. The MMR system is literally designed so that, over the long run, a Killer, competent or otherwise, will get a 60% or higher kill rate. The only exceptions are if you just hit the…
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I do. Use the Search command when you're moving to far away locations to increase map mobility and use the one redirect you get on the Chase command. Just M1 people down and don't rely on her power too much other than that.
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I did run Vigil. It made no difference. Non-tunnelling Killers aren't hanging out by the hook and tunnelling Killers are proxy camping so they're at the hook before the unhooker can get away. STB is a weak perk.
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My experience has been it's useless in solo queue. The only thing that was changed was who gets a shot at hatch and who gets tunnelled out first. Albeit it was only six survivor games but Survivors bringing it made no difference in my six Killer games either. However, I don't tunnel or camp which is what this perk works…
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She's underrated in my opinion but only because so many people make her sound like F tier when she's more like C minus. She's not strong at all; the search command allows her to patrol quickly and the chase redirect can catch survivors off guard but she's still weak. If anything, my first impression is she needs a buff.
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The better way to change things is replace hook states with survivor deaths for the gen speed buff. If it's based on hook states it punishes spreading hooks and rewards tunnelling. If it's based on deaths it's the inverse.
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I get tunnelled roughly over a quarter of the time. The gaslighting on these forums on how common tunnelling actually is is kind of insane. Here's the link to the first post (of multiple in the thread discussing the 175 games recorded one and a half years apart showing how the incidence of tunnelling has risen…
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I don't know who you were attempting to quote but I'll throw in a response. If the Killer is attempting to tunnel the most likely case is that the perk will be used in solo queue to unhook someone who is on death hook. The unhooker will now scream and be Exposed so the tunnelling Killer can now hit the unhooked Survivor…
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Wraith is really weak compared to most Killers especially if you're using audio to track. Or even just looking for his Predator style shimmer.
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I hated this idea of no penalties before the DC bots. Now that the bots are here I'm good with it. The bot will often give more value than a survivor who doesn't want to be in the game and will either give up on hook or otherwise try to get killed. Letting people leave now as they want to may improve the game quality for…
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When you said 'people still claim the game is Killer sided' did you make a mistake while typing and put in Killer instead of Survivor? Edit: I'm genuinely asking as your post would sound more consistent if you did make a typing error in your first sentence. Right now it sounds like you're saying both Killer is hard but…
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I agree; I think it'll be a detriment in solo queue as well.
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Okay, thanks for explaining.