The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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No, but RPD kinda comes with that agreement.
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They literally give you a 10 second haste + BT as basekit. I don't know what to tell you man, but if the survivors unhook you in sticky situations, definetely the killer is not to be blamed. Also, camping is only viable as Bubba, and kinda hillbilly. And well, RPD makes it easier to camp, or at least secure trade hook with…
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TBF RPD is really hit or miss for both sides. Oh, did you spawn as killer in a corner? The 2 gens on the other end pop. Wanna defend/kick a gen in the upper floor? Goodluck getting to it. As survivor, oh, you got hooked once? Proxy camped and almost secure death since the killer has it so hard to navigate to other interest…
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Oh no no no. Just no. I'm against sending threats and ######### like them, but we have been really vocal about the ######### we don't like as a community since the very release of the game. But they never, ever, ever, EVER, do anything with the feedback, even when we have PTBs, we tell them how HORRIBLE it is every time and they…
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What the #########. What. What deadzones are you talking about. There are literal God pallets spawning near each other and the loops are see through and ultra safe. And it has 25-30 pallets. You could literally play trigger-happy throwing pallets left and right, and unless the other survivors are just straight up bad with gens,…
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Bloodlodge is a terrible map too for killers, but everything (gens, structures, etc) are spread enough to the point where it's feasable to win. Really hard still (I too want that map changed in some way) but not as hard as The Game now. Also, the map is decently polarized that most of the advantageous parts are near the…
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The design of the map makes it so M1 killers have the worst performance ever in the history of performance. Straight up. I get the less windows = more pallets, but they over did it a lot. There are 3 god pallets. Three. And close to loops, which some of them, again are see through, so mind games are close to null. Either I…
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"Merely". Dude. It's extremely survivor sided. The only pallets that could be mindgameable have see-through walls so not even those are half ######### decent for killer.
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that's... why we complain and give feedback. At least they can't say we didn't give feedback, they are just lazy/incompetent
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Bad solution for bad design.
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thing is Hawkins is way more balanced since it adds some vertical gameplay and some cool ish mindgames. There are many pallets, but seems more managable (In my opinion)
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So we CAN'T complain about this update being so #########? HUD is just plain terrible. No work around it. Everything is so separated it ######### breaks the porpuse of an HUD. Animations are terrible, REALLY terrible, they look goofy as hell and It's kinda hard to see if someone is injured or not now by the animations. "The…
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The PS is messed up since I lost my train of thought xD. The idea is to keep the survivor injured for a while longer basically.