The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Yeah… I think more of his addons should change the behavior of the Lament Configuration in new, but balanced, ways.
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I was just being sarcastic to get your attention, especially now that they've announced he's getting some changes soon. Of course, they should remove his deep wound add-on which promotes camping and tunneling. In exchange, they should bring back his ability to prevent hook actions; they can balance this further by only…
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Just like Pinhead's power…
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Well, if it's so easy to dodge, how come they removed this from the Cenobite's power? That's all what I want to know.
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I'm more upset because they removed this from the Cenobite's power, and only him.
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Except for the Cenobite.
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Yeah, it moved. Honestly, I wish I knew more about how his power works. I'm not sure about how the box's cooldown works in the live game.
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I've encountered plenty of blatant cheaters lately. I try my best to report them, and I love receiving notification that they've been banned. I can only imagine how many subtle cheaters are out there. There are plenty of times it's impossible to tell if they're just lagging or actually speed hacking. Other times, there's…
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If DBD falls for an attack similar to those in Apex Legends, I'm uninstalling. They can literally download files onto your computer through Apex.
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Honestly, I don't think this should be a top priority for the devs. Hillbilly and Blight are very strong outside of this niche tech. Although it sucks for Demos.
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Pinhead can't injure survivors with his power alone when he doesn't have engineer's fang. If you read the perk description for both save the best for last and play with your food, you'll see that they're working as intended. Personally, I disagree with how save the best for last is intended to work. In my opinion, stbfl…
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Right, a hindered survivor only affects the speed difference between them and the killer, regardless of the killer's speed. Also, purple bottles do 10% hindered? I thought it was 5% this whole time, oops. After all is said and done, I want to circle back to the meme-clown-haste build from my original post. In a best-case…
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Thank you for taking the time to explain all of this, I understand it much better now. If I use the Clown's base-kit bottles, without pwyf, would the equation look like this: 115% (default clown speed) x 110% (yellow bottle) x 105% (purple bottle) x 4 m/s (default survivor running speed) = 5.31 m/s (clown speed with haste…
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This is the first time I'm hearing about this. Btw, I think you accidentally multiplied 145% by 4.00 (survivor speed) instead of 4.60 (clown speed); unless speed modifiers also override the killer's base movement speed to 4.00 (idk, now I'm confused). Also, I'm assuming 3x5%+100% represents pwyf stacks, but I'm not sure…
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You're right, I forgot to take that into account before. If we consider purple bottles as haste for the clown, that will make him 32% faster than the survivor. You can use the following equation to determine any killer's speed with various haste percentages (you should try it): Base-kit haste in addition to killer speed:…
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Sounds like something the Plague would be capable of. Though, I'm not sure if that's how it works, I haven't unlocked her yet.
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I actually never play as those killers so I wasn't sure how pwyf interacts with them. Why should insta down killers with mobility benefit more from extra speed when slower killers could use the boost?
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Basekit yellow bottles provide 10% haste. That would make the Clown 26.5% faster than survivors, not 50%. However, by using the build described in my original post, you can become almost 40% faster than survivors with the Clown. This is why I think reworking the clown and the cenobite's powers into different special…
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But meme builds are fun lol. In my experience, off-meta builds throw people off most of the time. Isn't that healthy for any game?
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Like I said, I've tested this Clown build in public matches. I'm not theorizing, I'm explaining how most of my matches went. That's what I meant when I said, "On average, you're more likely to only gain 20 to 25% haste with this build". That's 15% from his bottles + maybe one stack of 5% from pwyf, and maybe 5% from…
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I like this idea. I think it should activate within 24 meters from the exit and should last for 15 seconds. This perk, by itself, would basically guarantee one final hook and maybe a slug on the side. In my opinion, this effect should only apply to the nearest exit gate, not both.
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If you turn on mute focus in the audio settings, you can quickly double tap the windows key to mute the entire scream. You'd just need to time it right.