Zarathos

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Zarathos
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  • Honestly dont know why he didnt sooner. Different stroke for different folks i guess. Inevitably we all need a change of scenary. Farmet john did the same and he was much better for it.
  • The sadako mori path is not great on bp generation which means actually stringing games together is more expensive then many consider. Traditional hook and down killers will generate way more bp since they will get full value from the sacrifice category. With busted powerful killer add ons your rarely losing to much on…
  • Legion popularity has nothing to do with it being boring is historically inaccurate. Everytime a killer gets popular they become op or "boring". Its a fact of games that over saturation of any charater or playstyle bores people. Maybe instead of moaning about an oversaturated killer start adding variety to the game by…
  • Dont make her blink a special attack it will just encourage nurses to run 4x slowdown perks since every single m1 basic attack perks is now null and void. Do you want forever nurse this is exactly how we got forever freddy. I would personally reduce the effectiveness of aura reading perks on nurse. Yes it will also limit…
  • Your down one perk. Thats one less perk to prevent the power struggle play. On each survivor to since you dont know if anyones bringing it. Also the aura reading perk have much more defined limitiations then swf communication requiring specific clauses to trigger. I gurrantee you a ping system wpupd shppt up survival rate…
  • No the regular dash was the problem. Dead hard for distance was a major issue. Theoretically you could take the iframes off and see how that goes but again your powering up the ranged killers and power based killer who already are stronger. The nerf to dead hard hurt the stronger killers not the weaker ones. A very smart…
  • No im pretty sure killer experiance pre dead hard changes were miserable. Do you know what it was like looking at the rooster of killers and basically doing a dead hard litmus test on whether a kiĺer was worth playing. Killer largely always was the least fun role. Solo survivor sucks because there is no communication…
  • Then ask for communication tools. Offer ideas and concepts. Ranting about the increased difficulty gets behaviour nowhere. I have said many a time survivours should have a basic ping system. I m telling you all to bang the damn drum. Instead i see this moaning about x killer too strong for solos. Solo players need…
  • Nothing is pay to win by your definition. If you hold an advantage over your allies or opponent that cannot be accessed outside of money its pay to win.
  • Dbd is definetly pay to win. It always has been. Mettle of man on release, pain resonance, after the heavy slinger nerfs they rush to make dead mans switch an auto equip perk. But here comes the hard reality what are you going to do about it. Youll all pay for the reassurance privilage.
  • Killer hits you what next? There camping there not gonna chase you. If there chasing you then the save is free for another teammate. Hell all you have to do is reassurance and run the other two teamates can do a gen for an additional amount of time pressure free. You people keep saying the killers only tunnel and camp.…
  • Its a bit stronger then a band aid. This perk is great panacea of camping fixes. Ya being charged to fix a core issues is assine but lets not sell short how fundamentally reassurance changes dbd.
  • It not a lose only situation. Ihave dropped this game more to a dcing rando on my team then to a miserable game. Espicially if we actually somehow make progress. I cant describe how much hatred i have for the randos who give up immediatly, dont play the damn game if your just gonna dc on the rest of the team when the game…
  • I dont have any issue woth dbd tbh. I have been playing primarily survivor. However dbd i m playing less of because vhs is giving me a more refreshing experiance. On top of the hunt showdown event I am playing less dbd. The game dosent annoy me as much as competitiom is heating up and its going to get harder with the…
  • I wouldn't want dead hard to be as good as it was. Overall dead hard now better counter the stronger killers, your huntress, tricksters, blights etc. But makes a lot of normal m1 killers much harder to counter. Dead hard is in a good spot now. I have concerns that it may just have made better player's even better but as…
  • Incentives do work double bp events often increase the player numbers. Dbd is starting to see more competiton at the moment. Many games are hosting events and vhs and evil dead is now competing with dbd. Theres a good bit of fire under behaviour to step up. Last patch was due for a while. The killer exodus really hurt the…
  • Its annyoing themeatically hes a intellgent bio weapon that gradually becomes more beastial and dangerous. His mutation should result in dramatic shifts in gameplay similar to michael. Throw out the zombies, make add ons focus on maintaining or augmenting one side of his power. A transformation from a ranged killer to a…
  • You don't need to be seal level skilled to pre drop every gideon meat plant pallet in chase. Your teammates just need to stop arsing around and do a friggin gen. Of someone is stupid enough to get downed on this map at max pallet capacity they have horribly messed up or are terrible.
  • No way you go through all of gideons pallets and still have gates unopened/99ed. The person dcing probably was angry the team hadn't finished by the time the killer cleared the map. This is with a fast pallet break killer too. #########! Gideon is assininely desigened and its 100% the worst map in the game. I wish the license…
  • You forgot how his power promotes tunneling. A fresh chase is 3 hits not two so nemsis players tend to tunnel since at most they will have to deal with two hits. The endurance hit/ds stun then one more down as opposed to a fresh chase. Which involves dealing with 3 gurranteed hits and a freshly hooked survivor. Its the…
  • Probably because unlike most killers a fresh chase involves hitting a survivor 3 times instead of two. Tunneling as nemsis is common because taking a freah chase gurrantee working through 3 health states. I gurrantee you if nemsis could injure with his tentacle immediatly there would be way less tunneling nemsis. The…
  • Single handely obliterated the hit and run archetype until inevitable nerfs. Shadow banning more then half of the rooster in the game. Shes the queen of something I'll tell you what but its nothing positive. Shadowstep was and still is a cool perk to be fair.
  • Too much trial and error using his power. Overheat worsens this by creating downtime learning loops and dissuading newer billy players from actually commiting to learning him. Small bits of rocks and invsible hitboxes makes the power aggravatingly bad. Compared with blight who suffer less from missing has more angles and…
  • I am hoping we get rendition of winds of madness for wesker chase theme. That track is legitimatly incredible.
  • Scott betrayed the council of onis and revealed his hidden power. As such he has been excommunicado from the league of oni's. In all seriousness oni bug is really strong and if the do fix him id like they gave him a buff since he hasnt really been the same since circle of healing.
  • This ×100 holy hell this perk killed my interest in the game. It became a filter test of how bad does this killer lose to dead hard to decide whther i played them or not. This patch could do none of the awesome things it did but nerf dead hard and i would still be happy. The play rate was absurd for that perk. Not everyone…
  • I wouldnt call last patch small changes. The killers buffs are subatantial and imo necessary. Blade wipe+ gen time+ gen regression+ a heap of perk changes. Last patch was huge. There are some underutilised under appreciated changes. The haste change is crazy good and bt endurance time + haste increase is pulling serious…
  • He needed it freddy definatly needed it that dream transition was assinine and i despiese any take that says otherwise. Legion always was popular due to his power being easy to use and frankly themed well to his chase and asethtic. He is a very good entryway killler as many other killers are far to micro intensive or lack…
  • The buff to swf would be small at most tbh. For solo queue it drastically improve solo queue. The biggest causalty of a ping system is hex totems. If no action is taken and the communicatiom changes are pu in as people suggest these perks will likely be far to weak. I wouldnt mind hex totems being weaker if the solo queue…
  • Hangmans what? Though in all seriousness bar the truly awful perks bbq is pretty bad.
  • Its worse then every other information perk. Thrilling tremors,dead mans, discordance. Its really hard to argue bbq is a god perk in comparison. Also bbq massively encouraged spreading your hooks out with the double bp gain. Its a shame we have one less perk that actually encourages keeping more survivors in the game.…
  • Solo needs communication tools not nerfed killers. Bang the drum.
  • I hate how half of the solos here has zero ideas on how to fix this without screwijg the killer against swf matchups. Common sense please you should be banging the give us pings system. If your a solo player in dbd its your entity given duty to bang the drum of give us commumication tools. You cant balance swf and solos…
  • Side note nemesis players are usually the ones tunneling and camping most of my games. Tho i think thats more to do with his power requiring 3 hits to down.
  • I had maybe 1 face camper and 1 tunnel in like 17 games. Pretty good tbh last patch was miserable woth so many killers just camping and tunneling every oppurtunity they could. Turns out if 3 gens dont pop at the start of the game the killer is less inclined to camp amd tunnel. Strange huh?
  • When was solo queue fun?
  • Loops are practically next to each other. Literally today I ran the killer around cowtree into jungle gym in to shack all lined up next to each other what maps are you playing on? Ds gives you a third chance after the endurance hit you likely got how have you still not found a pallet or vault. How are you still unable to…
  • They nerfed ruin, pop, pain resonance, dead hard, iron will and ds. There were a lot of nerfs to perks that needed tunning. They buffed bt adding baseline small bt with haste, distortion got the ability to regain tokens, pharmacy is now giving you the best med kit in the game in every single chest. Though you will try to…
  • Problem with that, you people keep asking for killer anti loop power to be nerfed so there "counterplay" whilst also wanting gen times to be short and have 3 hook state are you that entitled. Make up your damn mind! Do you want heavy anti loop killers or give the killer more time and less stun time to play a fair game.…
  • Now every freddy runs 4 x slowdowns because half of the perks rooster dosent work with him.
  • You see billies? I dont know its been long enough new players would have picked him up and not cared. I think eventually even you have to agree there more to why this killer isnt played because hur dur people played billy for instasaw.
  • Freddy and stealth is kind of non existent. So many stealth perks dont work with his lullaby. Thematically the lullaby is brilliant for freddy. But from a gameplay perspective it massively limits his build option since 90% of stealth perks don't work on him. Kinda wished they gave him two separate terror radiuses tbh.
  • Not if they break los and double back. I ve seen people argue you can just take safe blinks but that will dramatically increase the time it takes to down a survivor if they keep pushing for distance. Survivor players arent brain dead zombies they will throw curveballs on there movement.
  • A reasonable assertion though time to down and map design gives nurse an advantage over blight. Blights harder to counter but his map traversal is often weaker then nurses. Nurse can also chain downs much faster thanks to her map traversal. I dont mind blight or nurse they have there place in the game. A minor nerf like…
  • If tunneling and camping was a serious problem wouldn't overzealous be meta? If all the killers do is tunnel and camp then overzealous is a permenent increase to repair speed that only switches off if the killer stops tunneling/camping!
  • Laughs in comp team. Nurses that play perfectly vs perfect survivors (admitadly everyone is human) will lose. This is heavilly visible in the smaller competitions where there are perks and items banned (a large amount of these being survivor equipmemt/perks). A great blight does not have counterplay if they play perfect…
  • Bit of a purist arent ya? Whther you like it or not the micro for nurse is uniquely difficult. Very few games entertain a constantly blinking slow character. Its a completely different game to what other killers do in dbd and for that she's a god damn masterpiece of game design. So many killers play the same looping game.…
  • As long as swf is unbalanced nurse needs to exist. If swf becomes significantly weaker then I agree. Im not against minor changes. Range nerfs on her addons or her power going on cooldown after being stunned fair. Any major changes like base cooldown will break her appeal and put more focus on sitting and doing nothing…
  • Old e key (dead hard) has made it to risky to mindgame. You lose a lot of time just to bait out an exhaustion perk so onga bungaing thrpugh pallets is your bedt shot to get anything. Some are gonna lament dead hard and in someway i do. But after it got "more consistent" the perk became a massive nusciance actively…
  • She is a two hit killer with a teleport that is heavilly telegraphed. With long cooldowns. In a meta that has dead hard and med kits aggresively countering her hit and run tactics. This is very apparent when you look at dredge. Who has a significantly shorter cooldown with lockers positioned in zones where he telegraphs…
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