TinoTheThortino

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TinoTheThortino
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  • Look at her face... come on... she's a freakin' balloon.
  • Thanato, Pentimento, Call of Brine... yet, you don't need a brain to play killer because of the massive increase of time needed in order to repair all the gens: if you put some regressing perks, got buffed too... i don't even need to continue...
  • Did you see how fat is Jill Valentine? Probably the entity's realm is cursed enough to change people inside and even outside. l m a o
  • Why not? Welp, if you're starting playing killer or you can't play DBD without losing a game because you can only have fun when winning, just play Nurse now. She's OP asf, needs poor practice and with 6.1.0 patch came out, you have all the time you want... you can also afford to camp so...
  • Don't worry: I got so many entitled SWF in my team not caring 'bout that and now that 6.1.0 came out It's absolutely impossible to win a 3-gen game when they are close each other. But they didn't understand it yet.
  • Adjusting trap's hit-box and that's it. Change my mind.
  • I feel that I'm going to make a fan-art about that perk. With the hands squashing the bird.
  • Removing Prove Thyself from the list, all the other perks and builds are fine.. the main problem is to manage all the gens quickly. More time you're in the trial, more easier the killer can achieve a 4K and more perks you need in order to get time for your teammates.
  • If they're looking for numbers in their game in order to balance the game, I'm looking to chocolate in an hardware store.
  • Just don't listen at them, who says that you're a baby survivor if you can't loop killer better than before is brainless and unable to reason putting himself in the shoes of both sides. (I'm talking as a red-rank survivor and killer) Killers are incredibly easy now, because of the new update on gens repairing duration. If…
  • Hard to determine? Are you serious? The main problems are so evident, because players are complaining about them.. if they tried to test those elements on their own, surely we couldn't get nothing useful to balance the game. The Dead Hard nerf opened a big new choice of exhaustion perks, the nerf to the sprint after being…
  • You don't need a brain to understand that balancing a game requires time and feedbacks, especially if you put so many new features into.. not the first time they have to deal with it and they're trying a new approach (if you started playing since 2016, you should have a good knowledge of patch history). Aaaand... yeah,…
  • The hook feature I think It's interesting; also adding another gen with less repair duration is not a bad idea but the game needs some new features to be funnier and innovative (something like totems or similar, but strongly required in order to escape). I just contest the last point, the doors: 65 seconds to open a gate…
  • A pretty fun strategy, I didn't try it yet but I think It's balanced enough with this new build. Just a bit annoying, but that's part of the game.
  • It's a goddamn mid-chapter patch.. they're just testing a new meta. With the PTB they put too much at once and they didn't have time enough to solve the new issues. That's why this new patch has been called as a mid-chapter, because they are trying to get some feedbacks in order to solve those issues. They just need some…
  • As a main killer, I had a very bad experience with new long time queues and I'm not playing that role anymore. I played several matches as survivors and now I play DBD just for boredom. Killer role is unbalanced now for just a simple reason: 90 seconds for each gen means that your team needs 50 seconds more to complete all…
  • Ops, they ruined your awesome meta, right? Feels bad to actually need to learn the game in order to win? Was very annoying to play survivor in the evening because there weren't enough killers that liked to be bullied? Arrogance is another thing, but I don't think people like you ever opened a vocabulary iin their life..…
  • Bloodlust is not a "must" in chase. A good killer doesn't even need it. A good idea to avoid tunneling and, in particular, camping is to debuff the killer if he's in a range of TOT meters, like: increased duration of entity progress on hook, revealing aura of the killer (a stupid one but that's an idea), etc. If a killer…
  • I mean, we played killers for so long, adapting to Dead Hards, Circles of Healing with 100% healing power, 3 vaults on shack, DS available even if touching gens and so many awesome features. Now stop complaining, go SWF, play and look how much is fair now. Otherwise, uninstall and go do something else.. honestly, we don't…
  • Probably you got an huge coincidence or just played only a couple of games and noticed that. Saves in the end-game are pretty fine in my opinion: NOED is no more a big problem, No one left behind and Hope are fine now (even if they're useless for the entire match), the new base kit BT gives you time enough to bodyblock…
  • I think that's the same for killers. The game is prettty hard to be balanced at this point with all the features that they had introduced.
  • Welp, okay. Those calls are pretty fine. I was talking about more specific calls like "hey, the killer is at the mill in Dead Dawg", "hey, the killer is in the main building in the Red Forest, etc." (not chasing anyone).. obviously the most important calls are unhooks and gens and I totally agree with that.
  • Just uninstall. As survivors you can't win all the games, because the gameplay focus on the teamwork and if your team decide to scratch their own balls then you can slowly wait for your death. Ignoring that fact, learn to loop, to set last three gens and put Prove Thyself and Bond on your build. Surely, your results will…
  • Still not an incredibly good perk, but It's really worth on a low-mid tier killer or just in case you want to have fun with a perma-chase build. Killers like Wraith, Clown, Myers can be very oppressive.
  • I don't agree 100%. Sometimes Kindred helped me a lot to communicate with my teammates. Example: in Shelter Woods there aren't so many reference points so my dialogues are kinda "asdblafjaodòpaspoi".. in that case It's so comfy XD.
  • Surely, It can be base kit: It gives you so much informations and the slot it occupies is more than worth. If SWF had this as base kit, they could run an additional perk that could come in handy.
  • I'm quite sure SWF are still better than killers. Btw, for SoloQ survivors is really tough to get easily out of the match, so I'll say that the killer meta is a reality now.
  • Dude, seriously? With the new add-ons and mechanics, are you really asking for more time on the power? For me, the Legion is perfectly balanced right now: the bonus speed gained chaining multiple hits is enough.
  • The graphic is too old, the gameplay is not balanced and the developers don't want to touch it in order to not ruin it definitively. So poor communication with developers and players, poor work and zero attempts to modernize the concept that characterizes the game. They're also bad at advertising themself: this game is…
  • Pain Resonance, No Way Out, Dead Man's Switch and Lethal Pursuer for Legion Build. A good pressure early game and can save a bad match in late game. Sometimes I go for Coulrophobia, Distressing, Sloppy Butcher, Jolt but with the nerf to the Iridiscent button, the new self-mend feature on the new add-on that applies…
  • Boon totems are perfectly fine. They ruined the Hex Perks meta for obvious reasons and I don't really care about that. But Circle of Healing is annoying, abused and an huge counter to most of killers in mid/low-tier. A nerf on the healing power and the boon setting time would be very appreciated in my opinion.
  • Nurse: "Am I a joke to you?" Jokes aside, do you really think Behaviour would let people earn Auric Cells for FREE? (pardon for the eventual bad English, I'm Italian) Dude, do you understand how is this game going? The only way they can get money to "improve" the quality of the game is with cosmetics, special characters,…
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