Zeakile

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Zeakile
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  • That’s a great idea. I love it… maybe they could implement something like that later. I think it would be great to still heal from COH, the name kind of implies it and the people I’m paired with seem to still expect it. A nerf to the speed is fine but removing it seems a bit much.
  • I had no idea so many people felt so strongly about this perk. Perhaps it never bothered me because I started after it was available. I’ll give it a chance but I still don’t like the changes to this perk.
  • Sorry, my phone did not load everyone’s comments until now. Thank you for the feedback.
  • I was honestly just looking more into feedback from players that approve the change.
  • I honestly play more killer matches anyway… but it’s nice to unwind a bit and play some survivor matches sometimes. COH was a fun perk and perhaps too relied on in solo, but I’m going to miss it. I never really minded it on killer. Just don’t know why they would kill it so bad.
  • Not sure how it being miserable on solo has to do with how it was needed. Wouldn’t a nerf be better than the total destruction of a perk? We’ll make it doesn’t need a totem and activates after unhooking.
  • RIP COH So basically circle of healing is useless. It takes more time to find a totem, bless it than it is worth. You also have to run to the other side of the map to heal teammates that will hopefully stay there. Oh, and the killer can snuff it. Waste of a perk slot if you ask me. COH was often the thing that saved…
  • Why would they do this? It makes the perk useless. It takes more time setting it up than the perk is worth. They just killed a really fun and popular perk. Think about it… it takes more time to find and bless totem, run over to heal teammate, for it to be worth ANYTHING. And the killer can snuff it! Lol… why? I had so much…
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