The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Dead Hard and NOED - They both reward players for making mistakes. COH is a close second, as I miss my Wraith hit and run. Ruin is also VERY annoying if it stays up for a decent amount of the trial. I suppose it at least requires the killer to pressure you off the gen to get value though.
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I think in the current meta, Plague has probably taken the 5th slot.
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They both heavily nerfed and only slightly buffed a mid tier killer. He was never going to feel great to play. This is 100% a case of survivor's fun, being prioritised over a killer's viability.
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Survivors have had a lot of NERFS since 2016. I personally think that before Boon's went live, the game was the most balanced it had ever been.
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I would love it if they made MMR visible and gave rewards for hitting certain thresholds. Everyone that plays this game seems to think they are top 5-10% skill wise, would love to finally see proof. Imagine if a game like DOTA did not have a visible rank and everyone that streamed the game claimed to be "Top MMR".
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Hopefully
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I think the slowdown perks are mainly fine. They are only really obnoxious, when a killer brings 3/4 of them at once. How would you change them?
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I like a lot of your ideas! The cosmetic rewards was a typo. I meant to say: Players will earn rewards.
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He would still have a basic terror radius, just not a 60 odd meter warning.
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The DS point is a very good one that I overlooked. Spine chill is 1 survivor perk, it should not trump a very strong aspect of many killers powers and perks. How would you balance COH? Thanks for the feedback.
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Hey, thanks for the feedback. The logic behind the Bamboozle perk follows the map changes at the bottom of the post. In an ideal world, where maps are better balanced, just having an instant loop shutdown with no cooldown seems a little excessive. I think the perk as a whole is badly designed and seems to just remove any…
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I am a Bamboozle enjoyer.
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Hex Totems should only be visible (The lit effect) after a dull totem has been cleansed.