The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Vorahk08

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Vorahk08
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  • Thanks for one last announcement! 👏 As someone who stays off Twitter for mental health reasons, you and Count have been lifesavers for store codes. So, thanks for all of the Post Pigeon news you've shared. My killers and survivors definitely have appreciated your efforts! 😊 Good luck to @CountOfTheFog for future forum news!
  • I'm queuing up mostly as survivor right now, but that's because I'm trying to P3 all of my characters, and am getting very close. BP is the main incentive to play the mode as survivor. The bonus plus the fact that the matches are similar in length to normal matches means that it is almost as profitable as the Anniversary…
  • It seems like a good idea, but it would probably run into the problem Halloulle mentioned above. People would load into a game as survivor, die quickly, and essentially throw the game. This happened when Overwatch tried to implement a priority pass system to get more people to play Tank and Support. People would arguably…
  • Good luck! I hope the initialization resolves the issue.
  • Good luck! 🙏 If you have to initialize the console, there are ways to preserve your game saves so you don't have to lose any data. Playstation Plus gives you a certain amount of free cloud space to store save data. You'd basically just have to upload your save data to the cloud, then redownload it after initializing the…
  • Have you tried rebuilding the database yet? After reinstalling the game, this is the next step in troubleshooting. It won't delete anything, but it does resolve problems that exist at a hard drive level. Edit: I forgot to add, it's better to have a video to reference when trying to rebuild the database, so here you go!
  • At his best, he was always this way. The issue is that, unless you were really good and had good add-ons, he could be inconsistent. He had a sharp learning curve, because you had to learn optimal camera placements, pod placement in chases, how to force survivors to burn through EMPs etc. However, once you got good, he…
  • It's no longer possible to hold a 3-gen like Skull Merchant used to. The regression event limit was specifically created to prevents this. A Singularity could choose to hold a 3 gen from the start, but they cannot do so indefinitely. It's not a particularly viable strategy anymore, due to the fact that survivors would…
  • I feel like all of these bugs are being caused by the 2v8 infrastructure. The gen bug seems particularly suspicious to me. The amount of gen completions required changing based on the number of survivors present in a public match, when we have a mode coming that is going to change the amount of gens required in a public…
  • This bug actually hurts killers who spread hook states more than those who tunnel. If a killer tunnels 1 survivor out, and a gen gets completed, then the remaining survivors need to still complete 3 generators, which is still very winnable for the killer By contrast, a killer who gets everyone to death hook then gets their…
  • Singularity and Skull Merchant are not comparable. The reason Skull Merchant was so bad was because her power enabled players to take advantage of gen spawns to literally hold the game hostage and force a win. That's not even possible anymore. Singularity has counterplay, it's just not conventional. His chase ability…
  • The lack of a change is probably a bug, given that the devs seem to want Stridor to act as a counter to Iron Will and OTR. In the meantime, though, I'm going to try Vecna's crow perk on Spirit. Since Spirit will probably have a survivor in her terror radius at some point during a chase, scaring a crow will disable both…
  • I agree. The only reason I can think of for Demo is that the devs might want him to be loud so survivors can find his portals to interact with them. You'd be surprised how many times I've put a Demo portal down in a spot that I thought was "obvious" only for it to be left alone for most of the game. I would like for Demo…
  • Welcome to the (Playstation) club! I actually remember after changing from Wii U to newer consoles that I had the same issue with "confirm" and "cancel" The funny part is, Xbox and Playstation both use the "confirm is the bottom one while cancel is the right one" button scheme. Nintendo does it differently, for some reason.
  • This is an interesting idea. I've admittedly only through about how loud Nemesis is! Honestly, Trapper's weird grunts feel like they are yet another part of his outdated design. BHVR will probably never change it, because they are intent on never changing him for some reason, insisting that he's good for new players. I…
  • I think he's reached the point where the power level of the killer is a bit more in line with the effort required to learn him. None of the QoL changes have drastically changed his playstyle. They've mainly made him more consistent. Many Singularity players already ran Soma Family Photo most of the time, so the basekit…
  • This happened on PS5 as well. I was playing Singularity on one of the Suffocation Pit variants. 1 survivor completed 2 gens. I can confirm this because 1 was dead, another was hooked, and I was chasing the last. This happened when only 2 gens were left.
  • I haven't played her yet, but Lara looks incredible. Finesse actually seems both meta and balanced at the same time, which is nice. I love Tomb Raider, so I'm looking forward to the que times going down. Rift is easily the best they've done. As a Singularity main, these changes are everything I could have put on a…
  • The way I see it, this is a test drive of the whole thing. They already said that this is an idea they want to continue iterating on. This first round probably only has a few killers to keep the combos manageable. The 8 gens thing is probably counterbalanced by the cage system. Killers have no down time escorting survivors…
  • This Rift is the best I've ever seen. Even the free tier skins are incredible. I like the recolored versions of Renato and Thalita's cosmetics better than the originals. The coup de grace for the free stuff is that Singularity skin. Oh my goodness, that recolor is S tier! The Yui skin is definitely in a tier of its own.…
  • Yes, the functionality is completely gone. Which is annoying, because it was a nice and quick way to cycle through characters who were close to each other.
  • Ugh, I forgot this trophy exists. I've been all-in on learning Vecna while waiting for the Singularity rework to release on Tuesday. I'll have to be more mindful of giving hatch to survivors with relics. Thanks for the reminder.
  • I feel like they don't know what to do with Knight and are just going to revisit him sometime in the future. Looking over the changes/patch notes, this patch really feels like the goal was "quality of life" changes. All they did was make part of Map of the Realm and Pillaged Mead basekit, give the Carnifex's chase power to…
  • The slowdown from Soma Family Photo will probably still have high utility with the playstyle of tagging survivors mid-chase with a biopod. That's probably what they intend with the change to Soma Family Photo. However, it do agree that it is a slight nerf, given that he receives less haste when teleporting. That said, the…
  • Thanks! 👍️ I'm not on X the Site Formerly Known as Twitter, so these are a great help!
  • While the haste has been made basekit at only 3%, Soma Family Photo now gives a 3% hindered status to the Slipstreamed survivor on top of that, without decreasing Overclock duration, so I don't know if the haste change is actually a nerf or sidegrade. They did add the effect of giving a Slipstreamed survivor Deep Wound on…
  • Disclaimer: I'm on console, so I didn't get hands-on experience with the PTB. KNIGHT: In theory, it seems like this change should be good for him, but the fact remains that the guards that aren't the Assassin are horrible at getting hits. Hopefully, the banner fix helps with this, but feedback on the Knight rework hasn't…
  • Nice. Time to start farming for that Were-elk Huntress! Thanks for the reminder.
  • I really like what you said about being grateful to other players. I feel like, when I make an effort to remember that every other player in the match is a person, I feel like I play the game in a healthier mindset. For the question about cruelty, I believe that cruelty does increase the stakes of a trial, but not in a…
  • I agree with this. Make it so that stunning the killer with a flashlight counts as a conspicuous action. If the killer went after the unhooker, then they are going out of their way to not tunnel. Thus, if the unhooked survivor chooses to forgo safety to rescue the unhooker, then it's fair for the survivor to lose the…
  • I think it will. Anti-tunnel perks are healthy, BHVR seems to be trying to buff anti-tunnel perks in general, and buffed Babysitter doesn't seem like it's super abuseable outside of the endgame. It will essentially be a counterpart to Off the Record (OTR). OTR makes the endurance on unhook last for a long time, now…
  • I'd say "yes," especially since this is the one from the Survivor Trilogy. The trilogy's first game leaned very hard into horror, and the subsequent two featured very horror-centric segments, with both the Deathless Ones areas in Rise of the Tomb Raider and the Yaaxil area in Shadow of the Tomb Raider. Also, as said above,…
  • I believe that the game is built around having some form of slowdown. However, the 4-stacking of regression perks is the problem. It keeps individual regression perks from being strong, but then more players start running multiple regression perks to get the results they used to, and the problem becomes a self-fulfilling…
  • The Singularity changes are all looking really good! I'd say that Hux was never a "weak" killer, he was extremely strong in situations that favored him. The changes are seeming to give Singularity players more opportunities to create situations that favor him. Thoughts on the individual changes: The automatic aiming upon…
  • That's horrible to hear. May she rest in peace.
  • Yeah, that's what I was trying to determine by asking. I've seen some mobile games in the past give a set amount of a randomly chosen currency, so people could get different results. However, it looks like everyone's just getting a set gift. Which is a shame. Yeah. We don't need a couple thousand free BP every week. We…
  • It's fine for an April Fools joke. It's funny on killer, and I haven't played it on survivor yet, but the novelty of being a tiny survivor is going to be funny. I respect them for actually making it a mode. They could have just made a My Little Pony joke for April Fools and left it at that, but they actually ran with it. I…
  • 🎉🎉🥇 Congratulations!!! I have only one question: What now?
  • This is heartbreaking to hear. It's disgusting that some hateful people have twisted a time that should be fun for every player, the release of a new chapter, into an opportunity to attack others. I'll be checking all of my survivors and killers to make sure they are wearing the Progress Flag charm. The only way forward is…
  • This map can swing survivor or killer sided, depending on how the generators get done. The map relies on large structures as its main loops. The main building is very difficult to loop as killer. However, outside of that, the loops can be unintuitive for newer survivors. Good survivors are going to be able to loop the…
  • This is a very nicely balanced map. The chapel has opportunities for good loops, but the killer also has some easy opportunities to outplay the survivors, particularly when they break the breakable walls. The loops outside of the main building are all moderately strong. Shack is nicely situated in a corner, so it won't…
  • It's a map that has so much clutter that it exacerbates any issues it has regarding loops, and generator placement. I honestly don't think it's possible to rate this map on its loops and object placement alone, because the high grass, trees, and changes in elevation completely change how survivors and killers interact with…
  • The map is mostly balanced because of how most of the good loops are in close proximity of the main building. The generators away from the main building are less safe, to the point where some of them have nothing nearby, allowing for a free hit. This feast or famine setup for loops means that the map averages out to being…
  • At its best, this map is boring. At its worst, it's survivor sided because of how it's structured. The generators are structured in basically a giant ring around the only "building" on the map, which is the shack. Survivors who know how to play this map can create large areas of the map where the killer can't chase…
  • Not that I've seen. It could use one.
  • This map is surprisingly well balanced. The main building (the silo wreckage) is very balanced, as it relies on pallets that can be destroyed and a window by a breakable wall. The shack always spawns on the opposite side of the map as the main building, so it can't be chained together with the main building. It also takes…
  • This map is very balanced now. While there is a lot of clutter on the edges and between loops, this clutter replaces filler, making the loops more balanced because survivors have to play them well. The main building is not too strong. It is only good for survivors until the pallets are dropped and the breakable walls are…
  • Disturbed Ward has one of the most complicated, maze-like main buildings in the game. It also has a mix of multiple strong pallets and strong windows, which is unusual. This makes it very survivor sided. However, this wouldn't be a problem if the map wasn't so big. Considering how large the main building is, the map is…
  • This map is probably the most survivor sided map in the entire game now. It has a lot of clutter, strong loops amongst this clutter, and a lot of strong buildings. Despite the fact that main building's basement is quite strong for killer, the loops around the main building can be quite difficult for the killer to run. The…
  • Buildings are incredibly frustrating for M1 killers without some kind of teleport ability. Of the M1 killers, only Singularity and Dredge are really capable of using their powers to outsmart survivors in building loops through their teleports. For survivor, most of these buildings are boring to run because they largely…
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