-
Gen catch up mechanic suggestion
There are two aspects to the catch up mechanic as noted and both feel off. As it currently stands, A: Gen repair gets slower as each gen is completed B: Gen repair gets faster as each Survivor is hooked It's B that has the largest issues as this punishes Killers that spread hooks and rewards tunnelling. If, hypothetically,…
-
Sound issues?
I've found that the volume of survivor footsteps is so low now that it's extremely difficult now to track where they are when they're behind walls and I have to get much closer to generators to hear if they're being worked on. I first thought it was just my headphones, which badly need to be replaced, were broken but Scott…
-
Why Tunneling needs to be examined by BHVR
As background I recently did a comparative group of sessions on solo queue play between sessions that were close to two years apart. I summarized and showed all of the data on the two sessions and provided links to the videos of the games here. There are a total of 175 solo survivor games worth of data between the two…
-
The Decline of Survivor Game Quality Over Years
Here are the links to the data for those that just want to see the data and watch some mediocre Survivor play over the last couple years. DbD Survivor Game Data is from the current games. DbD Stats is from games that were about two years ago I think. The descriptions of all games show which video to look at if you want to…
-
How much tunneling do you think happens?
Out of curiosity what percentage of games do you think tunneling occurs(defined as attempting to remove one survivor at the earliest opportunity) ?
-
ChatGPT and DbD
Someone on the subreddit for DbD asked ChatGPT to roast us and this was the result I think that's one of the funniest posts I've ever read especially since an AI came up with it. If you want to find the OP it's on Reddit in the DbD subreddit
-
Dying Light
Okay, the perk is garbage. We all know that. How about if it started with a repair speed penalty (not an oppressive penalty but moderate) until a survivor was killed and then the penalty disappeared? In my opinion it would be a healthier slowdown as, once a survivor is killed, the penalty disappears so that would…
-
The actual Survivor win rate question
What do you think it is when it's defined as 3E or 4E Survivor win, 2E draw, 0 to 1E Killer win? Do you think the win rate is equal to escape rate? Higher? Lower? 50% or more? 30% or less?
-
The best use of Mage Hand during the event
After I 2 hook everyone I let a survivor smack me with a pallet and then use Mage Hand to lift the pallet so they can smack me again. 10/10. Would recommend.
-
The wonderful naiveté of Nic Cage.
I'm referring to the voice line where the character says 'We have a better chance of escaping if we all work together!' Ah Nic, give yourself a few rounds of solo queue and you'll see how that breath is better saved for running.
-
Having no in-game voice chat is a blessing
I'm happy DbD does not have in-game voice chat and don't ever want to see it added. I also play the other assym out right now and it's not good to have in-game voice chat. It's used more for racial slurs, swearing at and raging at other players than it is for in-game communication. There's even currently a thread on Reddit…
-
Would this improve NOED?
I'll preface by saying I don't have an issue with NOED, I don't think NOED is overpowered and I think there are far more important balancing issues in the game than NOED. For the fun factor though I was thinking what would happen if survivors knew the Killer had NOED at the beginning of the game (eg first time a survivor…
-
Great visuals and design; kind of mid gameplay so far
I'm referring to the new chapter of course. The design and artwork is top notch but the Unlnown and survivor perks aren't anything to rave about on first impressions. The Unknown's projectiles are pretty slow so I don't see getting that many health state hits unless the survivor just runs in a straight line. The teleport…
-
Why talking about win streaks proves nothing
Why do they happen? It's the MMR system combined with matchmaking. As an example, a 2300 MMR player in chess will statistically beat 99.6% of players if I remember correctly. A 2800 MMR player will statistically beat 99.8% of players but will also beat the 2300 MMR player over 99% of the time. For there to be a significant…
-
Solo queue does seem pretty gruesome right now
I just came back to survivor after a few months break and it seems pretty gruesome. I'm not talking about the escape rate; that's super low for me (5% so far) but I expected that after a lengthy break but rather the tactics. In 20 games, there were 12 Killers tunneling and 3 going for a 4 person slug. Prior to my break it…
-
Why I'm dissatisfied with the MMR change
Disclaimer: I'm discussing my own personal experience and how it affects my personal playstyles so it may or may not be relevant to anyone else. I would summarize myself as having two playstyles, Killers I Kill with and Killers I Meme with. I separated the two groups and only killed with certain Killers and only memed with…
-
I got to play Fetch and it was fun
A totally unexpected meme game happened yesterday. I was playing Demogorgon and on Hawkins and a Jonathan Byers was there. I downed a non-ST survivor and the Jonathan indicated he wanted to try a flashlight save. So, in honor of ST day, I just let get the save. The survivor ran off so I just caught another survivor and…
-
MFT change is pretty harsh
It seems like it's going onto the scrap heap along with perks like Ruin (almost never seen either as it being a hex with only 100% regression and deactivation as well), CoB, etc I much prefer it when I have a buffet of good options to pick from and now it's really back to SB, Lithe or BL for exhaustion options. To be…
-
Thought Exercise: If more players did martial arts would the community be better?
I know this sounds strange up front but I'm bored right now so here's my line of logic about this. The primary causes of toxicity in the DbD community (well, PvP gaming communities in general) comes down to not respecting your opponents and not accepting that your gameplay helped contribute to a loss (or, alternately, your…
-
Reducing Slugging
I think about 90% or more of slugging solely to bleed out survivors and not for tactical reasons would end if survivors stopped teabagging the Killer. What I find so odd about these complaints about incessant slugging is that I don't see it. I do get slugged but it's for tactical reasons such as another survivor is nearby,…
-
MFT as bad as old DH?
I see this coming up a lot so I thought I'd google a DH compilation and show how old DH was. I'm not saying MFT is balanced or not (I have no opinion on the subject) but as bad as old (pre 6.1) DH? Please watch some of their plays with old DH and then say that with a straight face. MFT might or might not need tweaking but…
-
Saw the Masquerade trailer; have a question
I saw the trailer for the Twisted Masquerade. Pretty good job on the masks and the costumes. The art, as always, looks pretty good. I have just one question though. Has anyone told the costume designers there are more survivors than Feng?
-
First Impressions Playing Against Singularity
I got a few matches in playing against Singularity and I think EMPs are too plentiful. Since I now understand the Killer from playing a few matches playing the Killer, I found it too easy to disable the Killer's power as a Survivor. The power also synergizes well with Scavenger as I could use the 30 seconds to just grab an…
-
First Impression Of Singularity: Positive
So, I tried put Singularity today and first impressions are positive. This is not an easy Killer to grasp at first but a lot of fun when you figure out its power. You do put biopods by gens to force survivors to waste time on EMPs so you don't Slipstream them and get great info but this isn't really good for three genning.…
-
Ready to Greet You Humans
It's 11:49 EST. Maybe I was a bit hyped and prepared for this.
-
Possibly painless
I don't know what ether crack the Singularity smokes but I don't see any possibility of that being painless. Absolutely amazing Mori though and I love the voice lines. Great job BHVR.
-
Finally found a SM build I like
Game Afoot, Nemesis, PWYF, Rancor. The add-ons are aura reading for survivors within an active zone, and either Haste for SM in an active zone or the Hinder Survivors in an active zone. Drop drones as soon as you hit a loop and at any large loops (eg Dead Dawg Saloon) and recall/reuse as needed. You're not going to be…
-
Otz's new video made me cry
Not because of the actual arguments or gameplay; I agreed with him and it was entertaining. However, Otz was cruel enough to show old footage of Hawkins at the beginning. Hawkins. Ah Hawkins, why did the copyright gods and short-sighted execs at Netflix treat us so? 😥
-
The Most Honest Nerf Thread
BHVR, I need to discuss what happened. I was playing a match and I lost. This is completely unacceptable. This is why your game is dying and has been on the verge of death every day since June 14, 2016! It's obvious from my loss that (insert Killer/Survivor/Perk/Add-on) is completely OP and there are no counter strategies.…
-
Took a break for a month; anything noteworthy happen?
Anything interesting happen? Is the Skull Merchant still less fun than a root canal playing as and even worse playing against? Any major QoL improvements? Is the sky still falling and either Killers or Survivors (depending on whom you ask) allegedly leaving in droves? Has Sluzzy returned or has there been someone as…
-
Why nerf Killers that nobody plays?
Just curious what the logic is about this. If a Killer has a super low pick rate like Billy and the Twins why not spend the effort making them more fun? Doesn't that make more sense from both a gameplay and business perspective?
-
How do you make other playstyles viable with Skull Merchant?
Basically the question; how do you make playstyles other than 3 genning viable on Skull Merchant without forfeiting the game? I'm usually decent at figuring this out; as an example my Knight games have always been based off of map pressure, multiple uses for my guards, involve a lot of mobility and using my power a lot…
-
Why DH is so popular video
I thought this was a pretty good video by @ScottJund and I agree with his take.
-
Who could use Eruption now?
For full disclosure I think Eruption has been over-nerfed if the changes listed in the patch notes go live. It'll change it from a mainly gen slowdown perk to a mainly information perk which is an interesting choice but that also further restricts Killers' perk choices. To illustrate the it was over nerfed point, there are…
-
A Better Change For Eruption
I thought a suggestion I read from @Forza was great. If Eruption is going to be removed from the gen regression category (which, realistically, at 6% of current progress that's too low to even make a difference) then have Eruption blind and/or stun survivors within a 5 or 10 metre radius from the gen and apply Blindness…
-
Zoomy Knight build sound fun?
Add ons: Lightweight Greaves: Increases the Knight's movement speed by 10% for 6 seconds when summoning the Jailer (pair with either Call To Arms (longer and faster placing of patrol paths as well as longer Haste buffs) or Cold Steel (summons Jailer twice) Perks: Play With Your Food (for the speed boost) Nemesis: Proc PWYF…
-
I Am The Gen Bot
From playing solo queue I just realized the depressingly low amount of time many survivors do something productive. The SWFs I ended up with today were great loopers quite understandably since they spent most of the time messing with the Killer while I did the gens. I appreciated keeping the Killer distracted but I'm not…
-
Uptick in Blights?
On my survivor games this week I've been getting Blights roughly 40 percent of the time when I would see them before about once every six or seven games. Has anyone else noticed this or has this just been a really weird week for me in games?
-
Please don't say this is becoming a thing again
I've run into two groups like this recently. Anybody else see this cropping up again? It's such an incredibly boring game.
-
Trapper grabbing Dwight from a locker no longer triggers skill checks?
This was an actual thing? It's in the patch notes but it's oddly specific. Who got the skill check and what happened if the skill check was passed and also if it failed?