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Perk Idea: I Refuse
You're determined to live, and resist the Entity as long as you can. Increase the time you struggle on the hook by 5, 10, or 15%. Gain bonus blood points. Simple perk, can give fellow survivors more time to rescue you, and encourage you to not just give up and die, via a reward of more blood points. Thoughts and opinions?
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Offering Idea: You Don't Have Long
Hear me out, Endgame Collapse, the entire time. The killer can burn an ultra rare offering, that puts the timer from EGC into the normal round. An average match lasts about 10 - 12 minutes, so how about giving the survivors that long to escape? A nasty surprise the killer can give the survivors, making the whole round very…
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Trapper Buff or Add-on Idea
As trapper, sometimes a survivor will follow you and disable every trap you place, or just know where you placed all your traps. How about making that job for survivors a bit more risky with a skill check? If they miss, their arm gets stuck in the trap. Weather it should be in the trap disabling by default or by add-on,…
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New Killer Power Idea
I've had an idea for a new killer for a while but needs some ironing out. As for the power for a new killer, how does this sound? The power is called: "Little Snitch" When you tag a survivor, they become your snitch. When the snitch is in your terror radius, the aura of other survivors within (distance) of the snitch, will…
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Perk Idea: Broken
Thinking about perks and status effects, I noticed there's 2 survivor perks that apply broken on themselves. So I thought: what if the killer could apply that status to survivors? After some thinking, how about these conditions? When you put a survivor in a dying state, Broken is applied. Once they return to the injured…
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Fire Up buff?
Random idea, Fire Up also increases movement speed. Not sure if it would break the balance during the match, but it could help the killer deal with gen rushing. Maybe even complement Tinker, and scary with NOED. What I don't know is how much of a boost it could give. Should movement speed gradually increase for every…
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Perk Idea "Hex Disable"
The powerful perks for killers are hex perks, yet can be defeated by taking down the right totem. How about a hex perk that gives survivors a taste of what that feels like. "While the hex totem is standing, hitting survivors hinders their abilities" When a survivor gets hit, one random perk is disabled and rendered…
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Perk Idea: Damage Control
When a killer kicks a generator, it takes longer for survivors to repair. Ex: gens takes 80 seconds for 1 survivor to repair. A gen is left at 50%, when the killer kicks it. If the survivor immediately got back on the gen, the time to finish would be longer than the normal 40 seconds left. Say if it's a 25% repair penalty,…
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Perk Idea: Parting Drop (Needs a better name)
It's always a pain when a survivor escapes you grasp while taking them to a hook. If they wiggle out, fair play, you took to long to reach a hook. Rescues are even more irritating. How about a parting gift to your victum if they escape your graps via getting pallet slamed, blinded, and Desisive Strike for good measure? If…
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Punish Slugging (Perk Idea)
First I will admit, this is a dumb idea that trolls can use to screw over teammates. It's very situational, but could help a teammate and cost the killer. Description: "You know when your beat, but you don't want to end up sacrificed to the entity. So you make the hard decision to take yourself out." When you're in the…
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Trapdoor/Hatch Standoff Solution?
While I know that killer closing the hatch is still a work in progress, the standoff is still an issue. Why not just have the killer end it? Survivors tend to stand still wide open, completely vulnerable to the killer, but the killer has to strike them to end the standoff. If the killer is meant to be more powerful than 1…