The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
There is something in this world a lot of people do not know about or have “patience” what a world it would be without it. seriously though we get them this summer can you just wait?
-
Interesting concept but she seems too similar to the hag and survivors could counter her with the same tactics. cursed generator: seems a bit op especially in the late game when their are 3 gens left when really there is 1 ( camping opportunity ) ,and the survivors are on a time limit since killers are being buffed and…
-
I understand that you are frustrated with the fact survivors abuse some areas in the game but when I play survivor the killer is always able to hook me their is a 10/100 chance I don’t get hooked in time and if they are wiggling out perhaps equip a few perks that are designed to help you or slug them. ”screw balance” even…
-
I guess if the basement doesn’t spawn in the school perhaps a hook could spawn over the basement entrance but that means one of the hooks outside near the school can’t spawn or both. ( balance reasons) Also please don’t dc you’ll ( eventually) be banned and you’ll ruin the experience for other players.
-
Not a bad idea but the devs probably have more urgent things to do like fixing bugs, balance, adding secondary objectives ( whenever this happens ). I would assume they would put mechanics in front of cosmetics ( Looks at store once ).😑 Overall not a bad idea it would help the games atmosphere so there isn’t a randomly put…
-
I like this idea especially when paired with stake out.
-
Good point “ shadoureon” I could increase the healing speed reduction to 50/40/30 percent unless they waste a second perk slot for botany knowledge which overrides the nerf.
-
Thanks for he response “SolarFoxVB”! Does exposed insta down? -Yes exposed still insta downs. What about hemorrhage and mangled effects from sloppy butcher? - think of extremely healthy state as a shield in a way so it blocks these effects at the price of receiving action speed penalties( all match regardless if your…
-
Any additional ideas to breaker room design, concept etc.?
-
I only let survivors go if they meet these conditions 1 - they’re the last survivor in the match 2 - the hatch is accessible or the exit gates are open 3 - the survivor was not a jerk( good sport ) 4 - Rare/ I feel bad for them when they lose hope and stop wiggling or just stop midchase 5 - they don’t blind me or attempt…
-
I forgot one thing there will be multiple black boxes that all hold the same breaker part (or different ones) so killers can’t camp the part location.
-
Good question “Dramzar_Myers” even if the developers balanced the breaker room and maps correctly there is currently no way to stop the killer from directly standing in front of the main breaker the whole time but my previous post mentions that survivors can still complete 5 generators and open the exit gates ( but this…
-
True, does any one have any ideas?
-
Maybe they could add different game “difficulties” normal- 5 generators/ hard- add in idea above/ extreme- same as above but everything takes longer and maybe instadeath on hook or one less phase? this system could allow the community to keep the original and allow players who want a more difficult game to thrive or rank…
-
Thanks for the response “thrashed2pieces” I understand this idea would make the game last longer and I can see how survivors naturally don’t have that time ( and the killers would love this.) The only way this idea could work is if the map design is reworked in some aspects and some mechanics are tweaked so I can see what…
-
Well great question “LunarBerserkers” we have an effective way to keep the game going for bit longer on the survivors side but now we must balance the killer side. General fix: the breaker room could have an object in the middle and a pallet opposite of the main breaker and right next to the stairs to make it loopable so…
-
I really liked your idea of incorporating breakers but what if we put a breaker switch right next to each generator and have the main one in the breaker room. How this works: the survivors still must find the “breaker part” and install it into the main breaker but the survivors now must flip every switch next to each…