Comments
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5 Perk slots for both sides; however, the 5th perk shouldn't be able to be a perk that's a teachable. Otherwise you could have insane builds
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That's not the point of the post, I believe. It's about the gatekeeper emblem and other issues related to that. Killers lose out on BP opportunities and pip opportunities when the survivors get all five gens done, and the game's ranking system determines that the completed gens count towards the killer 'losing' even if he…
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I'd say the only issue I have, as a free-to-play player, is the fact that it's going to be a helluva lot harder for me to get a good gen slowing perk. New Ruin could've waited a bit, but it's not THAT bad of an idea. Now the release time was ass, but the idea is definitely strong