Comments
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I think the crouching Pig's camera should be a bit higher. Surprisingly, her eyes are positioned lower than Twins Victor's. This change will make Pig less frustrated by grass filling up her FOV, and also make her ambush attacks easier to use, helping her end chases faster.
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I repeat: "Let's restore the original perk design! It is the information of the location of the 3 generators in recent contact that fills the gap between Solo and SWF, not the 6% speed bonus."
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Let's restore the original perk design! It is the information of the location of the 3 generators in recent contact that fills the gap between Solo and SWF, not the 6% speed bonus.
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Then it's not a problem. Let's remove it.
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Okay. Then you have no problem removing the speed bonus to restore it to its original perk design.
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Because Déjà Vu's speed bonus was added as a Band-Aid until the anti 3-gen strategy system came into the game.
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My point is not to reduce the size of the weeds. Contrary to its appearance, the crouching Pig has an unusually low camera position. It should be fixed, as it has helped Bright in the past.
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I am again disappointed that the developers didn't know this idea was crap until they had players test it.
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It is separate from accessibility (TR indicator). If I am able to notice the killer's approach and hide, the our team gains time advantage of [time the killer is looking for me] x [number of other survivors who are still alive]. 0s cool-down
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No, Spine Chill turns on its icon when the killer is within 36 meters. That is different from TR indicator.
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Yes, it is an issue that the development team should take seriously.
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Pig has poor stealth and chase power. There is no reason not to control the Jigsaw Box.
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Any addons associated with Crouch and Ambush should be base-kit. Then adjust the first person camera position of the crouching Pig higher. Now that there are five Jigsaw boxes, they are generated more closely spaced in the map; this is a loose nerf for the pigs, since RBT is always unlocked by examining four boxes.
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DS was changed from 3s to 5s because Enduring was seen as problematic in decreasing the stun time. After that effect was removed from Enduring, DS remained at 5s. It will finally return to 3s.
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nerf medkit
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DS was changed from 3s to 5s because Enduring was seen as problematic in decreasing the stun time. After that effect was removed from Enduring, DS remained at 5s. It will finally return to 3s.
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Since the farm and asylum rework, the level designers on the map team have been on an extended vacation.
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The art staff on the map team did a good job. The level designers seem to be on vacation.
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Devs acknowledged the bug.
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The reorganization of the team that has been responsible for the messy balance design of Maps from the Asylum and Farm renewal to the present.
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M1 killers have no chance. I sincerely hope that the map team will be reorganized. It is too silly a job.
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Why would anyone mock this opinion? Someone said, "I want an LGBTQ+ character I can relate to." Similarly, someone feels "deprived of a character I can relate to." It is exactly the same thing. There is no diversity in this community if you just assume that it is "troll" or "racist" and try to silence it.
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Did you not get a pallet stun when shifting to crouching? I know that bug (look like just 4.6m/s crouching Pig) can happen in this situation.
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Treatment Theatre
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@crystalkitti The base of hooks aura should not be displayed.
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Change the TR of Pig and Deathslinger to 28m.
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If you can't talk, don't talk.
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Wouldn't the development team reconsider whether that is appropriate?
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Stop confusing a bug that crashes the game with talking about whether or not it is appropriate for a perk effect to be triggered.
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So I say it is the wrong decision. And stun duration has changed from 1.14s to 1s, no longer affects stuns triggered by perks. I do not consider it buff.
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Wake Up has a bug that crashes killer's game. So it was applied a kill switch. Does that have anything to do with it?
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Enduring has been nerfed so that the effect is only triggered on pallet stun. It is powerless against DS and Head On. As it is a palette stun, the stun duration should be reduced. Wrong decision by BHVR.
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This is a joke, isn't it? How far does Devs help survivors? If even this is not allowed for Enduring, then that perk could give the killer a Haste effect after reducing the palette stun duration.
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Thoughts that developers should remember. Pallets are rated based on the length of the loop around them. A longer loop is safer for Survivors, giving them a larger margin for error. Shorter loops allow for more skill-based play, where Killers can change directions to either hit the Survivor or force them to drop the pallet…
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Spine Chill, Iron Will and Boons are BHVR underrated perks. They definitely need nerfs.
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Look at Eyrie of Crows. BHVR's "just right balance of maps" is crazy now. It would take less effort to buff Pig's Ambush Dash to a usable level than it would to properly adjust many loops.
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While I spit out abuse every time Ambush Dash is braked against my will, I am eagerly awaiting the day when vs. Dead Hard is fixed.
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Dropping a pallet on a crouching pig and stunning it causes such a bug.
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With the exception of the 4 in the basement, there are currently only 8 hooks in Midwich. This may be a deliberate design, as the developers have statistics showing that this map is dangerous for survivors. I believe it's a serious bug, but sometimes developers do quaint "balancing" things that we don't think of.
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Anyone playing normally would know that boilover has been given problematic buffs. And it is a problem not only with SWF but also with solo survivor. If you can't figure that out, then you probably don't know how to play the game. So, yeah, the devs are not playing DBD. Please get out of the debug map and play the game…
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OK, OK. The developers are really stupid and haven't played the game on the killer side for more than a few months now.
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It is unbelievable that the map was created in 2021. From 2019? Or even earlier? Welcome developers! Seriously I have no idea what they are thinking. Devs, are you playing the game properly?
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When will the devs realize that the high kill rate is due to slugging the 3rd survivor for 4k? Don’t know how to play the game right?
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Thanks for your comment! I forgot to check if there was a post reporting the same bug. Fortunately we seem to have faced the same bad luck. I voted for your report.
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Survivors can now play pallet stan and DH based on their skills. Let's give the killers the same gift. Take the killers FOV option from Shadowborn and make it a true option Decrease the volume of the chase BGM on the killers side
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Swap the effects that reduces the grunts of Iron Will and No Mither. Iron Will: reduced by 75% (No Mither on PTB 5.3.0) No Mither: reduced by 100%
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I looked at the graph of that statistic. And it's the overall data across the RMM and SBMM periods. Apart from that, I would like to know the kill rate in match conducted by killers or survivors with top 10~20% skill rate in only SBMM period.
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Nerf Medikit as soon as possible. PLEASE.
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I'm jealous that you don't know the pain of being matched up with an army of athlete-survivors (that's sometimes a team of four solos) in a public match with no intention of doing eSports.