The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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That is an idea for a trapper rework, mix of huntress and hag, but a few thoughts came up. How would sabotage affect that trap system? Then there's the Iridescent Stone. Would it stop the traps from de-spawning and work like it does now? There's a lot more to game design changes when you think about it.
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Being crouched does help muffle the grunts of pain a bit. Urban Evasion does help and work well with No Mither in my experiance.