Comments
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I keep using ambitious because that's simply the current state of your point. This is a game of hide and seek, but an objective based one. But it's literally on their marketing page that this is the case. You're right that if you only hide you'll lose. But hiding isn't all they are doing, and you can still do gens and hide…
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No, because the rules I posted are the rules from this forum. Dev comments are not rules, and what I said isn't not engaging in normal gameplay, in fact it's the only viable normal gameplay left to survivors.
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2 minutes is rather fast, but the direction is very reasonable. As it stands now, the game mechanics by design favor just trying to outlive the other survivor for hatch. Acknowledging that and making moves that just make is so killers solidify their 4k without comeback potential is nothing but detrimental to the game and…
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Nice job only reading half a post, but that example of 30 minutes is highly ambiguous and subjective, but also gave a specific circumstance of where it'd be an issue. It once again is showing you cant differentiate guidelines to rules or see the difference between circumstances in individual games. As a killer you have no…
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It is ambiguous, there's no set time limit for how long is too long to hide from gens or just trying to find chest/totems and not all players have easy access to reading individual hidden posts on a forum. If it's not on the official rules list it's upto the individual dev's opinion on how it'll be handled. That's not a…
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That was just one example not the rule, you're acting like that's gonna be the case every time. That's just one way to get the 4k at the end, not the only way. It is a copout to just say heal up if injured. The killer is still actively hunting you down and wont always be possible.
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It's easier than you think, get one hook at the end and you can often lure them all in. There are dozens of video's of killers doing exactly that with more then a few perk's besides noed to further buff a killers endgame potential. Just heal before rushing the gate is just a copout to the point above. The killer's gonna do…
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Since you cant tell the difference between rules and just subjective opinions of which the dev's are not immune to, ill post the rules and show what they actually are. HARASSMENT: COMMUNICATIONS ABUSE Insults, intimidation, hateful speech, repeated harassment In-game report REQUIRED / Customer Support ticket OPTIONAL…
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It's the killers who have chance after chance…. Survivors can completely dominate not getting hooked even once, but then get 4k'd at the gate. Survivors should at least still have the curtesy of being allowed the same chance. Otherwise it fails to be a game and instead just turns into an ego boosting simulator for killers.
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If you opinion was simply abide by the rules of the devs, then you wouldn't have made the suggestion about crows. Your opinion was to reinforce the abilities of the killer to increase their chance of a 4k. My opinion is to increase the balance of the game so it's not just a snowball fest for the killers. As I said before,…
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Guess what, touch the gen even once in that video and your plans a bust. Video or not you'll just look like a fool to the dev's and the survivor will be on their way and you'll have wasted your time for nothing. There's no set time, so how long is too long? You're just lying to yourself if you think the final two will get…
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I thought we were in an agreement to just not message each other, but to that point, it wouldn't exactly be considered holding the game hostage considering that once a game reaches 2 survivors and multiple gens left that hiding is the only survival option left. It's also unprovable to say they are holding the game hostage…
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Killers are getting such a large statistical advantage nowaday's that I wouldnt even doubt at this point if we start seeing large decreases in the amount of survivor mains, which mind you is majority of the game's playerbase by a large margin.
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So your opinion is make the game harder for survivors when they are already at a massive disadvantage? Killers sure will do anything they can to justify an ez 4k. It's already too ez for the majority of all dbd games played. Only SWF's can routinely outplay killers, but even top of the line games killers still average…
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They already said they are gonna make distortion 15 seconds in chase
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Distortion will be getting buffed again in the future. They've caused too many issues and ruined alot of balancing issues with such a strong nerf and no viable counters.
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Avoiding gens is against the rules? Where exactly is that in the rules, because it sounds like you just made that up to justify an ez 4k. DBD's a hard snowball game, but no matter how hard survivors snowball, a killer can always have a chance to come back. Ive gotten more then a few games where I only get like 1 or two…
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Franklins should honestly just disable your item for like a minute and take a quarter of the charge each hit. Making survivors drop and then have to find their item is just obnoxious. Hell id be fine if they added aura to it as well if say you have successfully disabled an item each hit. Just please stop making me drop it.
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Refusing to do gens? At that point gens are a decoration. Its impossible to get them done and doing them means getting killed. The match isnt against the killer anymore, but the other survivor on who tries to get hatch. Its simply a horrible design for a game that pushes to try and survive. The killer isnt your only enemy…
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Get rid of killers slugging, and actually make it possible for two men to get out at the end with an alternate escape. Nobody's wants to get killed when they still have a chance.
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It is a buff tho. Overall even thought the max would be less, the average would increase quite a bit. Some of my survivors have so many useless items as well that I might actually be able to use them if that change happened.
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That's true, but thats not what he said.
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I mean, if they're all the same, they are all the best.
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Don't put words in my mouth. If you attack hit the players hit box you'd have hit. The issue is you didn't. The killers body and the attack hitting the survivor are two different things. I even said that in my post that they have to hit them to make them move. Your you don't want realism in a video game is condending and…
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Right, because video games are supposed to be completely realistic. Id like to see how easily you'll be able to use your shoulder after getting thrown on a hook. Or when killer just kicks a gen and it blows up in their face they take no damage. Or when we jump off a two story building and we dont break our legs. If you…
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Why exactly should touching a survivor guarantee a hit? And hitting right in the middle? You realize how much bigger killers are to survivors? You have to actually aim down when they are crouching. Surprise surprise, and idk what you are expecting about getting pushed to the side, a killer cant just move you. That's kinda…
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How exactly will a survivor push a killer. I play killer quite alot and the only killers ive ever been crouch tech'd are when I play blight or billy, ive seen people do it against demo, but Ive never played him and none of them have ever pushed the killer. If you'd actually learn your killer you'd know that even if a…
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a free miss? There's nothing free about it. A crouch tech is no different from you swinging at a window too early and missing your swing or a survivor spinning you because you cant keep track.
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You realize heal tech's and crouch tech's are basically just jokes people make when doing something basic and somehow works making the killer wiff. The scamper tech is basically a bug and getting a free hit isnt some little deal like crouching is.
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Overwatch is free to play. They have to be harsher because people can make new accounts. At the very least it'll slow down trolls, but not stop them. Idk anything about seige, but league on the other hand is strict on playing as a team and you win or lose together. There's no hatch to escape, and if someone dies early…
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Nobody denies off the record is one of the strongest perks. But it sure ain't strong because of its ability to hide aura. 90 percent of the time it's aura effect won't even make a difference. If you're getting tunneled, the killer already knows where you are. If you're not then you're already getting healed safely so aura…
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Also very true. If a game early on snowballs in the killers favor. Comebacks are possible, but often times are an intense uphill battle. Its hard to make a survivor justify that experience being worth it when they can just quickly find a more casual match. Most survivors are ok with losing as long as a match seems…
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That's just not true though. Killers are not just mindless robots. Once a game reaches a certain point, chasing a survivor that hasn't been hooked and trying to get 1 hook on each survivor just isnt worth it. Even in games where nobody runs distortion you'll almost always have one guy that has less hooks then the rest…
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Id say the game is far from the most balanced it's ever been, but if it is. The only way that can be considered true is that they just chaotically put everyone into an equally unfun and messy playground. Balanced, sure if you use the right scale. In reality though that's just not the case. The game's just in an awkward…
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Realistically with 15 seconds distortion is a buff to players that are already good at the game and strong in a chase, even allowing for tokens to be regained against killers with low terror radius's. But that's only on paper. The perk itself is now fundamentally a different perk. With 15 seconds it would be more like a…
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People saying mean things wont ever stop. If a chat can make you feel like curling up into a ball and crying then I think it'd be in your best interest to disable chat all together. Its not saying that it's ok for them to say horrible things, but it is showing that its in your best interest to not see them in the first…
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3 People with distortion is an easy win. That means 3 people have nerfed their ability to survive in chase and all players still need to go to gens. You simply patrol like normal and you win.
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You realize hooks insta kill the last survivor right? Even if its their first hook. A finisher mori is nothing much an ego boost for killers so they can relish their 4k.
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Id die happily if a bug like that happened to me
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If you knew he was camping the gate, you shouldnt have been so eager to just close hatch. You simply didnt have the guts to risk leaving the hatch open so you could first clear the gates. Most rng will make it almost impossible 4 the killer to not make it to the gate first.
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Oh, how horrible. A killer cant get a guaranteed 4 kills after closing hatch. Once hatch is closed survivors escaping from gate are rarely lucky enough to actually make it unless they have a perk like sole survivor or instantly waited at the exit gate. You got 3 kills, you already won. That escape was scrapes salvaged from…
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What happened with distortion is that people disapproved of the stealth playstyle and decided the problem lied on them. People are so focused on chases now that if a player doesn't revolve around doing that then any other kind of playstyle is trolling. Buckle up is fine as long as you dont let it work with for the people…
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That's not true though. They can attempt to unhook themselves in first, so they'll judge and act if teammates don't come help, and in second you have constant skill checks that if not completed will kill you. It may not be the most engaging, but it's more interactive than just crawling for the sake of crawling. All agency…
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Glad you're reading from beginning to end. I wouldn't have guessed from how you responded. 2. I appreciate the opinion, but we'll agree to disagree. I get just as disappointed as the next man when I lose because someone quits, but I acknowledge they owe me nothing and have little to no expectations of a random individual…
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I asked for a favor, but again you dont care and went on a pointless rant that doesn't correlate to anything I said. Why are you bringing up my definition of fun when Ive said nothing that even points to what my direction of fun is? For what I said, fun is irrelevant. My point ties to human nature itself and your argument…
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There should be secondary objectives to allow for more then just one person to escape if a game goes south. More then a few games go down the drain because one person is taken out so insanely early that winning after that is near impossible. Something like a 2 man escape plan where 3 people can try to finish the game…
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Do me a favor and just never respond to my posts again. You're condescending toxic and quick to shift blame to people. Burn out seems to be your response to everything if people don't play as you like and giving up's the issue that it is because of how beneficial it is to just leave the match and find a new game. Lets let…
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Lol, how is it a "look where that's gotten us situation" when such things haven't even been implemented. Try your punishment option and all you'll leave in your wake is a bunch of disgruntled gamer just saying the game's not worth it. If you think you can control people by saying oh, if you don't do what I say ill punish…
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Players dont respond to punishments, they respond to benifits. Its simply not human nature, once someone decides to disengage they are done. Once it happens you're just wasting everyone's time in a lost game. Want players to stop suiciding on hook, incentivize staying on hook. Want more players to stick around in a lost…
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Reporting does nothing but getting players banned and shrinking your playerbase. If you wanna solve your issue with a heavy hand, you'll just find more and more players lashing out or just looking for even more ridiculous ways to escape. Players dont care about getting reported, and even if they did. Once the intent to…