The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I hope this doesn't sound mean on the surface, but after showing this game to 5 different game design experts all in different types of field of design including game balance, design management, etc and for three different types of games, they all came to same conclusion of this game alienating its top players severely…
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Thanks :D. Again, the document is not perfect, and the totems might require a bit to much time. But who knows, we would not really know until it is implemented in a test run. We would have to see :D
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Dont main nurse or spirit lmao. Mainly play Plague and New Freddy. I wish people like you would add something to a conversation vs complaining about a post that you more than likely did not read. It'd be much more productive on both ends if you chose to discuss vs whine. :/
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Thanks man! Bloodpoints for survivors are lacking right now, so just trying to increase the amount.
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Over the course of the game, the 10 seconds is significant. Time is extremely valuable in this game, and 10 seconds could be the time it takes to walk to a generator from a hook, or the difference between havinng to slug someone to stop the final generator or having enough time to hook them. However, this extra 10 seconds…
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Regarding Dying Light, Dying Light is a terrible perk in its design. The problem is, it rewards the killer for tunneling which is not good for the survivor or the killer. Because of this, it is extremely unfun on both ends, and overall is just not used on the killer side. Although you may get use out of Flip Flop, the perk…
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I appreciate the compliment. I'm going to be honest, I thought the devs could come up with it. But it needs to be noticable, yet still hideable if not looking carefully. I'm thinking a plank of wood with a moose small moose skull attached to the top with fire in the eyes of the skull. But who knows? That's the fun in…
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This is an incorrect computation, and I think the language the game uses is mostly to blame. The bonus is to repair speed, not to generator completion. So a standard repair is 1 charge/second and a generator takes 80 seconds to complete. Therefore, 40% bonus = 1.4 charges/second. So now, let us compare BNP + Swivel on both…
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Moris would slightly encourage tunneling in a way. Currently, they encourage tunneling significantly more. However, with the mori changes, tunneling is severely punished for simply going for an animation, as it becomes a practically normal game. Yes, as I said I am rank 1 survivor. It's not designed to be perfect, however,…
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Not sure if this is to highlight how the document is "killer oriented". Because, if so, this is a realtively poor argument. Moris were nerfed in the document. Significantly. The context in which they are "cool" in the document, is the animation of the mori, which is pretty cool. Hex changes allow for counterplay when it…
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Definitely not more killer oriented. If you read through the whole thing, there are numerous buffs to both ends to allow counterplay on both ends. But what exactly is to killer biased in this post?
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That is not a 40% repair speed bonus. The Commodius toolbox only offers a 15% buff to repair speed and Socket Swivels offer a 15% repair speed buff. (I tested this in game to make sure it aligned with the wiki) This means a generator takes 62 seconds to complete, excluding skill checks. Again BNP is much faster, as it is…
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Thanks man. Regarding Brand New Part, they are not #########, especially when multiple of them are run. This is where the problem lies. Looking at the math side of things, if a player hits both skill checks, 25% of the generator is done over 5 seconds. This is a 15 second time save, not including the progress they do while…
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Going to be honest, no idea what BNP stands for. So I cannot respond to that.. but the others things. Even if the aura add-ons are not used often, it does not mean the amount of time alloted to a key is relatively high with the add-ons. I agree, sabotaging bear traps is typically not a good move. However, in the rare…
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Perhaps it could be lowered. However, a similar argument could be given for Ghostface. For example, if Ghostface just stalks a generator and causes two people to be exposed, in most instances, only one of them will be chased and hooked. I understand the point, however, I think the survivors do deserve to be rewarded for…
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Ahhh. I see. Well that is something that could certainly be adjusted! Thanks for the info. I actually didn't know they aimed for that.
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That's fine if you do not agree with some of what is in the document. I just wanted some base for discussion of the changes proposed. I do not know if you can just remove add-ons, but your reasoning does not make sense. If there is a max, and no designated minimum, then add-ons would be abled to be removed.
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My hope is the devs will see alot of these changes as high importance. I appreciate the praise :D