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ViciousRaptor

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ViciousRaptor
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  • I was under the impression this was the case, I'm glad I know why now. It's a shame, the Rift system really made me wanna play DBD more frequently, but with this tome it's become such a chore I might not bother with the next one, should it be the same (or worse).
  • This just happened to me as well, it shows I'm level 72090, on devotion 8061019, and also that I need -65,452xp to level up.. Something's definitely not right.
  • I know a few developers have had their games pulled off the GFN platform as they were not even aware it was the case. On top of that, some might consider playing through it some form of proxying, hence my concerns about the whole thing
  • I play both sides equally lately and: -as killer, I wouldn't use a perk as situational as this one in a million years, it's clunky and unreliable imho -as survivor, I wouldn't mind it too much, since killers who play it will be running around with 3 perks most of the times and the outcome of that one in a million time…
  • Yeah I noticed after posting and edited my previous one. Doesn't change much though, the perk would still be useless, as you'd have to go out of your way to kick a repaired gen most of the times (GL finding one on maps like Hawkin's Lab). Even if this triggered after every gen repair (except for the last one, for balance…
  • Yeah I noticed after posting and edited my reply. Doesn't change much, as you'd have to go out of your way to kick a repaired gen (GL finding one in maps like Hawkin's Lab). Even if this was after every gen pops, it would still be mediocre at best. Sure it might make people hesitant about finishing a generator in your…
  • No. Just no. For starters, why would a perk like this actually get worse when you rank it up? At 4 gens being done (and it probably wouldn't be up by then, let's be real) you only get a 50% regression? Makes zero sense. Let's assume you got that wrong and the numbers are reversed, the perk activates once 4/3/2 gens are…
  • You're taking a very specific case for an example here. The thing is, a Spirit can perform amazingly with or without a 5th perk, the difference it would make would be abysmal, compared to an extra perk slot for killers like Wraith or for survivors. And sure, the game would have to be rebalanced around it if things broke…
  • While I do understand (in part) that it wouldn't really be useful for new players since most of those perks are teachables, I have to disagree on the fact that perks are "locked" behind paid DLCs, since you can buy each and every one of them through the Shrine (regardless of which DLC they belong in), for Iridescent…
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