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Survivor is no longer fun
Comments
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Many people like seeing lopsided matches when it's survivor sided. Some of the popular content creators gets millions of views when they post a video of them stomping all over killers.
How many views to do think content creators get when they post fair and balanced gameplay footage? Do you really think that is what gets the most viewers?
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What do you mean 'source?'.
Do a quick forum search. People would complain about survivor queue times constantly.
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Which is totally and completely irrelevant to whether or not people would prefer less lopsided matches, if people like being tunnelled or slugged for the 4K, or if BHVR would be better served by making the game more enjoyable.
As well, and I could be mistaken, but isn't the most popular DbD streamer Otz who primarily plays Killer? I can bring up ad hoc examples 'you know but this person here might' in a vague fashion all I want but it's neither conclusive nor persuasive to do so. People want to have fun playing games; that's why people play games. People don't like having their time wasted which is why tunnelling and being slugged for the 4K dislike being the target of such behaviour so much. If you don't have empathy for your opponents that doesn't really matter in the long run as BHVR is a business that makes video games and their survival depends on people enjoying playing. If enough people don't show empathy to their opponents it's in BHVR's best interest to have as many people enjoy the game as possible and to use game mechanics to achieve that
Everything else you've said has been an attempt to deflect from those statements and is irrelevant to whether or not BHVR making the game more enjoyable for more players is a good idea.
In any event, I have some plans I have to get to now. I hope you have a good evening as well
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People want lopsided games where they win. People don't actually want to have more games that end in a draw. That isn't exciting, that isn't memorable.
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They have became complacent with the survivor role because the new killer every 3 months formula works well. The only time we seen any urgency to change the survival base gameplay was in the second iteration of 2v8 (Many abilities). It's understandable that they sticking to the drop pallet/vault window gameplay loop but it time to spice things up. Why can't pallets have different degrees of strength or entirely different properties? A pallet made of sand that when threw it crumble into quicksand and slow down whoever go through it. What about a weaker version of a normal pallet that take way less time to break. You could replace some god pallets with those and make these loops that can't be mind game more reasonable to catch up. At the bare minimum at least give survivors new items.
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All of what you are saying here is anecdotal evidence because that's not my experience at all. I do agree that most public lobby solo queue survivors don't play perfect but the thing is that they don't have to be considering how many second chance perks have been added over the years. That's your mentality when it comes to playing killer but i like winning because i consider that to be a fun aspect of playing DBD and that thought process has solidified itself more into my brain ever since they added SBMM into the game espeically with kills and escapes being the determining factor whether or not i gain or lose MMR. Not carrying whether i get a 3k or 4k is your mindset when it comes to killer and personally that doesn't sound like a Killer main in my ears, just like i'm not a survivor main (where i don't care whether i win or lose because a lot of it is just determined by what kinda teammates i get) but i switched to it because i think in my personal opinion that it is less stressful. A lot of these things are subjective, anecdotal and can't really be discussed especially since our MMR is hidden, i genuinely believe if they made MMR visible it would be a lot easier to have discussion like this cause you would know which players you would listen to and not listen due to where they are in MMR bracket. It would also expose a lot of these content creators since you would know if they actually have an idea of what they are talking about or if they are just at low MMR and beating on 10 hour survivors that just bought the game.
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No I totally get it, I try very hard to not be one of 'those' survivors or killer but as survivor I feel like I need to run OTR/DH/DS lately as I get tunnelled very often and as killer, if I actually wanted to win I would have to run tedious gen perks or I would struggle (I rarely play killer now anyway).
I tried to change people and discourage bad conduct (like tea-bagging) and playing for fun over sweating but I realised its a hopeless task trying to change people and I just have to do what I can to enjoy the game for my own sanity.
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I have played over 3k hours of Pig. I have found out almost every single little trick you can do with her. Dbd becomes very monotonous over the time. Getting kills does that as well. Therefore I try to find my own fun. It's a game after all. They are supposed to be fun. Dbd became more like a job the more I focused on forcing wins that just should not be. The more I won, the less fun I had. The higher your mmr becomes the more dbd shows it's nasty side.
This being, that not the more skilled players win, but those bringing the better loadout. As Pig is often found the limitations of the killer. Comp people using the absolute best items and perks while being in coms and a map of their choice. Winning against these guys wasn't fun. It didn't feel right.
I play dbd mostly for the m1 chase and the strategic aspect of Pig and Sadako. I prefer to go for 12 hooks with a chill build. This is straight up not possible against those teams.
Therefore I stopped trying to win by all means and just played. I went into the match with the mindset to just habe fun. Believe it or not, but I've been enjoying the game a lot more since then. I also won a lot more. A calm and collected mind that focuses on playing well wins more than someone forcing wins by any means while being in the verge of smashing their monitor the moment the next dh hits. That's just my experience though.
As soloq survivor though, this mindset is hard to apply because your fun can very often be ruined by your team doing funny things.
Of course this is anecdotal evidence. Same is your experience.
I prefer not to have mmr revealed. Id prefer for it to be removed and a different system to be introduced. Everyone's opinion matters. I for myself often play, played and won against comp players. Even those with big names. So I can say for myself: I'm where they are at.
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That's not true of the majority of people. Stomping is pretty boring especially after a long chain of it. You can see that with people who twink and gank in MMORPGs. Do they exist? Yes. Are they the majority? No. The only studies I've heard about that have been done on it came to the conclusion that people, on average, need to win at least 30% of the time to stay engaged and, after winning about 70% of the time or more people lose interest over the long run since it's not challenging enough. Perception as to the causes why someone won or lost play a factor but, overall, people do prefer something that's mentally stimulating and engaging and constant lopsided matches aren't that
I also get the impression that you're not considering the other side of the equation. Are you saying you enjoy it when you get stomped by Survivors? Or are you saying you only enjoy the game when you stomp your opponents?
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yes we get it, you want to win at 5 gens all the time
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You are the Killer I at 1.6k hours am struggling to be more like. It's so hard to train myself out of this endless need to perform and look good, and it's so stressful. Bottom line is, I don't have fun trying to force 4ks especially if it's clear the Survs just wanna win really hard. I want it to be breezy and simple and a nice back and forth, or I don't want it anymore, because as you said - the more you win, the more annoying the game gets, and the more needlessly difficult you make it on yourself. After a while - AS EVERY SINGLE KILLER I don't care where in the Tierlist they fall - you find yourself fighting upstream and maybe even feeling nauseous or sick at the idea of playing Killer, and it's just like… what is the point? I have everything, I have no more people to prestige, I got all the perks, I've hit Iri I a few times, I have nothing left but cheevos maybe, I have the cool photos, I HAVE almost everything - so why am I bothering to pursue pips and stuff instead of just playing the game?
And I think most people who play Killer secretly want that - an easy nice back and forth - but they're either too proud or too caught up in the winstreak high to admit it, if they haven't done it already.
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Oh all of this, and especially your point about long winstreak chains and stomping a lot. It's soooooo so boring. So boring. I know for I get bored when I am getting stomped, that's boring and demoralizing. But I also usually turn the game off when I am the one who is doing the stomping, because that is also boring. In fact I have been on an off and on hiatus from the game for a bit because the results I got were either, I stomped, I had to sweat super hard to barely win, or I got stomped. None of which were fun to me, and all of which were stressful.
I want an experience that is more like, I have space to choose how hard I wanna stomp. Give me some breathing room, just a little please and thanks. Play the round, do the round, but let me BREATHE slightly and I will let YOU breathe. The more complex the Killer I find the more difficult it is to get that breathing room and orient. I just don't enjoy that.
Why do people play and Main M1 Killers? Why do people Main TRAPPER of all Killers especially? Why do I Main someone like Ghostface who has very little power and is somewhat map dependent? Why do I play M1s that have to Mindgame more often than Killers that can hit over pallets really easily? For good reason - there's challenge there. I can show skill there. I can have a fun interesting interaction there.So when people say, "[M1 Killer] is so weak. [M1 Killer] is so bad. You will not win against good Survivors with [M1 Killer]. Why do you Main [M1 Killer]?"
I just go, "Because it's more fun."And it is. It is more fun. There is no joy in a battle that isn't slightly frustrating, because a battle that's frustrating makes you think. It has stakes. It makes you adapt.
It makes you learn.
And that's why people Main M1, C tier, D tier, and less powerful Killers.
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I'm saying people enjoy it when they stomp on their opponents. But in order for that to happen, the game needs to have lopsided game that are both for and against each player, so that everyone has the opportunity to stomp over their opponents.
The game currently allows lopsided games, and is between a 30% and 70% win rate, so it's already following your math equation. The game currently allows everyone to have their turn at stomping their opponents.
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Well put together. From my experience, the way I play just happened over time. You will most certainly get there eventually!
Don't stress yourself too much while playing. You can't, and shouldn't, win them all and that is ABSOLUTELY FINE. The less serious you take the game, the more you will enjoy it and funnily enough, the better you will often perform.
Have nice holidays ^^
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But that's simply not true for the majority of people. If it were true then gankers and twinks would be the majority in MMORPGs and they're not. And you still haven't directly answered my question; do you enjoy it when you get stomped by Survivors? Or is it you only enjoy it if you get to stomp?
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Yes, definitely. That's why games that are less snowbally are better for player retention and enjoyment. Overall, people enjoy that more in the long run.
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Your question isn't worded correctly. This isn't a "people only have fun if they win 100% of their games" situation.
This is a "DBD needs to be allow lopsided games to occur, so that everyone has their turn at having memorable games that were lopsided in their favor". I'm putting a lot of stress on the EVERYONE GETS TO HAVE THEIR TURN part.
It's the same concept as Roguelite games, where some of the most memorable games, was when all the RNG stars aligned, and the game offered a player everything they wanted, and that player just stomped through that entire game. Of course, these games are purposely designed so that every game isn't a stomp-fest, because that would be too boring. The games are carefully designed so that JUST ENOUGH of the games are stomp-fests, that they become memorable experiences.
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honestly maybe the whole emblem and pipping system needs a massive overhaul its clear it just makes people want to sweat more.
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