Comments
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Disagree. Toxicity is in every game for sure, but Overwatch at least has some form of punishment for toxic behavior, even if it's a bit extensive. To answer your question OP, toxicity is allowed to flourish in Dead By Daylight by the Them vs. Us mentality an asymmetrical game like this instills in people at a base level.…
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* Feng Min * David King * Kate * Ace * Nea (because she looks like a cross between a Tony Hawk game character and a belt sander, you just can't not make note of that)
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Yep, like you said it's just a band aid fix. There's not as many infinites as there used to be, but there are still quite a few. At this point I just pray not to get a map with a massive looping area. But going after different people is the only strat I've found any success with. And it's not even much success.
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Usually I just chase them for a bit, break one or two pallets, and then I go for someone else. It's not exactly a hard counter honestly, but it's the only thing I've found that works. Even with communication over Discord, most SWF fumble because they lack the knowledge of what pallets are and aren't already used in the…
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Not really a meta perk build, or the best perk lineup of it's kind. But I thought I could put a couple ideas forward. 1) Some kind of passive buff perk. Like Vigil or Leader. 2) A good altruistic perk. Such as Borrowed Time, We'll Make It or Botany Knowledge. 3) A stealth perk like Urban Evasion, Iron Will or Quick &…
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Yep, you're right on the money. Remember her trailer? When she was sitting by the campfire and playing the guitar? Same thing, she was playing the survivor menu theme.
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Because when you have a lot to lose, you have a lot to gain when you get it back. To put it simply, Kate has a lot going for her, and that means she has a lot to look forward to if she escapes The Entity. The Entity knows this, and knows that it's not possible to escape. But Kate doesn't, all she can do is hope that she…